Program for @Last Software. We were acquired by Google in March of 2006. The thing about being a part of Google is that it's forced me to think very differently about SketchUp's place in the world. With a free version available, and with Google's reach, we have an opportunity to do a lot more for the design profession than just be a useful 3D modeling tool. I think we're in a position to change the way everyday people think about communicating complicated three-dimensional concepts. The more people understand about space and form, and what it takes to work with it, the better off we'll be as architects, engineers and designers. Better-educated clients makes for better design. And ten years from now, when every young person with a computer has interacted with (and maybe even created) a 3D model, who knows what we'll be able to imagine? That's my dream, anyway.
It's taken us a while to get our act together in order to have another one, but here we are. SketchUp 3D Basecamp 2008 is set to take place in about a month, at the Googleplex in California. About 40 of us from the
Boulder office will be there. The free nature of the event necessitated a random selection process for invitees, which means that the tone of this Basecamp will probably be different from the one three years ago. Back then, we knew a lot of the people who came. This time, most of the faces will be completely new. It's hard to know what to expect, but I'm looking forward to it nonetheless.
The funny thing is that for most SketchUp users, there's at least some aspect of the existing software that's new to them. An expert in modeling might know nothing about scenes and animation, and an animation expert might be completely in the dark about working with photos and textures. Almost all of us are experts at some things and beginners at others, so while showing new features is exciting, I don't