WrapR 1.1 Beta Trial

WrapR 1.1 Beta Trial

Postby Rich O Brien » Mon Apr 03, 2017 9:52 am

Hi,

We've updated WrapR to v1.1 with many fixes and new features...

http://wrap-r.com

This new version has better visual clues when manipulating UV shells, better texture support and bug fixes.

You can download the free trial above by requesting access.

The documentation should be ready next week and video tutorials.
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Re: WrapR 1.1 Beta Trial

Postby Bob James » Mon Apr 03, 2017 11:01 am

Is this 3 Apr version different from:

wrapr.PNG


Looks the same

wrapr new.PNG
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Mon Apr 03, 2017 11:02 am

If you got the email we sent out on friday then you are using the latest
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Re: WrapR 1.1 Beta Trial

Postby rv1974 » Mon Apr 03, 2017 2:37 pm

Thank you very much for sorting the lefty's mouse bug out! Hope in next release Wrap-r will learn to pick up the right (=close to original) map size.

Theoretically speaking (please see attached) do you see the solution for this issue (diagonals breaking perpendicular patterns)? may be some kind of spline unwrap?
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Mon Apr 03, 2017 2:42 pm

rv1974 wrote:Hope in next release Wrap-r will learn to pick up the right (=close to original) map size.

Theoretically speaking (please see attached) do you see the solution for this issue (diagonals breaking perpendicular patterns)? some kind of spline unwrap?


Are you referring to the textures angle between the triangles?

To maintain a straight line either side you would need a Projection method. Which is planned.

Can you share that file here? So I can play too :-P
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Re: WrapR 1.1 Beta Trial

Postby rv1974 » Mon Apr 03, 2017 3:14 pm

My most most primitive example added. Notice that Wrap-r skips some diagonals for some reason (don't know whether its good\bad\neutral thing). And it keeps scaling maps up.
P.S. So happy to hear projection method is on the way! Hope it will be released simultaneously with Retopo plug-in in near future!
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Mon Apr 03, 2017 9:19 pm

rv1974 wrote:Notice that Wrap-r skips some diagonals for some reason (don't know whether its good\bad\neutral thing). And it keeps scaling maps up.


OK, I see the issue.

Your mesh has all internal edge set to Smooth, Soft, Cast Shadows off. So this is not a true quad face. When you fix that then WrapR can read the faces as Quads...

screen-grab_016.png


Turn off Live Unwrap when you are straightening UVs to make the process easier.
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Re: WrapR 1.1 Beta Trial

Postby oalexis » Mon Apr 10, 2017 1:56 am

I'm having a bit of trouble. I UV'd most of my model then saved and said yes to continue, and when it reloaded the model, it was back to its default state. Am I doing something wrong? Also how do you install the plugin to work inside of sketchup? Thanks
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Re: WrapR 1.1 Beta Trial

Postby rv1974 » Mon Apr 10, 2017 5:55 am

Right click menu: 'Reload from Wrap-R'.
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Re: WrapR 1.1 Beta Trial

Postby JQL » Mon Apr 10, 2017 9:13 am

Yup we would benefit a lot with an auto reload on sketchup side. Undo would return the mesh to original state.
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Mon Apr 10, 2017 11:09 am

JQL wrote:we would benefit a lot with an auto reload on sketchup side


what is the big benefit?
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Re: WrapR 1.1 Beta Trial

Postby JQL » Mon Apr 10, 2017 11:44 am

Not having to right click reload, allows for faster workflows:
1 - Mark seams on Component#1; Component#2; Component#3; Component#4...;
2 - Send to wrapr, assume auto unwrap, save and close.
3 - Reload happens automatically;
4 - Repeat step two for each component;

I intend on using wrapr for such things like multiple windows or doors, or multiple beams in a roof. It's a tedious workflow and any step you could provide to easen the burden would be welcome. That right-click is one such step.

I also like when I use sketchup to send a texture to my image editor and it's automatically switched on SU when I save it there. It's not much, but always causes a nice impression on me.
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Re: WrapR 1.1 Beta Trial

Postby oalexis » Tue Apr 11, 2017 1:52 am

rv1974 wrote:Right click menu: 'Reload from Wrap-R'.


