The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread (aka the Doh! thread)

Postby TIG » Wed Aug 15, 2012 4:21 pm

Pull out to approximate size [using any modifier keys you desire], then immediately type in the required size, before selecting another tool.
The length has to have a 'units suffix'.
Type 13 will make it 13x bigger ! but 13" makes it exactly 13 inches, or 330mm which makes it exactly that size in mm, this is done irrespective of the model's current-unit settings...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jgb » Wed Aug 15, 2012 4:37 pm

Post by Pilou on Wed, 15 Aug 2012 10:57 am
Just draw a 13 inch segment from a vertex from your object and Scale your object by the line! ;)

Yeah, I do that, thanks. :thumb:

Post by thomthom on Wed, 15 Aug 2012 10:59 am
Just scale roughly first - then use the VCB to adjust with accuracy afterwards - typing in the length.


Can't seem to make it work. I type the value but when I type the " (inch) it erases the value. :cry:

I noticed that when I press the SHIFT key, the VCB shows me the ratios of each axis, which is handy. :o
You can then adjust the ratios of each axis in the VCB using a comma to separate the % values in the same order as the axis ref to its left. :enlight:

AND you can post adjust the size to a dimension but only in FEET, not inches. :|
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Re: The "Duh!" thread (aka the Doh! thread)

Postby TIG » Wed Aug 15, 2012 4:46 pm

I beg to differ. :?
I can successfully Scale an object to exactly 13" using the " suffix.
Pick a point to scale it by an arbitrary amount - 1.1 say - commit the scaling - THEN type 13" to apply the desired exact dimension...
What are your unit-settings ? I have tried virtually every combo and they all let me enter 13" successfully ??
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Re: The "Duh!" thread (aka the Doh! thread)

Postby brodie » Wed Aug 15, 2012 4:52 pm

jgb wrote:This is also a question, based on the above.

Using SCALE, you can just type a percentage value in the VCB. This is handy to set a specific scale factor like 92%. It is also handy to set a scale factor that is between SCALE's preset snap tolerance of .1% so just type 90.15 in the VCB where SCALE snaps only to 90.1% or 90.2% and you need the precision.

OK, my question, How do I set scale to a dimensional value?
ie: my object is 12 inches, and I want it to be 13 inches, without doing the percentage math. AND I am holding the CTRL and SHIFT keys down to scale all and from the center. When I release the mouse button to type, my position is lost.


Make sure your object is a group/component. Double click it so you're inside the group and use the tape measure to measure your 12" segment. The VCB will report back that it's 12". Now just type 13" and hit enter. A dialogue will pop up asking "do you want to resize the active group or component?" Hit yes and you're home free :D

This works wonderfully when you get a 'not to scale' drawing that you need to be to scale.

-Brodie
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jgb » Wed Aug 15, 2012 5:12 pm

TIG wrote:I beg to differ. :?
I can successfully Scale an object to exactly 13" using the " suffix.
Pick a point to scale it by an arbitrary amount - 1.1 say - commit the scaling - THEN type 13" to apply the desired exact dimension...
What are your unit-settings ? I have tried virtually every combo and they all let me enter 13" successfully ??


Saw my error....
I would scale approx, then enter 13". The 13 would vanish. :thumbd:

I need to Left Click after the approx setting, then while the scale box was still active, enter 13", and it worked. :thumb: :thumb: "Minor detail" :oops:

Brodie; :enlight: :enlight: :thumb: :thumb:

Thank you all.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby brodie » Wed Aug 15, 2012 5:18 pm

TIG wrote:Pull out to approximate size [using any modifier keys you desire], then immediately type in the required size, before selecting another tool.
The length has to have a 'units suffix'.
Type 13 will make it 13x bigger ! but 13" makes it exactly 13 inches, or 330mm which makes it exactly that size in mm, this is done irrespective of the model's current-unit settings...


Nice tip, I didn't know that one. :thumb:

So many SU easter eggs.

-Brodie
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Wed Aug 15, 2012 6:10 pm

Here is a nice trick from Jean for rotation axis inferencing.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Wed Aug 15, 2012 8:58 pm

Yes but see this epic thread about the insufficiency of the Rotate tool inferency! ;)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby charly2008 » Sun Aug 19, 2012 10:50 pm

Hi,

I just got the "SketchUp 7 Bible" scrolled once again. At the "Move Tool" I looked more closely. I did not know that you can also use the tool to make multiple copies of objects.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby boofredlay » Sun Aug 19, 2012 10:54 pm

Oh yes and if you copy the object then type in 10/ you will get copies divided equally between the two distances. :thumb:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Mon Aug 20, 2012 12:05 am

And it's the same with the rotation Tool ;)

But seems also that is the first thing that we learn when we start SU! ;)

Don't use multiple copy in SU is very mysterious :)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Mon Aug 20, 2012 12:23 am

charly2008 wrote: did not know that you can also use the tool to make multiple copies of objects.

Ah yes, with the Move tool :move: it's called a "Linear array" - but you can also do similar "Radial array" with the Rotate tool :rotate:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby majid » Mon Aug 20, 2012 8:01 am

Gaieus wrote:
charly2008 wrote: did not know that you can also use the tool to make multiple copies of objects.

Ah yes, with the Move tool :move: it's called a "Linear array" - but you can also do similar "Radial array" with the Rotate tool :rotate:

amazin part is that you can type:
X5
5X
*5
0r 5*
and they reffer to same result!!!! ( array )
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jgb » Mon Aug 20, 2012 3:57 pm

Gaieus wrote:
charly2008 wrote: did not know that you can also use the tool to make multiple copies of objects.

