MagicaVoxel as render for SU!

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MagicaVoxel as render for SU!

Postby pilou » Thu Jun 01, 2017 1:40 am

The free incredible famous generator of Voxels: MagicaVoxel
can be used as funny NPR render for SU! :ugeek:
Tremendous varieties of regulates! (time render 2 seconds with reasonnable parameters)
Just export SU model as OBJ format with OBJ exporter by TIG




:enlight:

magica1.jpg
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Re: MagicaVoxel as render for SU!

Postby Rich O Brien » Thu Jun 01, 2017 11:38 am

Already a fan...
magic-voxel.png
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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Dec 01, 2017 10:09 am

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Re: MagicaVoxel as render for SU!

Postby pilou » Tue Jan 16, 2018 3:26 pm

Concepts! :enlight:



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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Oct 08, 2018 8:32 am

By Sir Carma Modeling with MagicaVoxel animation ouside







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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Oct 08, 2018 8:39 am

Released!


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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Oct 08, 2018 8:42 am

Some doddlings :enlight:







Astonishing as cubic cubes can do! :fro:
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Re: MagicaVoxel as render for SU!

Postby pilou » Mon Oct 08, 2018 8:44 am

Free MagicaVoxel + free p5.Js

FullScreen
Code :)
Tell me if you go to my account or just on the code ?

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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Oct 18, 2018 11:43 am

From any OBJ format object just make a Drag & Drop on the MagicaVoxel Screen ! :ugeek:
(take an empty or fully matrix (maxi 126 *126 *126 it will be remplaced by your object)


From the internal


Spheres as Cubes


2 objects for test because Matrix maxi is 126*126*126


So you must splite your big object! Here some Copy/ Paste/ Move


Result from somewhere whith the Stereographic Projection function (cool from 150° to 270°)


Edges can have a thickness & Colors!


Grid and Ground can have a thickness & Colors!


Vertex Function render can stretch on x,y,z axis


Russian Constructivists should use MagicaVoxel! :)


Again test of 2 objects


Some repetitions


Internal view


Sun, color background...


Spheres as Cubes


Transparency: the little cubes in the space are used as a trick when you import your object for automatically fix its position (so 8 little cubes) inside the Matrix! You can of course erase them before rendering!


Exploration...


Some point of view...


From a model by diTOTO from 3DWareHouse Drag & Droped so very reduced! :)


Inside the beast! :)


Amazing that can be done in 30 seconds modeling!


So clean...of course this use is not the classic use of Voxels Art! :)
As edges and grids can have colors & tchickness variations are infinite!


In the Swimming-pool! Render's tools are so easy! Choose a color diectly on the rendering screen (Alt + Click) and this color can become emmeter, glass, metal etc...
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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Oct 19, 2018 1:46 pm

The famous Zbrush Demo_Soldier :)


Architecture in 30 seconds :D












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Re: MagicaVoxel as render for SU!

Postby pilou » Tue Oct 23, 2018 9:51 pm

Citizen Kane! ;) (and cool musics! :enlight:


else complete guide: importing-magicavoxel-sketchfab ! :ugeek:

MagicaVoxel to SketchFab
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Oct 25, 2018 11:23 pm

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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Oct 27, 2018 7:49 pm

Green Spaces! :)

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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 8:26 pm

My Gallery Magica :)

Else complete tutorial for input any big reasonnable size of file .OBJ from SU or other 3D Packages! ;)
(for Pc) I suppose that will be some similar for Mac! ;)

Thanks to Patrick Min (BinVox - ViewVox) & Zarbuz (SchematicToVox)
for detailand h ere for the complete "Vox_package" (BinVox +ViewVox)

For SchematicToVox (works also for any image PNG 256 colors)

Put the .OBJ inside the folder of the "Vox_package"
If your folder Vox_package is on your DeskTop : Key "Logo Windows" + R and enter the following line (except Pilou of course :)
C:\Users\Pilou\Desktop\Vox_package\binvox.exe -d 768 loco.obj (maxi can be 1024 for the 768)

you will obtain an loco.binvox
Drag this loco.binvox on viewvox.exe for verify the result!

again Key "Logo Windows" + R and enter the following line (except Pilou of course :)
C:\Users\Pilou\Desktop\Vox_package\binvox.exe -t schematic loco.obj
you will obtain a loco.schematic

Inside the folder of SchematicToVox Key "Logo Windows" + R and enter the following line (except Pilou of course :)

​​C:\Users\Pilou\Desktop\SchematicToVox-v1.0\SchematicToVox.exe --i loco.schematic --o loco
you will obtain a loco.vox

Launch MagicaVoxel and Load loco.vox

That all :)

Have fun!

OBJ Loco Model T2-71 found on the Net - I don't know the author! :(

In ViewVox 5 millions of cubes


In MagicaVoxel : Each cubic matrix 126 * 126 * 126


Play with the render :)
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Last edited by pilou on Thu Nov 29, 2018 11:27 pm, edited 1 time in total.
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 9:08 pm



Less one minute!













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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 9:11 pm





















Infinite variations :)
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 9:14 pm





Magica "one minute shot" of the day :)



altitude "height" from an image created with Particles 9  




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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 9:15 pm

Blue Morning :)









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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 9:18 pm

Speedy MagicaVoxel Workflow:

Draw any thing in few seconds...


Give a color and thickness (or not) to the edges, the grid, the ground, the background.....
A material with certain colours, from Glass to the colour of the faces for transparency, from Metal tyo Floor if ou want a reflection.


Explore the internal volume with a sterescopic Projection
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 10:24 pm

About Speed Modeling in MagicaVoxel!

Create a simple and complex Pattern at the same time, save it. And with each new object, use it in ATtach mode (with Shift when you want to "cut" into the mass). Coupled with the "internal" matrix displacement (CTRL), it is extremely effective! (and 3 keys to remember, T, Shift, CTRL) for "short memories" like me, it's perfect! (and 0, 9 to turn the module)
And of course you can create a Pattern in a 2nd matrix and bring it back to the 1st one as you wish!

Translated with http://www.DeepL.com/Translator



6 seconds modeling! ;)



Some color effect if needing...







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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 10:26 pm

For test bigs images *4 of free Deep Image ... :)





Big Colors

Big N&B
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Re: MagicaVoxel as render for SU!

Postby pilou » Thu Nov 29, 2018 10:32 pm

Volumes are drawn only with the little module on the right! (In positive or negative)
Mode aTtach (additive)
Negative = Shift Click for validate position
Module rotation 0 & 9

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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 01, 2018 2:00 am

In BinVox


In Magica




A little more complex for validate the process :)
With a ZBrush object 1.4 millions cubes
Thx Patrick Min (Binvox), Zarbuz (SchematicToVox) and of course Ephtracy! :)



No Problem!
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Re: MagicaVoxel as render for SU!

Postby juju » Sat Dec 01, 2018 8:06 am

Can you set "pixel" the resolution? It would probably need to be in the region of 25 - 50 microns (real world) to cover most architectural eventualities.
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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 01, 2018 9:35 am

Can you set "pixel" the resolution?

If you want to say "reduce the cube's size" to a pixel...
I must investigate for MagicaVoxel!
(i have seen some parameters in Binvox...so maybe...but not sure... :)

I know that 3DCoat makes that! ;)
(cool videos by this guy! :ugeek:
For hard surfaces




and for architecture ;)



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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 01, 2018 11:18 am

@juju
Alas if theorically Binvox can input 1024 as resolution i can just input 768 (3 * 256) as maxi resolution (maybe i have not enough memory)... so seems the resolution maxi will be this shown above for the ZBrush object!...
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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 01, 2018 9:54 pm

With free SketchUp Make 2017 and Deskbuilder by SdMitch




And infinite variations of some stereoscopic projection! :)

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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Dec 07, 2018 3:11 pm

Something very important that I just discover! :)

You can make Boolean Diff without use Patterns!

Just draw an object in a free space and with a different color of the object to trim!
And not make like me a selection inside an existing object!
2 weeks or more for discovered that! I am amazed that nobody tell me that! :)
A boolean union will be jut to colorize the objects with a same color! ;)

This can be enabled!






Can be partial!
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Re: MagicaVoxel as render for SU!

Postby pilou » Fri Dec 07, 2018 3:12 pm







Speaking with PaQ on its OOS Drillers! :D



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Re: MagicaVoxel as render for SU!

Postby pilou » Sat Dec 08, 2018 2:09 am

And the cool thing is that can be "Multiple" & "Mono" or "Multi-colors"!
(M) + Shift for reselect when trimming is done by the first click on the cutting objects!
Ctrl on a face for move the selection!


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