There is no right click menu within the wrapr application that I'm aware of. I did all the cuts and unwrapping in the standalone wrapr application. The save button says it saves and then gives you the option to continue working and it reloads the mesh, but it reloads the original without any of the changes to the UV map.

As a separate problem the pluging within sketchup does not seem to install for me. Using the rubyinstaller.exe in the folder brings up an empty list of components to select from and says install components.
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Tue Apr 11, 2017 9:28 am

What version of SketchUp do you use?
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Thu Apr 13, 2017 9:43 am

oalexis wrote:As a separate problem the pluging within sketchup does not seem to install for me. Using the rubyinstaller.exe in the folder brings up an empty list of components to select from and says install components.

Could you please send me a screenshot how the rubyinstaller.exe shows up when you start it separately? Also: Do you get any error messages when you start it up?
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Re: WrapR 1.1 Beta Trial

Postby oalexis » Sat Apr 15, 2017 7:11 am

Rich O Brien wrote:What version of SketchUp do you use?


I had an older version installed, that was the problem so I updated to the latest version and the plugin installed. Now, however after making the cuts in sketchup, and sending it to wrapr it doesn't automatically open wrapr. It creates the component then does nothing and if I try to open the file manually in wrapr it tells me it can't open files with components, so then if I delete the component it opens but doesn't keep any of the cuts I made within sketchup.
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Sat Apr 15, 2017 9:34 am

oalexis wrote:....and sending it to wrapr it doesn't automatically open wrapr.

Please open the ruby console before sending to Wrap-R. Are there any error messages when you try to send?
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Re: WrapR 1.1 Beta Trial

Postby oalexis » Mon Apr 17, 2017 1:49 am

Gábor wrote:
oalexis wrote:....and sending it to wrapr it doesn't automatically open wrapr.

Please open the ruby console before sending to Wrap-R. Are there any error messages when you try to send?


It comes up with this error.

Code: Select all
Error: #<TypeError: no implicit conversion of nil into String>
c:/users/oalexis/appdata/roaming/sketchup/sketchup 2017/sketchup/plugins/wrapr/wrapr-loader.rbs:156:in `exist?'
c:/users/oalexis/appdata/roaming/sketchup/sketchup 2017/sketchup/plugins/wrapr/wrapr-loader.rbs:156:in `run'
c:/users/oalexis/appdata/roaming/sketchup/sketchup 2017/sketchup/plugins/wrapr/wrapr_run.rbs:28:in `block in <module:Loader>'
SketchUp:1:in `call'
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Mon Apr 17, 2017 12:31 pm

oalexis wrote:It comes up with this error.

Thank you very much for the information. Soon we will be out with a fix for the problem. Just one more question: Did you change the default install path of Wrap-R when you installed it?



Sent from my SM-G935F using Tapatalk
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Tue Apr 18, 2017 2:51 pm

Wrap-R 1.1.3 Beta is available now and can be downloaded from the link:
http://sketchucation.com/click.php?url=https://s3.amazonaws.com/wrapr-download/WrapR-installer_1_1_3.exe

Changes since 1.1.1:
  • Several error fixes including the problem with the plugin spotted by @oalexis
  • Now the unwrapped SketchUp model can be saved as ".obj" or ".dae" file as well
  • The installer will not require to remove previous install, it will simply overwrite the previous install files.
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Re: WrapR 1.1 Beta Trial

Postby JQL » Tue Apr 18, 2017 6:55 pm

Gábor wrote:
  • Now the unwrapped SketchUp model can be saved as ".obj" or ".dae" file as well


Excellent feature as Sketchup nativelly deals well with .dae

Thanks once again Gábor!
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Re: WrapR 1.1 Beta Trial

Postby SJS66 » Fri Apr 21, 2017 9:20 am

Gábor wrote:Wrap-R 1.1.3 Beta is available now and can be downloaded from the link:
http://sketchucation.com/click.php?url=https://s3.amazonaws.com/wrapr-download/WrapR-installer_1_1_3.exe