Ah yes, with the Move tool :move: it's called a "Linear array" - but you can also do similar "Radial array" with the Rotate tool :rotate:


I've used that a lot, BUT, I can't seem to radial array within a 360 circle. :?
As I reach 359.999 it jumps to zero degrees, and "/x" returns nothing.

I know I'm missing something here. :?:

I usually solve it by first making a circle with the number of segments I want, then radially array the object to a vertex, and multiply (total number wanted less 1), then delete the circle.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby boofredlay » Mon Aug 20, 2012 4:09 pm

Start your array and type 360 for the degrees and hit enter rather than clicking to enter the degrees. Then do your multiplier.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Mon Aug 20, 2012 4:12 pm

jgb wrote:
Gaieus wrote:
charly2008 wrote: did not know that you can also use the tool to make multiple copies of objects.

Ah yes, with the Move tool :move: it's called a "Linear array" - but you can also do similar "Radial array" with the Rotate tool :rotate:


I've used that a lot, BUT, I can't seem to radial array within a 360 circle. :?
As I reach 359.999 it jumps to zero degrees, and "/x" returns nothing.

I know I'm missing something here. :?:

1. Copy rotate to any random angle
2. Adjust angle with VCB to 360
3. Use VCB to divide the full rotation by number of elements ( / 7 )

Or, if you know the angle between each element, just rotate by the first segment.
1. Copy Rotate 45 degrees
2. *7
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Mon Aug 20, 2012 4:17 pm

One note however. If you use the divide function around a full 360 degrees and first you rotate the component by 360 degrees, you will end up with two, overlapping components in position 0 (or 360). This is not a serious issue as after the rotation and radial array, this firstly copied component will remain highlighted so just make sure that after the radial array, also press the Delete button.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby thomthom » Mon Aug 20, 2012 4:19 pm

Gaieus wrote:One note however. If you use the divide function around a full 360 degrees and first you rotate the component by 360 degrees, you will end up with two, overlapping components in position 0 (or 360). This is not a serious issue as after the rotation and radial array, this firstly copied component will remain highlighted so just make sure that after the radial array, also press the Delete button.

True, I used loose geometry in my test.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Mon Aug 20, 2012 4:19 pm

Well, true, that merges with no trace left.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby jgb » Mon Aug 20, 2012 9:24 pm

Boofredlay wrote:Start your array and type 360 for the degrees and hit enter rather than clicking to enter the degrees. Then do your multiplier.


:ecstatic: That worked... Many thanks. :thumb: :thumb: :thumb:

TT & Gaieus, thanks as well. That duplicate copy over the original used to be a problem, till I started using a circle with the right # of segments to get around it.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Fri Sep 07, 2012 6:46 pm

Super cool never thought to bend a 2D image with the Fredo Scale! :thumb: :fro:

cool.jpg
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Roger » Sun Sep 09, 2012 12:23 am

Pilou wrote:Super cool never thought to bend a 2D image with the Fredo Scale! :thumb: :fro:

cool.jpg


You bent over backward to discover that function. :roflmao: (Does not translate easily to French)
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pilou » Sun Sep 09, 2012 2:09 am

(Does not translate easily to French)

I believe that I understand that you want to say :)

Contortionist Zlata up the steps of the Cannes Film Festival! :shock:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Roger » Sun Sep 09, 2012 2:46 am

Boggles the imagination!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby pbacot » Sun Sep 16, 2012 8:58 pm

I can make a new layer via the Entities window simply by assigning the selected entity and typing a new layer name. Did it by mistake. :D Never knew.

I thought this thread was a sticky, until I went looking for it...
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Re: The "Duh!" thread (aka the Doh! thread)

Postby ArCAD-UK » Sun Sep 16, 2012 9:36 pm

pbacot wrote:I can make a new layer via the Entities window simply by assigning the selected entity by typing a new layer name.

Not on the PC you can't. :?
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Epix3D » Thu Sep 27, 2012 9:41 am

Just discovered the System settings> Open GL > Use hardware acceleration. Suddenly Sketchup looks sharp and smooth to work with. How can I have missed this before? :oops:
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Re: The "Duh!" thread (aka the Doh! thread)

Postby flyashy » Mon Oct 29, 2012 7:27 am

I have found this thread to be the MOST instructional of them all! So thanks to http://sketchucation.com/forums/memberlist.php?mode=viewprofile&u=15244 for starting it!
I've done a lot of these and found some great tips in here.
I thought I'd add one of mine that may help someone.
Although with the save toolbars position, a lot of toolbar mayham has been solved, but I still get it sometimes when even restore toolbars won't work.
I'd accidentally discovered this trick a while back when somehow all my toolbars had decided to go vertical or something!:
So, if you get toolbar chaos, don't do anything to sketchup to restore position etc...just call up taskmanager-windows (or force quit-mac) and kill the sketchup process, immediately if you can. if the process is killed sketchup will revert back to the earlier 'saved toolbars' position and no more chaos.
Cheers!
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Re: The "Duh!" thread (aka the Doh! thread)

Postby Gaieus » Mon Oct 29, 2012 9:11 am

Flyashy, you linked a profile, not a post.
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Re: The "Duh!" thread (aka the Doh! thread)

Postby cotty » Tue Nov 27, 2012 9:12 pm

A simple one, but helpful...
(Model info -> components -> Show component axes)
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