by tak2hata » Wed May 05, 2010 8:55 am
Hello ,All. This Plugin is Fur Maker. It is convenient to glowing grass etc. How To Use: Select Menu From "PLUGINS"--"Fur!(EN)" Select Faces and Click "Fur!" I am not good at English. So Please look at the appended image. Thanks NOTICE::This plugin make too much polygons so model will be large size.(Worst case It can not open.)Please use carefully.Versions: Since : 2010-04-21--- v0.0 ....many revisions... Rev : 2010-0624 -- v1.4c(test webdialog for mac) fixing webdialog problem on mac os. (referred to forum "[Web dialog] switch snippet for pc / mac" and jim's "protrude.rb") Russian translation by blajnov(Thanks)
Rev : 2010-0625 -- v1.4d(Test2 webdialog for mac) I wish this work on mac.Thanks Oxer and Mario. Rev : 2010-0625 -- v1.4e Remove from context menu. "Crowd" Problem on mac do not fix yet. Rev : 2010-1028 -- v1.5a Add preview button.(preview only points of density.) in the case of using Inputbox, first ,preview points,Press Enter or select "make fur" from context menu. Width of some buttons in webdialog increased. "Preview Fur"and"Back to Dialog" added to translation word "Crowd" Problem on mac do not fix yet. I change filename to "fur_en.rb". remove older fur rubys from plugins folder. fur_lang_**.txt is parameter name translate. the usage like this. Density|DENSITY Length|LENGTH ....
This converts "Density" to "DENSITY". language translate file copy to sketchup plugins directory. If language file is not exist in plugins dir,then parameter name do not rewrite. Current versionfur_en15a.zip Older Version fur_en_v14e.zip Language traslation file---fur_lang_****.txt (only one file can Effective in sketchup plugins folder) fur_lang_en.txt fur_lang_jp.txt Spanish translation by Oxer. http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=210#p247640Franch translation by Daredevil http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=195#p247400Persian translation by Majid http://forums.sketchucation.com/viewtopic.php?f=320&t=28179Viet nam translation by ktslambieng(100608updated) http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=300#p250660Portuguese-BR (Brazil) translation by Paulower. http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=285#p249923Chinese translation by hebeijianke. http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=300#p250314Russian translation by blajnov. http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=315#p253618German translation:Thanks Burkhard. http://forums.sketchucation.com/viewtopic.php?f=323&t=28092&start=330#p255389How to Use. howtomakefur.JPG add crowd mode. 100603_crowd.JPG 100520-1.jpg 100520-2.jpg 100520-4.jpg 100518_newfur1.png 100518_newfur2.png fur_rb_before.JPG fur_rb_after.JPG WS000043.JPG
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Last edited by tak2hata on Tue Dec 13, 2011 4:32 pm, edited 43 times in total.
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by Pilou » Wed May 05, 2010 9:21 am
Seems very cool! 
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by thomthom » Wed May 05, 2010 9:26 am
Hey! Welcome to SCF. Very nice plugin. Got a couple of comments: It does not create the grass in the active context. If I open a group or component and select faces it does not add the grass to that group. By design? Why are there so many Groups generated? To cut down generation time? Just find it a bit odd that a patch will have grass in multiple locations: 2010-05-05 10h25_27.png As for the grass - would it be an idea to make each grass straw a component, and then use scaled and skewed instances of that strand?
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by tak2hata » Wed May 05, 2010 10:00 am
Hi, Thank you for using this plugin. It does not create the grass in the active context. If I open a group or component and select faces it does not add the grass to that group. By design?
Sorry, I will change to create in the active context Why are there so many Groups generated? To cut down generation time? Just find it a bit odd that a patch will have grass in multiple locations:
Yes. Creating Too Much Polygon is very slow. And to use code "entities.fill_from_mesh" must need blank Group. This Plugin executes each selected faces. Creating Group each new 800 polygons. so it parts.
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by thomthom » Wed May 05, 2010 10:14 am
Yea - creating geometry slows down as more entities are in the context you add to - I've noticed that myself. But would it be faster to make each grass strand to be a ComponentInstance of a single ComponentDefinition? That way one can easily edit the grass afterwards as well.
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by tak2hata » Wed May 05, 2010 10:29 am
It is nice idea ! I will examine it. I think that time hangs for a moment to change this plugin. thanks.
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by meak » Wed May 05, 2010 1:47 pm
cool plugin thanks, thanks,thanks. +1 componentinstance! 
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by EarthMover » Wed May 05, 2010 2:28 pm
Nice! Autograss for sketchup!