[*]The installer will not require to remove previous install, it will simply overwrite the previous install files.[/list]


Just went to install the new version & SketchUp still says it's using 1.1.0. What's the best way to install the latest version? When I go to Add Extension in SU Preferences>Extensions it wants a .rbz file which I can't seem to find. Where's the installer file we should use to install the new version?
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Fri Apr 21, 2017 9:32 am

SJS66 wrote:Just went to install the new version & SketchUp still says it's using 1.1.0. What's the best way to install the latest version? When I go to Add Extension in SU Preferences>Extensions it wants a .rbz file which I can't seem to find. Where's the installer file we should use to install the new version?

Where do you see the version 1.1.0? In the SketchUp Plugin or on the standalone Wrap-R program's window title line?

The installation should work like this: You start WrapR-installer_1_1_3.exe. When the installer displays the ruby installer window, you select from the list the SketchUp versions you want the plugin to be installed on. When the installation of Wrap-R is finished, you restart SketchUp and you should see the new plugin there. If it was not working this way then it means a malfunction.

To be able to track down the problem, please give us some more details:
  • Did you do the installation as described above?
  • Is the standalone Wrap-R application version number in it's window's title line correct?
  • If yes, where do you see the 1.1.0 version number?
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Re: WrapR 1.1 Beta Trial

Postby SJS66 » Sat Apr 22, 2017 3:58 am

How do you rotate the model in WrapR? I can move it side to side with my right mouse button but can't seem to rotate the model to see all sides.

Don't worry, I hadn't mapped my middle mouse button for WrapR. Now I have, all good.

I reckon some more detailed help files are required for noobs like me. A .PDF format user manual would be handy. Some of us rural Aussies don't have the most reliable internet connection & can't always rely on online help.
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Re: WrapR 1.1 Beta Trial

Postby Pepetrucci » Thu Jun 08, 2017 3:23 pm

Hi guys!

I just get back to testing Wrap-r since a couple of very busy weeks, and when i try to activate the new beta license (date 2017-06-08) on the current 1.1.3 installer it shows me the ERROR_A0C

Does anyone have a clue about why is this happening? I have tried on a fresh SketchUp Pro 2017 and 2016 installs, Windows 10 64bit. Previous versions worked flawlessly.
Thanks in advance!
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Re: WrapR 1.1 Beta Trial

Postby Gábor » Thu Jun 08, 2017 4:02 pm

Pepetrucci wrote:.. it shows me the ERROR_A0C ..


The error message is related to the computer's name check. Have you changed your computer's name since the last install? Also please check if your computer name contains any special characters.

Also please try to erase the C:\Users\<username>\AppData\Roaming\Wrap-R\signature.txt file before trying to activate again. If it not helps, please PM me this file and the name of your computer.
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Re: WrapR 1.1 Beta Trial

Postby Pepetrucci » Thu Jun 08, 2017 4:16 pm

Gábor wrote:Also please try to erase the C:\Users\<username>\AppData\Roaming\Wrap-R\signature.txt file before trying to activate again.


Yes! That's it. I indeed changed the computer's name last week. I have just deleted that signature file in the roaming\wrap-r folder and now it has activated perfectly.

Thank you for your fast response Gábor!
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Re: WrapR 1.1 Beta Trial

Postby SJS66 » Sun Jun 25, 2017 11:03 am

Just tried to open WrapR 1.1 & won't let me activate it. When I load the Free License text I got emailed for Beta testing, it says it has expired or become corrupted.
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Re: WrapR 1.1 Beta Trial

Postby Rich O Brien » Sun Jun 25, 2017 11:04 am

Visit wrap-r.com and get a new installer and license key.
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Re: WrapR 1.1 Beta Trial

Postby DasMatze » Sat Jul 29, 2017 12:46 pm

Is it possible or planned to have multiple components/groups in one WrapR file? Because I use it for hard surface models which all use one texture but it is essential they are divided into separate groups.

Also would it be possible in SU to color the edges directly when marking seams instead of having what seems to be an overlay? Sometimes the green edges are hard to see as the geometry occludes it.
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