Modelling a tramway

Re: Modelling a tramway

Postby jo-ke » Sun Aug 26, 2018 12:21 pm

the ufocar is a mercedes conceptcar (warehouse)
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Re: Modelling a tramway

Postby Bryan K » Mon Aug 27, 2018 1:46 am

The future one looks great as well!
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Re: Modelling a tramway

Postby jo-ke » Mon Aug 27, 2018 6:05 am

and here is the panoramic view:

https://roundme.com/tour/302972
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Re: Modelling a tramway

Postby jo-ke » Mon Sep 03, 2018 6:26 am

a new one
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Re: Modelling a tramway

Postby Bryan K » Fri Sep 07, 2018 9:40 am

Wow. Top notch! Love everything about this one!
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Re: Modelling a tramway

Postby Mike Amos » Fri Sep 07, 2018 10:25 am

Those trams are something else, nice.
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Re: Modelling a tramway

Postby majid » Fri Sep 07, 2018 11:59 am

jo-ke wrote:a new one

The last one is almost real...a bit less contrast will help it leap forward IMO. All of them are also great renders
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Re: Modelling a tramway

Postby jo-ke » Fri Sep 07, 2018 12:47 pm

Thank you for your kind comments.

My old machine started to render a video... let's see what will be out in a few weeks...
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Re: Modelling a tramway

Postby CarolineJ » Thu Sep 13, 2018 1:56 pm

I saw that you scanned a complicated frontpart of a tramway with 123dcatch. I'm going to scan my boat with PrimeSense + Artec Studio, however I'm not familiar with MeshLab you used for post processing. Is it hard for a newbie? Could you give any advice you have about such kind of software? Free if possible :)
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Re: Modelling a tramway

Postby jo-ke » Fri Sep 14, 2018 2:09 pm

Meshlab is a nice app for converting 3d files, reduce mesh or close holes. it is easy to learn
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Re: Modelling a tramway

Postby jo-ke » Sun Sep 23, 2018 4:19 pm

video is rendering for 350 hours now and 50% finished
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Re: Modelling a tramway

Postby Mike Amos » Mon Sep 24, 2018 11:27 am

Ouch, That figure gives me a new respect for those who produce CGI films. 350 hours.....
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Re: Modelling a tramway

Postby jo-ke » Tue Sep 25, 2018 10:37 am

fortunately it is an old machine.

I exported the twilightfile to Kerythea and I can work with SU on my current machines.
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Re: Modelling a tramway

Postby pbacot » Tue Sep 25, 2018 8:17 pm

Mike Amos wrote:Ouch, That figure gives me a new respect for those who produce CGI films. 350 hours.....


eh, the big ones have unimaginable computing power (not to minimize the skill and artistry they have as well).
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Re: Modelling a tramway

Postby jo-ke » Sun Oct 21, 2018 2:47 pm

still rendering (1020 hours) only 100 frames left. looking forward to the end!
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Re: Modelling a tramway

Postby jo-ke » Wed Oct 31, 2018 9:31 am

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Re: Modelling a tramway

Postby pilou » Wed Oct 31, 2018 1:00 pm

50 days! :o :shock: ;)
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Re: Modelling a tramway

Postby HornOxx » Wed Oct 31, 2018 4:51 pm

pilou wrote:50 days! :o :shock: ;)
...as long as the processor only sweats, but not jo-ke :-P a prima result though!
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Re: Modelling a tramway

Postby jo-ke » Wed Oct 31, 2018 5:23 pm

yes, it is an old machine, that has nothing else to do... :fro:
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Re: Modelling a tramway

Postby faust07 » Wed Oct 31, 2018 6:24 pm

Great work! Scenery for "Babylon Bad Dürkheim" ..
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Re: Modelling a tramway

Postby HornOxx » Wed Oct 31, 2018 9:07 pm

faust07 wrote:Great work! Scenery for "Babylon Bad Dürkheim" ..
:thumb: LOL :thumb: :puke:
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Re: Modelling a tramway

Postby Mike Amos » Wed Oct 31, 2018 11:19 pm

Fantastic result, you did a great job Jochen, masterful.
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