[Plugin] [SU]Ch v1.0.2

[Plugin] [SU]Ch v1.0.2

Postby renderiza » Mon Jun 24, 2013 6:42 am

Authors:: Renderiza
Plugin Name:: [SU]Ch
Version:: 1.0.2
Date:: 7/5/2013
Cost:: Free



[SU]Ch


Extract & Export the following rendering channels for composting on your favorite image editor.

  • Default (New)
  • Alpha
  • Clay
  • Color
  • Color by Layer
  • Line
  • Profile
  • Shadow
  • Texture
  • Zdepth



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Extension Warehouse


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Note: If the latest version is not yet available at Extension Warehouse that means it is still awaiting to be approved by the quality assurance team to make sure extension meets the technical and security requirements.


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Recommended Plugins :

Rendering Favourites (v1.1) by Trogluddite - This is a plugin which can store up to 8 of your favorite style options and they do stay saved for next time you start SketchUp.

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Other Plugins :



[Re]Scene - Applies the current page style to other pages that are included in animation with just one click.

[SU]Ch - Extract Alpha, Clay, Color, Color by Layer, Line, Profile, Shadow, Texture and Zdepth channels for composting with a single click.

Animatex - Animate multiple textured faces by assigning them to any of the three Animatex layers which have their own x,y,z parameters to set speed.

Canvas - Interactively paint groups and components in spray type manner.

GOSU - Set of tools that lets you trigger different actions when you click a component.

Key Scene - Transition through your scenes using your keyboard.

PanoScene - Create Panoramic Scenes.

Resballiza Game - Resballiza is a Dodgeball type game for SketchUp.

Shadowtex - Paints or textures all faces that are in shadows automatically.

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,

Google Sites , Blogger , YouTube , Twitter , Google+

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Last edited by renderiza on Sat Jul 20, 2013 8:41 pm, edited 8 times in total.
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Re: [Plugin] [SU]Ch v1.0.0

Postby renderiza » Mon Jun 24, 2013 6:46 am

Examples: The 3D model was made by Digson

Default


Aplha


Clay


Color


Color by Layer


Line


Profile


Shadow


Texture


Zdepth
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Last edited by renderiza on Tue Jun 25, 2013 11:36 pm, edited 3 times in total.
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Re: [Plugin] [SU]Ch v1.0.0

Postby andybot » Mon Jun 24, 2013 7:01 am

very interesting concept, look forward to trying it out :)

OK, just tried it. Close, but I thought somehow it might also do the image export as well. Still, it's useful for automating several steps. :thumb:
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Re: [Plugin] [SU]Ch v1.0.0

Postby renderiza » Mon Jun 24, 2013 7:17 am

andybot wrote:very interesting concept, look forward to trying it out :)

OK, just tried it. Close, but I thought somehow it might also do the image export as well. Still, it's useful for automating several steps. :thumb:


Thanks for feedback!

Automatically exporting these images is on my to do list for the plugin is next update. :thumb:
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Re: [Plugin] [SU]Ch v1.0.0

Postby Krisidious » Mon Jun 24, 2013 8:39 am

You just keep pumping them out... Evertytime I think there's nothing else they can come up with for this, people surprise me. great job.
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Re: [Plugin] [SU]Ch v1.0.0

Postby renderiza » Mon Jun 24, 2013 9:32 pm

Krisidious wrote:You just keep pumping them out... Evertytime I think there's nothing else they can come up with for this, people surprise me. great job.


Thank you!

...

Tip:

Lets say you create all the channels but you want to change camera to new position. A quick solution is to use plugin named [Re]Scene. If you only check Camera option and run the plugin it will update all the cameras in one click.

Cheers!
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Re: [Plugin] [SU]Ch v1.0.0

Postby srx » Tue Jun 25, 2013 11:05 am

This is good idea, but already done. Trogluddite made this plugin, automatically exporting images too:
viewtopic.php?t=49422
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Re: [Plugin] [SU]Ch v1.0.0

Postby thomthom » Tue Jun 25, 2013 3:44 pm

srx wrote:This is good idea, but already done. Trogluddite made this plugin, automatically exporting images too:
viewtopic.php?t=49422

They don't appear to be doing the same thing...
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Re: [Plugin] [SU]Ch v1.0.0

Postby Nemesis » Tue Jun 25, 2013 4:47 pm

renderiza, nice start. will wait for further development.
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Re: [Plugin] [SU]Ch v1.0.0

Postby Trogluddite » Tue Jun 25, 2013 9:04 pm

thomthom wrote:They don't appear to be doing the same thing...

