Animator: Parametric Animation plugin - Discussion

Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Mon Feb 01, 2016 1:41 pm

This is a thread for discussion about a plugin I am working on, called Animator.

Animator is a Parametric and Interactive animation script. It manages unit movements for objects and cameras along a timeline:
- Parametric, as it is based on the decomposition of movements in unit transformation (like translation, rotation, spin, ...). The exact position of objects and cameras can therefore be calculated at any time in the animation, at any frame rate.
- Interactive, as you can create / modify unit movements and arrange them on a timeline. So you can see immediately the result of the change.

The short video below gives a first idea of the concept.

Animator Early work 2.gif


I am also looking for simple models designed for animation, like robots or mechanical devices, so that I can test the script as I am finishing it (which may take long actually).

Fredo
27
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby pilou » Mon Feb 01, 2016 2:27 pm

The new hit of 2016! ;)
2
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Rich O Brien » Mon Feb 01, 2016 2:31 pm

here to help....and drool!
1
There's a frontroom and a backroom....reverse faces
User avatar
Rich O Brien 
Administrator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby pilou » Mon Feb 01, 2016 2:32 pm

Does this will be possible: Movements of the mechanical digger? (not the "Physics" falling objects)
2
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby otb designworks » Mon Feb 01, 2016 2:42 pm

This thread has made me very happy! Go Fredo Go!!!!
0
Cheers, Chuck

OTB Designworks is on Youtube

6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

otb designworks 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby solo » Mon Feb 01, 2016 2:43 pm

Awesome, just what I have been talking about, any way I can help, just ask.
1
http://www.solos-art.com

I'm better with polys than words
User avatar
solo 
Global Moderator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Pixero » Mon Feb 01, 2016 2:53 pm

Yes, YES, YEEES! :thumb: :D
Finally.
This is something I have been wishing for for a looong time.
I'd love to try it to give feedback.
1
User avatar
Pixero 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Mon Feb 01, 2016 3:56 pm

I am happy to share a sample animation that Fredo created with the alpha version of his Animator plugin using one of my sample car washes. It shows both the ability to animate objects and do some "fly through" stuff.

Personally I am excited about the potential I am seeing here and glad that it is finally out there for the whole world to see.



https://youtu.be/AkGScAruhfg

BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.
5
User avatar
ntxdave 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby massimo » Mon Feb 01, 2016 4:01 pm

Off-Topic:
ntxdave wrote:BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

Just erase the "s" from "https".
I embedded it for you. ;)
0
User avatar
massimo 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Mon Feb 01, 2016 4:09 pm

massimo wrote:
Off-Topic:
ntxdave wrote:BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video.

Just erase the "s" from "https".
I embedded it for you. ;)

Thanks - I appreciate that so that I can do it in the future.

For those viewing the animation, please notice how smooth it is. In the original animation posted by Fredo, also notice that while his SU model has multiple scenes, the animation appears to be taking place in a single scene. Think about that.....

Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.
1
User avatar
ntxdave 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby solo » Mon Feb 01, 2016 4:14 pm

ntxdave wrote:Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.



It is possible in Lumion.
1
http://www.solos-art.com

I'm better with polys than words
User avatar
solo 
Global Moderator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Mon Feb 01, 2016 4:23 pm

solo wrote:
ntxdave wrote:Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.



It is possible in Lumion.


When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.
2
User avatar
ntxdave 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby solo » Mon Feb 01, 2016 4:29 pm

ntxdave wrote:
solo wrote:
ntxdave wrote:Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game.



It is possible in Lumion.


When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities.


It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly.

I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.
4
http://www.solos-art.com

I'm better with polys than words
User avatar
solo 
Global Moderator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby chri » Mon Feb 01, 2016 8:28 pm

Hi Fredo

Many Thanks for this new plugin.

I think that the movement is done by the timeline .
Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ?

in french
Il me semble avoir compris que la "timeline" commande les mouvements
Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?.

Bye
Chri
2
User avatar
chri 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Pixero » Mon Feb 01, 2016 9:12 pm

I really hope it will be possible with ease in and out and not just linear interpolation between key frames.
2
User avatar
Pixero 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Mon Feb 01, 2016 9:18 pm

@Pilou and chri

Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...).

Therefore the purpose is very different, one is for illustrating, the other for playing or simulating.

Animator should however include a Visit Controller mode, where you can animate the sequences individually.



Fredo
2
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Mon Feb 01, 2016 9:21 pm

Pixero wrote:I really hope it will be possible with ease in and out and not just linear interpolation between key frames.

I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration).

Fredo
2
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Pixero » Mon Feb 01, 2016 9:24 pm

Another wish.
Perhaps for a later version, would be a curve editor for those who wish more precise control over animation.
1
User avatar
Pixero 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Pixero » Mon Feb 01, 2016 9:26 pm

...and another one...
A way of retiming a animation "clip" by making it longer or shorter.
1
User avatar
Pixero 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby fredo6 » Mon Feb 01, 2016 10:45 pm

Pixero wrote:...and another one...
A way of retiming a animation "clip" by making it longer or shorter.

Actually you can adjust the duration and start time of each element of a clip.
You can also play the animation with variable speed.

See at the end of the video, where I used a model provided by chri.



Fredo
4
User avatar
fredo6 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby solo » Mon Feb 01, 2016 10:50 pm

That is very cool, I like the control one has.

Will we be able to include section cuts and hide/show layers?
1
http://www.solos-art.com

I'm better with polys than words
User avatar
solo 
Global Moderator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby jiminy-billy-bob » Mon Feb 01, 2016 11:01 pm

fredo6 wrote:I plan to include Easing hopefully.

Can I kiss you?
2
User avatar
jiminy-billy-bob 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby pilou » Mon Feb 01, 2016 11:20 pm

So seems we will be to make that? :fro:


And this plugin by Cplassais will be very useful for put easilly some pieces! :fro:
0
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
pilou 
Top SketchUcator
 

Re: Animator: Parametric Animation plugin - Discussion

Postby alsomar » Tue Feb 02, 2016 10:18 am

Looks really great, thank you!
0
User avatar
alsomar 
Premium Member
Premium Member
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Pixero » Tue Feb 02, 2016 10:41 am

Could you explain how to set up hierarchies?
Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function?
Will it be possible with inverse kinematics as well as forward kinematics?
1
User avatar
Pixero 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby Patrick » Tue Feb 02, 2016 11:35 am

Hello..

I have this model...
Musoir-départ.jpg


Formes béton.skp


See explain in french Forum : viewtopic.php?f=51&t=64057#p587158

Bye
Patrick
1
La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.
User avatar
Patrick 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby thomthom » Tue Feb 02, 2016 5:30 pm

Can you animate instances within other instances?
1
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

Re: Animator: Parametric Animation plugin - Discussion

Postby ntxdave » Tue Feb 02, 2016 6:20 pm

thomthom wrote:Can you animate instances within other instances?

Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation.

So, if I am correctly understanding your question, the answer is yes.
1
User avatar
ntxdave 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby faust07 » Tue Feb 02, 2016 6:55 pm

Great! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.
1

faust07 
 

Re: Animator: Parametric Animation plugin - Discussion

Postby thomthom » Tue Feb 02, 2016 9:03 pm

solo wrote:I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.

Ditto! I know they'd be very interested.
2
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
User avatar
thomthom 
PluginStore Author
PluginStore Author
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 

Next


 

Return to Plugins

Who is online

Users browsing this forum: 20ness78, amkdm, bc_arkitekt, Gaudi1985, henkietan, kostiaarh and 32 guests

Visit our sponsors: