[Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby Pixero » Mon Feb 10, 2020 6:58 pm

About adding support for quads.
Couldn't you ask Thomthom if he would be willing to share the code he uses in his Quadface tools?
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Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby samuel_t » Mon Feb 10, 2020 7:05 pm

Pixero wrote:About adding support for quads.
Couldn't you ask Thomthom if he would be willing to share the code he uses in his Quadface tools?


I think it's not possible because import feature is based on external programs not written in Ruby.
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Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby jiminy-billy-bob » Wed Feb 12, 2020 8:42 am

panixia wrote:
Einstein wrote: Then we wouldn't probably need Transmutr, which is an expensive tool.

I don't know how expensive this tool is, but as far as I saw, this doesn't supports quads from other modeling pakages.
If it does, I would pay for it no problem at all. Now. The "shut up and take my moneys!" style.

It is planned for a future Transmutr version ;)
It's a bit tricky to do, but I believe it's possible.

I don't have an ETA, though. For now we are focused on Skatter v2.
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Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby pinoy » Thu Feb 13, 2020 3:59 am

Thank you so much!
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Re: [Plugin] Universal Importer - v1.1.5 - 29 Jan. 2020

Postby panixia » Fri Feb 14, 2020 9:48 pm

jiminy-billy-bob wrote:
panixia wrote:
Einstein wrote: Then we wouldn't probably need Transmutr, which is an expensive tool.

I don't know how expensive this tool is, but as far as I saw, this doesn't supports quads from other modeling pakages.
If it does, I would pay for it no problem at all. Now. The "shut up and take my moneys!" style.

It is planned for a future Transmutr version ;)
It's a bit tricky to do, but I believe it's possible.

I don't have an ETA, though. For now we are focused on Skatter v2.

That would be really valuable for me, I'm more on the VR/game engine side of the fence right now, so no need for scatters/proxyes, but good topology is on top of the needs. :)
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