Certainly very different approaches - I built 'Render Favourites' with the specific intent of avoiding the creation of scenes (personal preference, I like them to be only for camera viewpoints). I have never rendered or post-processed an SU model in my life, so was quite stunned by the positive reaction of 'renderers'!

Guess it just depends how folks like to go about doing their rendering - though I guess my plugin must take a bit of setting up for it, as it doesn't have the ready-made 'presets' for the render layers (nor enough 'favourite' slots do provide all of the ones that Renderiza lists at the same time).

Anyhow - since both are free plugins, I just though I'd drop in to say that if any of the code from my plugin looks handy for making a "best of both worlds" version, then please feel free to take and use anything that looks useful.
Sadly, I don't have the time lately for much plugin work - but I'll happily try to answer any questions that might arise from trying to adapt the code.
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Re: [Plugin] [SU]Ch v1.0.0

Postby renderiza » Wed Jun 26, 2013 1:09 am

srx wrote:This is good idea, but already done. Trogluddite made this plugin, automatically exporting images too:
viewtopic.php?t=49422


Maybe its a good idea to provide a space on the main post to include similar or recommended plugins.

Interesting to note that even before I posted this plugin I did mention Rendering Favourites (v1.1) by Trogluddite on the Developers forum HERE. By the way thank you TIG for helping me out!


thomthom wrote:They don't appear to be doing the same thing...


I do agree and I still plan to keep using both of them for that same reason.


Nemesis wrote:renderiza, nice start. will wait for further development.

Thank you!...Hope to finish the update soon. :thumb:


Trogluddite wrote:Certainly very different approaches - I built 'Render Favourites' with the specific intent of avoiding the creation of scenes (personal preference, I like them to be only for camera viewpoints). I have never rendered or post-processed an SU model in my life, so was quite stunned by the positive reaction of 'renderers'!

Guess it just depends how folks like to go about doing their rendering - though I guess my plugin must take a bit of setting up for it, as it doesn't have the ready-made 'presets' for the render layers (nor enough 'favourite' slots do provide all of the ones that Renderiza lists at the same time).

Anyhow - since both are free plugins, I just though I'd drop in to say that if any of the code from my plugin looks handy for making a "best of both worlds" version, then please feel free to take and use anything that looks useful.
Sadly, I don't have the time lately for much plugin work - but I'll happily try to answer any questions that might arise from trying to adapt the code.


Studying other people is code is the best way I have found to learn and I thank you for sharing that possibility, will certainly be giving it a peek.
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Re: [Plugin] [SU]Ch v1.0.0 (New Update)

Postby renderiza » Sun Jun 30, 2013 2:54 am

Authors:: Renderiza
Plugin Name:: [SU]Ch
Version:: 1.0.1
Date:: 6/29/2013
Cost:: Free


Update for [SU]Ch v1.0.1

Exporting all your scene is now automated and easier than before.

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Re: [Plugin] [SU]Ch v1.0.1 (New Update)

Postby halroach » Wed Jul 03, 2013 12:38 pm

Very cool idea! :thumb: :thumb:

1. The only hitch I find is that it is a bit difficult to return back to my initial style that I am used to working with. Maybe if you could add a tab with the style that was being used before applying this plugin.
You could call it "default" or "user" or "shaded with textures" (my default)... something along that line.

2. Actually one more little hitch. I had to manually enable "fog" for the ZDepth to work. Either have that done with the plugin, if not possible make a note of it somewhere that Fog must be enabled.
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Re: [Plugin] [SU]Ch v1.0.1

Postby renderiza » Thu Jul 04, 2013 2:23 am

halroach wrote:1. The only hitch I find is that it is a bit difficult to return back to my initial style that I am used to working with. Maybe if you could add a tab with the style that was being used before applying this plugin.
You could call it "default" or "user" or "shaded with textures" (my default)... something along that line.

That is really good idea I'll make sure to include it in next update. :thumb:

halroach wrote:2. Actually one more little hitch. I had to manually enable "fog" for the ZDepth to work. Either have that done with the plugin, if not possible make a note of it somewhere that Fog must be enabled.

