(c) TIG 2010
Explodes a Group, BUT unlike built-in .explode method, which puts Exploded Entities that are on 'Layer0' onto the Layer of the original Group, this keeps all of the Exploded Entities' Layers unchanged.
Usage: explodegroup2layers()
If no argument is given then the current Selection is used and any Groups in it are processed.
If an argument is given and it's a Group then that is processed.
e.g. explodegroup2layers(group)
If an argument is given and it's an Array then any Groups in that Array are processed.
e.g. explodegroup2layers([group1,group2,group3])
Probably most useful inside other tools to keep exploded entities on the expected layers.
[Plugin] Explode Group to Layers
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Re: [Plugin] Explode Group to LayersThis is run via the Ruby Console? Any chance of a little pictorial? I have tried it throught the Console but the second option has my head in a vice
There's a frontroom and a backroom....reverse faces
Re: [Plugin] Explode Group to LayersNormally you'll just select some groups and type explodegroups2layers in the Console.
When it's called within another tool you can set it to run on a selection explodegroups2layers() or on one group explodegroups2layers(group) or on an array of groups explodegroups2layers([gp1,gp2,gp3]). Most users will use it the first way. the optional 'arguments' make it more flexible for use within other tools... ![]() TIG
Re: [Plugin] Explode Group to LayersI'm looking for a plugin that creates a new layer for each object in the scene or in the selection, either component or group, without considering subgroups. Has anyone done something like this?
While the cat's away, the mice will play
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