Got an idea to improve SketchUp?
by srx » Thu Apr 30, 2015 8:20 am
Great plugin! DOD3R wrote:Hi, 1 - I would like to be able to save the scatter setting as a macro( or something ) containing the models and settings for easy reuse and sharing. I imagine myself having few macro packs named grass, forest, crowd, cars on the street. fallen, leaves.
That's what I had in mind too...I guess the majority of people need good grass etc. in the model, but do not have time to adjust all those numbers, or search for the proxies. So it would be nice to have easy solution. Some kind of templates for fast optimized results. Instant grass. The possibility to select the surface with its outline, and the type of grass only...and get good looking grass in model.
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by jiminy-billy-bob » Thu Apr 30, 2015 9:42 am
There will be a built-in library, and you'll be able to create your own presets.
As for refreshing the camera between scene change in batch render, for now it's not possible. It requires some action from the render engines. I'll see with them what's possible.
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by cuttingedge » Fri May 01, 2015 7:30 am
powerful powerful plugin... Cant wait to get a hand on it..
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by Bg1137 » Thu May 07, 2015 2:51 am
This looks awesome. Do you have an estimate for when it will be released?
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by jiminy-billy-bob » Thu May 07, 2015 1:15 pm
No yet, sorry.
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by juju » Thu May 07, 2015 1:51 pm
already put this on my list, keeping a keen eye here, can't wait!
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by bsfranza » Thu Jul 09, 2015 1:13 pm
any news on this front =)
also got some questions -
texture based distribution ? random shader based distributiom?
greets - love to watch those vid over and over again
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by usen » Thu Jul 16, 2015 10:35 pm
Hi, Is there any progress about this plugin? 
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by JQL » Thu Jul 16, 2015 11:39 pm
For what I can imagine, there is a lot of progress, as Jiminy said the plugin would probably be available around september this year.
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by Mike Basil » Sat Jul 18, 2015 1:47 pm
I have uploaded an alpha version of the plugin that scatters objects more evenly but at the same time in a random manner: http://www.michaelvasiljevs.com/sketchu ... omponents/. Hope somebody will find it useful. Any suggestions or even requests will be very welcome.
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by jiminy-billy-bob » Sun Aug 02, 2015 4:05 pm
Hi everyone! Just a quick post to announce that every Basecamp attendee will get a massive -75% discount on Skatter! No exception Along with an exclusive presentation of Skatter's possibilities. Hope to see you guys there http://3dbasecamp.sketchucation.com/
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by Bob James » Sun Aug 02, 2015 5:08 pm
Mike Basil wrote:I have uploaded an alpha version of the plugin that scatters objects more evenly but at the same time in a random manner: http://www.michaelvasiljevs.com/sketchu ... omponents/. Hope somebody will find it useful. Any suggestions or even requests will be very welcome.
I haven't tried this one yet, but at least I don't have to wait until September and travel to London to get it
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by jiminy-billy-bob » Sun Aug 02, 2015 5:28 pm
Bob, sorry it's taking so long. There's a lot to do, I'm doing my best. Trust me, nobody is more eager than me to see Skatter released! 
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by Mike Basil » Mon Aug 03, 2015 4:42 pm
As far as I see we have slightly different goals. Skatter seems to be a fairly sophisticated rendering tool for vegetation. The only functionality my plugin provides is object distribution, but doing so without collisions and more evenly - as (arguably) can be observed in the nature. I have no plants for the rendering part whatsoever; but if there is an interest - I might add more features like variation of the distribution or ecosystem simulation. Bob James wrote:Mike Basil wrote:I have uploaded an alpha version of the plugin that scatters objects more evenly but at the same time in a random manner: http://www.michaelvasiljevs.com/sketchu ... omponents/. Hope somebody will find it useful. Any suggestions or even requests will be very welcome.
I haven't tried this one yet, but at least I don't have to wait until September and travel to London to get it
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by jiminy-billy-bob » Mon Aug 03, 2015 5:02 pm
Mike Basil wrote:The only functionality my plugin provides is object distribution, but doing so without collisions and more evenly - as (arguably) can be observed in the nature.
This is actually the very reason I started developping Skatter  All the random-placing plugins were too random and produce clusters. This draft became the "uniform" distribution type in Skatter. It's essentially a grid with a random jitter which is a percentage of the grid spacing. 
Anyway, I think it's great that at least one free plugin offers this kind of distribution!  People might not want to pay a Skatter license for just that feature.
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by Bob James » Mon Aug 03, 2015 10:01 pm
jiminy-billy-bob wrote:Bob, sorry it's taking so long. There's a lot to do, I'm doing my best. Trust me, nobody is more eager than me to see Skatter released! 
Just "puling your chain". Just as long as it can be purchased outright and is not a yearly subscription.
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by jiminy-billy-bob » Mon Aug 03, 2015 10:05 pm
Oh yeah, don't worry about subscription! It'll be a one-time purchase granting you a license valid forever. All the 1.x updates will be free.
Then one day if there is a v2, it might be a paid upgrade (or maybe not, we'll see)
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by Mike Basil » Mon Aug 03, 2015 10:28 pm
jiminy-billy-bob wrote:This draft became the "uniform" distribution type in Skatter. It's essentially a grid with a random jitter which is a percentage of the grid spacing. Anyway, I think it's great that at least one free plugin offers this kind of distribution!  People might not want to pay a Skatter license for just that feature.
That is interesting, although I've tried a slightly different method, there are scripts/plugins that use grid jitter technique. It is an excellent way to improve object placement.
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by jiminy-billy-bob » Mon Aug 03, 2015 10:30 pm
What's your technique?
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by juju » Tue Aug 04, 2015 12:28 pm
jiminy-billy-bob wrote:Oh yeah, don't worry about subscription! It'll be a one-time purchase granting you a license valid forever. All the 1.x updates will be free.
Then one day if there is a v2, it might be a paid upgrade (or maybe not, we'll see)
great to see some devs are still keen on perpetual licence (with future update / upgrade options)
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by cadmunkey » Tue Aug 04, 2015 1:47 pm
jiminy-billy-bob wrote:Oh yeah, don't worry about subscription! It'll be a one-time purchase granting you a license valid forever. All the 1.x updates will be free.
Then one day if there is a v2, it might be a paid upgrade (or maybe not, we'll see)
Great! Subscriptions are the devils work that always seem to go wrong!
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