The ZDepth channel enables fog but it seems there is a bug that even though its activated it doesn't work most of the time. What I do to fix it is give the start or end fog slider a little nudge to make the fog visible again. Not 100% sure how to solve this at the moment but hopefully fixing it manually is not that bad.

Thanks,
Renderiza
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Re: [Plugin] [SU]Ch v1.0.2

Postby renderiza » Fri Jul 05, 2013 1:22 pm

Authors:: Renderiza
Plugin Name:: [SU]Ch
Version:: 1.0.2
Date:: 7/5/2013
Cost:: Free


Update for [SU]Ch v1.0.2

New Features:

  • Default scene will now be created so that you don't lose the page style you had before creating new rendering channels.
  • Now you have the option of exporting single scene.

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Re: [Plugin] [SU]Ch v1.0.2

Postby valerostudio » Fri Oct 18, 2013 2:20 pm

A+++ This is fantastic. I can't tell you how many times I setup each of these passes on the fly.
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Re: [Plugin] [SU]Ch v1.0.2

Postby renderiza » Fri Oct 18, 2013 5:22 pm

valerostudio wrote:A+++ This is fantastic. I can't tell you how many times I setup each of these passes on the fly.


Glad you found it useful...Cheers!
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Re: [Plugin] [SU]Ch v1.0.2

Postby tetrochuan » Wed Jan 29, 2014 3:15 pm

hi there,

awesome stuff but=) it would be nice if we could abort the export operation when we have set all scenes but did something wrong without terminating su the hard way.

also it would be cool if it reminds the settings and maybe took resolution from su window..

other than that a color by face normal direction would help also a lot ... there are some plugins out there which do something like that already but having it in this would be well.. awesome

anyway thanks for the efforts already made! works great as it is
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Re: [Plugin] [SU]Ch v1.0.2

Postby alsomar » Fri Jun 06, 2014 7:45 am

Hi there!

First of all, thanks for your great work. The thing is, will Su[Ch] come to SketchUp 2014? I usually use 2014, but I have yet installed SketchUp 2013 just for this plugin :)

Greetings and regards.
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Re: [Plugin] [SU]Ch v1.0.2

Postby sanjeevkmishra » Fri Aug 29, 2014 12:16 pm

HI There,

I'm using a mac and just tried to use this plugin. Sadly the plugin is showing a blank window. What could be wrong?? I'm using SU13. thnx for the update.

Rgds,
Sanjeev
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Re: [Plugin] [SU]Ch v1.0.2

Postby ominoliquido » Wed Sep 03, 2014 3:58 pm

Thanks for a great plugin.
it would be very helpful if all the channels were named after the scenes they are generated from.
(EX: Scene1-Texture, Scene1-Lin)
I often work with multiple scenes and it's not possible to export channels with the same name.

Cheers
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Re: [Plugin] [SU]Ch v1.0.2

Postby eworden » Tue May 05, 2015 2:55 am

I seem to have lost the Export Channels capability. Anyone else have this issue?
I can create channels, but the Export function is no longer available.

This is an extremely important function for me and I cannot find a replacement solution.
Anyone have any ideas?
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Re: [Plugin] [SU]Ch v1.0.2

Postby xrowdac » Thu Jun 18, 2015 3:27 am

hello guys,. I have installed this plug-in on ver.8 SKetchup all seems working the only problem i encountered is that the Z-depth has no depth literally its a same image as the alpha..

can anyone help me?

appreciate it.. GOD BLESS to all.
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Re: [Plugin] [SU]Ch v1.0.2

Postby alsomar » Wed Jul 29, 2015 11:08 am

xrowdac wrote:hello guys,. I have installed this plug-in on ver.8 SKetchup all seems working the only problem i encountered is that the Z-depth has no depth literally its a same image as the alpha..


Hi there,
you only have to change a little the default values for distance in the fog floating window ( window > fog ) and it's done
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Re: [Plugin] [SU]Ch v1.0.2

Postby masterpaul » Sun Apr 10, 2016 3:18 am

I don't think this works on 2016, Unfortunately. I really like the defaults from this.
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Re: [Plugin] [SU]Ch v1.0.2

Postby pilou » Sun Aug 28, 2016 11:59 pm

I don't think this works on 2016, Unfortunately.

Seems it perfectly works in SU 2016! :ugeek:

such.jpg
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