[Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & Cloud

Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby fredo6 » Wed Apr 11, 2018 11:13 am

clement duvoux wrote:Bonjour Fredo,

Après installation de la dernière version de Toposhaper (2.3b) et de LibFredo6 v8.1h, Toposhaper ne s'execute pas à l'ouverture de Sketchup, renvoyant un message d'erreur qui est le suivant : "you must install LibFredo6 to run Toposhaper
Open the download page of LibFredo6 at https....".

Après vérification dans l'extension manager, LibFredo est pourtant bien installé. Une idée sur l'origine du bug ?

Il faut verifier que LibFredo6 est bien chargé. Est ce qu'il y a un menu Window > LibFredo6 Settings.... ?

Fredo
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Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby gio » Fri May 04, 2018 11:43 pm

Pixero wrote:I was wondering if there is a limit to how detailed a ISO lines terrain can be to work with Toposhaper?
As you can see in the attached image only a part of the terrain is created. If I try with a less dense contour file of the same area it works but I need the detail as high as possible.

screenshot.jpg


Maybe you can make just smaller portions and join them in the end?

Gio
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Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby dlannetts » Mon May 07, 2018 11:38 am

Hello,
Great plugin, however I am having an issue, after generating the terrain from guide points, using the toolbar, and clicking off elsewhere, the toolbar disappears and I can't seem to get it back to modify the terrain. How can I get the toolbar back after it has disappeared?
David.
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Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby fredo6 » Mon May 07, 2018 1:06 pm

dlannetts wrote:Hello,
Great plugin, however I am having an issue, after generating the terrain from guide points, using the toolbar, and clicking off elsewhere, the toolbar disappears and I can't seem to get it back to modify the terrain. How can I get the toolbar back after it has disappeared?
David.

Can you open the Ruby console, as there may be an error.

Did the terrain generate correctly by the way?

Fredo
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Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby simonhaufe » Wed Jun 13, 2018 10:52 am

I just try TopoShaper with a point cloud with more than 130.000 points out of a ASCII-File. How I can import it in SU and make any kind of terrain model?
Any ideas and suggestions are most welcome!! :fro: :enlight:

Best Regards Simon
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Re: [Plugin] TopoShaper - v2.3b - 06 Dec 17 - IsoContour & C

Postby fredo6 » Wed Jun 13, 2018 3:00 pm

simonhaufe wrote:I just try TopoShaper with a point cloud with more than 130.000 points out of a ASCII-File. How I can import it in SU and make any kind of terrain model?
Any ideas and suggestions are most welcome!! :fro: :enlight:

Best Regards Simon

I don't think TopoShaper can handle 130,000 points; and I don't think either that Sketchup will not scream with a mesh of 130,000 vertices.
So you'll probably have to find a way, with other tools to simplify the input points or raw mesh, either simplifying, or cutting in pieces if the cloud covers a very large area. I don't know if there are Ruby scripts in Sketchup to do that, but I know there are specialized terrain software that can do it. There are several discussion threads in Sketchucation and Sketchup forums about terrains.

Fredo
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