[Plugin] Qpik::SimpleRays v1.0.1

[Plugin] Qpik::SimpleRays v1.0.1

Postby Dan Rathbun » Sun Apr 21, 2013 12:04 am

    Qpik::SimpleRays

    Jakub Kupikowski (qpik) is not a programmer, so I overhauled
    his plugin so it can be removed from the Quarantine List.

    (For more info see old post: Ambient Occlusion -> Simple Rays.)

    BEFORE INSTALLING, DELETE the old file "simple_rays.rb"

    Qpik_SimpleRays_1_0_1.rbz
    v 1.0.1 : 2013-01-05
      Corrected @@lang assignment in language file rescue block.
        simple_rays.rb: lines 109 and 111
        @@lang == 'en' # just use English
        should be making an assignment:
        @@lang = 'en' # just use English


    See Developers forum: [Talk] Qpik::SimpleRays Overhaul

    Notes:
    • All code within the Qpik::SimpleRays namespace
    • No longer modifies Ruby nor API classes.
    • Now cleanups the temporary image files and dirs after itself.
    • Remembers inputbox entries during the session
    • commented out the purge all materials
    • multi-language

    What I did not do:
    • Re-write methods for optimization

    :ugeek:
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      Re: [Plugin] Qpik::SimpleRays v1.0.1

      Postby renderiza » Sun Apr 21, 2013 3:15 am

      Thank you so much for this!

      Maybe in the future if I learn enough I'll try to make a plugin with couple render features and Ambient Occlusion is really useful to have.

      Cheers!
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      Re: [Plugin] Qpik::SimpleRays v1.0.1

      Postby Dan Rathbun » Sun Apr 21, 2013 4:10 am

      Renderiza wrote:Thank you so much for this!


      Well I only fixed it (proper namespacing, etc.)
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        Re: [Plugin] Qpik::SimpleRays v1.0.1

        Postby unclex » Tue Apr 30, 2013 3:47 pm

        It's Wonderful
        but how to use it
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        Re: [Plugin] Qpik::SimpleRays v1.0.1

        Postby Dan Rathbun » Tue Apr 30, 2013 4:32 pm

        unclex wrote:... but how to use it

        For more info see old post: [Info] Ambient Occlusion -> Simple Rays.
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          Re: [Plugin] Qpik::SimpleRays v1.0.1

          Postby masterpaul » Sun Jan 12, 2014 1:15 am

          If this works with texture.... omg.

          Edit1:

          Downloaded.. works well, one step closer to baked lightning in sketchup. However I wish I could bake the lightning on to textured surfaces. This plugin has the potential to be amazing.

          Ill run a few tests and post them here

          Edit 1:
          Plugin crashes a lot on 10/10 settings. On a light geometry model.

          Edit 2

          Well the plugin crashes on models other then simple boxes, it also has problems with curves. I guess it still needs a lot of work.
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          Re: [Plugin] Qpik::SimpleRays v1.0.1

          Postby Dan Rathbun » Sun Jan 12, 2014 9:36 pm

          It is really at the conceptual stage.
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            Re: [Plugin] Qpik::SimpleRays v1.0.1

            Postby crafty1980 » Sat Jan 18, 2014 2:10 pm

            How do I install this? I've moved the rbz file into the plugins directory but nothing appears in the program? Is it not compatible with SU2013?
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            Re: [Plugin] Qpik::SimpleRays v1.0.1

            Postby Dan Rathbun » Sat Jan 18, 2014 7:58 pm

            crafty1980 wrote:How do I install this? I've moved the rbz file into the plugins directory but nothing appears in the program?

            RBZ is simply a zipped archive that has had it's extension renamed to rbz.

            What most people do is put them in a subdir of their downloads dir, named whatever you wish.
            Mine is "<user path>/downloads/SketchUp/plugins", but you name yours whatever you wish.

            Then to install semi-manually, you go to:
            Window (menu) > Preferences (dialog) > Extensions (panel)
            Then click the Install Extension ... button.
            A file broswer window opens. Browse to the location where you normally save your zipped plugins.
            Hilite the one to install.
            Click OK.
            SketchUp unzips the plugin into the current SketchUp version's normal plugin directory. (The location varies from platform to platform, and version to version. ie, slowly resources are bing migrated to reside within the User's %AppData% [Windows] or "Application Support" [Mac] paths so as to avoid access permission issues.)

            If you wish a more automated plugin experience,... install the SketchUcation Tools plugin manager, and install it via it's interface.
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              Re: [Plugin] Qpik::SimpleRays v1.0.1

              Postby qpik » Tue Nov 18, 2014 6:55 pm

              I'm back. Any questions regarding the plugin are welcome.
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              Re: [Plugin] Qpik::SimpleRays v1.0.1

              Postby Dan Rathbun » Wed Nov 19, 2014 3:24 am

              Welcome back, Jakub !
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                Re: [Plugin] Qpik::SimpleRays v1.0.1

                Postby tamic » Thu Jan 07, 2016 11:47 pm

                Hi Jakub and Dan,
                I'd like to try it. What sketchup versions is this plugin compatible with?
                I have installed it on 2016, and I can get only options context menu. No result anyway. How to fire an output image? Would it save somewhere onto hdd or display only in viewport? Best regards from Poland!
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                Re: [Plugin] Qpik::SimpleRays v1.0.1

                Postby qpik » Sun Apr 30, 2017 2:55 pm

                tamic
                I use it with SketchUp 7.0
                It saves new textures either in the folder your model is saved or in a temporary folder and then replaces materials in the model so you should see it right away

                I just started a similar project but using Blender https://sketchucation.com/forums/viewto ... 80&t=67569
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