2D components won't work. Don't try to replace them. The replaced instances will end up as Zero Dimensional! You've been warned! (How many of you silly lads will still try this? Yea - I know what you're like.)
Thomthom, let's say i have a tree with 1000 leaves,I have a single polygon representing the leaf, can I substitute the single polygon (which is a group) for another group say a higher poly one with mapped texture to replace all instances of the low one?
solo wrote:Thomthom, let's say i have a tree with 1000 leaves,I have a single polygon representing the leaf, can I substitute the single polygon (which is a group) for another group say a higher poly one with mapped texture to replace all instances of the low one?
Yes - I'd think so.
Just occurred to me that I don't copy the group/component material of the instance I replace...
good then, its just that when i first spotted this thread i was thinking of smartdrop at intersection and wondered what else could be done? drop is drop.
0
“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”
Unfortunately 'dropper' in English is usually taken as something to do with 'dropping' - i.e. it is 'something that 'makes drops' [drops = either some actual or potential physical movements downwards, or small globules of liquid] or makes things 'drop' [i.e. to move downwards] - long before it clicks that it is meant as 'eye-dropper' [something that makes eye-drops - i.e. globules of liquid that fall into the eye from a rubber-bulb activated pipette - commonly called an 'eye-dropper']...
So I recommend that you either rename it 'eye-dropper' or 'matcher' or 'swapper/swopper' or something else that doesn't sound like it's to do with things being made to fall downwards - the older tool 'Drop' moves selected components downwards so 'Dropper' sounds like it'll do something similar !!! ...
PS: it's a great idea otherwise
0
Last edited by TIG on Thu Feb 11, 2010 10:37 pm, edited 2 times in total.
No chance to see Component Dropper multiple? That will be very cool!
1. Make a selection containing groups and components in a certain order (or automatically randomly with a general selection). (Doesn't matter if it contains more, it'll be ignored.) 2. Activate the tool 3. Pick another group"s" or component"s" instance in a certain order (or automatically randomly with a general selection) to replace your selection.
0
Frenchy Pilou Is beautiful that please without concept! Speedy Galerie
Ps about the plug itself first post Does it possible to keep the original size of the component and not an adapted size? ( a simple past replace in place)
0
Frenchy Pilou Is beautiful that please without concept! Speedy Galerie
Pilou wrote:Ps about the plug itself first post Does it possible to keep the original size of the component and not an adapted size? ( a simple past replace in place)
No. But I've wanted this myself. So added to todo list.
correct me if I am wrong. the way this plugin improves on the regular method (choosing a number of components in the model and replacing by another by right-clicking on this 2nd one in the components dialog and choosing "replace selected") is because it can also perform the same act on groups whereas the native method works only on components.
Is there something like the dropgc but to be undropped?
reason for this is when I work on placing light fixtures on a reflected ceiling, I will have those placed on the floor plan then "undrop" so they will attach to the ceiling?