[Plugin]Throw_to.rb(Mar 31,2013.)

[Plugin]Throw_to.rb(Mar 31,2013.)

Postby tak2hata » Sun Mar 31, 2013 10:14 am

Hi
I upload Sketchup Plugin"Throw_to.rb" to here.
Throw the entity to collide other.
Throw the entity to Plane(Face).
#General disclaimer
#I MAKES NO GUARANTEE OF VALIDITY about this script.
#Please use this script at your own risk.

DOWNLOAD
Get the latest version from the PluginStore:
http://sketchucation.com/resources/plug ... n=throw_to
or AutoInstall from within SketchUp using the SketchUcation Tools



Enjoy!
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Last edited by tak2hata on Mon Sep 16, 2013 2:38 am, edited 3 times in total.
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby jpalm32 » Sun Mar 31, 2013 2:24 pm

Very interesting! Maybe better examples would help me understand.
Maybe "Drop" RB like but ....
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby Elibjr » Mon Apr 01, 2013 2:44 pm

Wow this is a perfect 3D alignment tool. It's like drop in three dimensions and the plane doesn't even need to be flat! Great for cars on hills and landscape! Thanks!
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby Chris Fullmer » Mon Apr 01, 2013 5:26 pm

That's awesome! Very cool plugin tak2hata!
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby massimo » Mon Apr 01, 2013 8:40 pm

Looks great, thanks. :thumb:
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby ken » Mon Apr 01, 2013 9:35 pm

Thanks for this plugin. I do use it as a 3d positioning plugin. I also have, Rick Wilson's 2007, rotate3d.rb v 1.0, and with these two plugin, I can move an object and then rotate around a point to make the final alignments.

Notice, that I can't get the infinity throw to work until I have used the "throw to plane". Also, sometimes the infinity movement, does not move the required distance. It takes a few steps to get it to move the total distance.

Thanks for the plugin.

Ken
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby mitcorb » Tue Apr 02, 2013 3:02 am

Can you shove a sofa with this? :lol:
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby laudhi » Wed Apr 03, 2013 9:24 am

woooowwwww...this is soooo cooollllll........thanxz tak2hata :ecstatic:
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby unearthed » Tue Apr 16, 2013 9:46 pm

Thanks Tak2hata, this saves so much time - no more turning things on their side (and other silliness to align things in x and y)
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby rv1974 » Wed Apr 17, 2013 10:33 am

Perfect as usual. Thank you.
P.S. Much better than 'drop at intersection'- here we have one step undo.
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby EarthMover » Wed Apr 24, 2013 4:31 am

Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. :thumb:
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby tak2hata » Sun Apr 28, 2013 3:45 am

EarthMover wrote:Thanks! Perfect for projecting components like doors and windows from a CAD section view onto the model. :thumb:

Wow. It is interesting!
Very nice idea! ;)
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby Elibjr » Fri May 03, 2013 9:12 pm

Thank you Tak2hata! Your plugins are are always useful!
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby mitcorb » Sun Feb 23, 2014 4:18 pm

Hi, tak2hata:
I Autoinstalled this plugin from the Sketchucation Store to test.
I used 3 simple boxes each Grouped and positioned randomly.
The infinity option worked sporadically, but mostly did not work.
I do believe I followed the process in the video properly, but maybe not. Select entity, activate Infinity option, click 1,2 vector direction. The object should move/align to nearest surface.
[By the way, any face on an ungrouped mesh will respond to this plugin, when/ if it works.]

I thought then to open the Ruby Console to observe. The console remained blank. However, after doing this, and testing again, the Infinity option worked on a path non orthogonal. But then, did not work on ortho path.
In fact, during all of this, the console remains inactive.

Another strange occurrence: if I extend the directional vector too far in the scene, it is clipped.
Does that mean that the outer bounds of the objects in the scene define the maximum extent of "infinity"? and clicking "beyond" the objects is why the vector is clipped? I know you need only to establish the direction with some small distance.

I am now going to uninstall, then reinstall and test.
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby tak2hata » Thu Feb 27, 2014 3:13 pm

Hi,mitcorb.
I think that is bug.
This plugin check the collision between vertices and faces(plane).
So the collision between faces and faces is not valid.
I all improve this problem in future version.
Thanks!
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Re: [Plugin]Throw_to.rb(Mar 31,2013.)

Postby mitcorb » Thu Feb 27, 2014 8:34 pm

Ok. I did not see, or pay attention, that this script addressed vertices and not faces. I figured if you select a face, the vertices were understood.
Keep in mind that I was throwing Groups. It just so happened that I did have an exploded group in one of my attempts and one face of that was selected. That volume was "extruded" or flattened as I repeated the vector clicks randomly. I was simply watching the behavior.
Thanks for your attention to this.

By the way, this script wouldn't have any issues with other plugins that may use a projection method(?), would it? Such as perhaps Didier Bur's Projections, or Fredo's Joint Push Pull by Vector?
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