Thomthom, is there is a simple code fix that we could implement to have the blades made as component instances, or does that involve some rewriting?
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by thomthom » Wed May 05, 2010 2:34 pm
Dunno - haven't looked at the code.
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by xrok1 » Wed May 05, 2010 3:05 pm
thats pretty sweet! thank you. 
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by EarthMover » Wed May 05, 2010 3:16 pm
Nice render results...great job with the UI!
I guess one could also just use the plugin to create a small patch of grass, convert it to a component and then spray it into the areas needed.
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by thomthom » Wed May 05, 2010 3:34 pm
Suggestions:
Make the type box and Option box. I like that it inherits the colour of the face it sits on. An nice option would be if it could generate a given set of material variants (0 to n) and use that.
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by xrok1 » Wed May 05, 2010 3:56 pm
 this is greaaaat!
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by rickgraham » Wed May 05, 2010 4:05 pm
Umm my dialog box for furmaker is blank. Rick 2010-05-05_11.10.52.png
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by thomthom » Wed May 05, 2010 4:06 pm
xrok1 wrote:8-) this is greaaaat!
Nice patch. Is that just one plain colour for the grass?
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by solo » Wed May 05, 2010 4:07 pm
This looks interesting.... Thanks mate.
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by thomthom » Wed May 05, 2010 4:17 pm
solo wrote::shock:
This looks interesting....
Thanks mate.
Render comp?? 
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by xrok1 » Wed May 05, 2010 4:26 pm
thomthom wrote:xrok1 wrote:8-) this is greaaaat!
Nice patch. Is that just one plain colour for the grass?
ground cover>Vegetation_Grass1
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by Jeff Hammond » Wed May 05, 2010 4:36 pm
rickgraham wrote:Umm my dialog box for furmaker is blank. Rick 2010-05-05_11.10.52.png
same here.. no fur for osx 
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by Ben Ritter » Wed May 05, 2010 5:57 pm
Quite fun to play around with. Thank you so much.
Could you provide a brief description of each setting. Some are painfully obvious, others not so much, for me at least.
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by rickgraham » Wed May 05, 2010 6:12 pm
Jeff Hammond wrote:rickgraham wrote:Umm my dialog box for furmaker is blank. Rick 2010-05-05_11.10.52.png
same here.. no fur for osx 
Wonder how hard it would be to make it Mac-friendly? This looks like something that would have great benefit for myself and my line of work. Rick
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by xrok1 » Wed May 05, 2010 6:14 pm
hmmm!  Capture1.JPG would be nice to be able to pre-select the material though. i had to paint the branches green and then back to brown after.
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by SU Reviewer » Wed May 05, 2010 6:24 pm
Great Plugin! I'm in the process of reviewing it for my site. But I keep running into an issue, whenever I select my settings and then click the "Fur" button it creates the fur on the wrong side of the face. Always facing down. Is there a way to fix this?
Thanks for your efforts!
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by solo » Wed May 05, 2010 6:26 pm
Make sure your face is orientated correctly.
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by tak2hata » Wed May 05, 2010 6:30 pm
Hi, Jeff and rick. I update Fur_en.rb
The WebDialog has problem in Mac OSX. So I put another menu for the correspondence of this problem. The menu named "fur!(MAC)". Using InputBox Dialog. How in this?
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by thomthom » Wed May 05, 2010 6:39 pm
SU Reviewer wrote:Great Plugin! I'm in the process of reviewing it for my site.
Very nice site. I've not seen it before. New?
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by dale » Wed May 05, 2010 6:53 pm
Yes, Wow thanks for this. I got a feeling some real interesting things will happen with this plugin.
Just monkeying around....
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by xrok1 » Wed May 05, 2010 7:03 pm
how can we access the component instance option? also did you consider the color preselect or a don't copy material option? also if it would remember settings from 1 usage to the next would be great. a drop down with saved presets would be even better. 
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by rickgraham » Wed May 05, 2010 7:07 pm
tak2hata wrote:Hi, Jeff and rick. I update Fur_en.rb
The WebDialog has problem in Mac OSX. So I put another menu for the correspondence of this problem. The menu named "fur!(MAC)". Using InputBox Dialog. How in this?
Works great now, many thanks! If I can make one little suggestion - I'm not sure if the PC guys are the same or not, but when the dialog box comes up, it is right in the middle of the screen and I have to move it each time. Is there a way to have come in some place other than center? And I would love to see documentation of what the various controls do. Again, thanks for the great plugin. Rick
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by xrok1 » Wed May 05, 2010 7:20 pm
i knew i should have popped that before it got out of hand! who would have ever imagined fur for SU????????????????????????????? 
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