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[Plugin] Explode2Groups

[Plugin] Explode2Groups

Postby TIG » Sun Dec 16, 2007 10:06 pm

This script adds a context-menu if the 1st in a selection is a group - 'Explode to Groups'. All connected geometry within that group is grouped into separate sub-groups and the original group exploded...
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Re: [Plugin] Explode2Groups

Postby matt77 » Thu Jun 12, 2008 3:38 pm

Excellent script

many thanks

only just come across it..

all the best

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Re: [Plugin] Explode2Groups

Postby RayOchoa » Wed Jun 25, 2008 1:52 am

what do you mean by this?
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Re: [Plugin] Explode2Groups

Postby cerevellum » Wed Jun 25, 2008 6:16 am

Hmm, I think this could come in handy on this model I'm currently working on. Checked it out at home and will probably DL it again tomorrow! Thanks!
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Re: [Plugin] Explode2Groups

Postby Mr S » Wed Jun 25, 2008 8:20 am

Looks like another handy tool to have.
Thanks.

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Re: [Plugin] Explode2Groups

Postby bagatelo » Thu Feb 04, 2010 1:01 am

Does exist some plugin that just transforms components in groups and groups in components?
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Re: [Plugin] Explode2Groups

Postby Chris Fullmer » Thu Feb 04, 2010 2:25 am

Nope. What would need such a thing for?
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Re: [Plugin] Explode2Groups

Postby bagatelo » Thu Feb 04, 2010 2:48 am

Because at this time, I'm importing things from 3dsMAX to Sketchup, and all subobjects are components, always. I don't like that, I like groups for subobjects, because it doesn't pollute the components browser.
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Re: [Plugin] Explode2Groups

Postby pbacot » Tue Jul 05, 2011 12:42 am

Chris Fullmer wrote:Nope. What would need such a thing for?


To place multiple components then turn each instance into a group for different modifications, without having to select each one and explode, then group, separately? Still this tool can be used to help in that case.
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