[Plugin]Matchbox_r1.1

[Plugin]Matchbox_r1.1

Postby antantantant » Tue Sep 23, 2008 5:19 am

Off-Topic:
This plugin has been quarantined.


Dear all, :bounce:

I fixed some bugs and added more features to my previous Matchbox code. Now you can let these "boxes" evolve and create some strange looking cars. You can also save/load car(s). I haven't got time to add windows and lights though, but I will.

I'm not very sure about this whole idea (besides my own research purpose) like where it should go to make it more meaningful and really appreciate if you guys can provide more thoughts. :berserk:

A simple readme file is also in the folder.

BTW, if you saved something, would you please post it here? So that I can check bugs you find or interesting things you bring up.

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Last edited by antantantant on Tue Sep 23, 2008 7:09 pm, edited 1 time in total.

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Re: [Plugin]Matchbox_r1.1

Postby bianhai » Tue Sep 23, 2008 1:09 pm

very good!thank you! :thumb:
1.jpg
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Re: [Plugin]Matchbox_r1.1

Postby qklqklqkl » Tue Sep 23, 2008 1:29 pm

CHINESE:谢谢作者!
ENGLISH:Thanks the author!
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Re: [Plugin]Matchbox_r1.1

Postby cyan.archnet » Thu Sep 25, 2008 2:19 am

a GREAT plugin indeed!, thanks!
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Re: [Plugin]Matchbox_r1.1

Postby craigbic » Fri Sep 26, 2008 9:57 pm

First of all - this is an EXCELLENT plugin! It's fun, it's original - kudos! :D

However, I have found that either it interferes with Lightup (see error screen cap) or Lightup interferes with it and with Matchbox installed, it seems to prevent Fredo6's Tools on Surface x 1.3 from working at all. You can choose a tool, the icon changes to reflect your tool choice but it will not do anything from there. I uninstalled Matchbox and the Tools on Surface works just fine. Any thoughts? :?:

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Re: [Plugin]Matchbox_r1.1

Postby craigbic » Fri Sep 26, 2008 10:01 pm

By the way - I uninstalled Lightup (I didn't like it anyway) and that fixed that problem, although that's probably something to note, but I use Tools on Surface heavily so I can't just uninstall it. I don't know if it's unique to me so if anyone else is having the same problem, please chime in.

Thanks!

:D
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Re: [Plugin]Matchbox_r1.1

Postby geh4evr » Fri Sep 26, 2008 10:07 pm

Great! A New version! I'll test it out right away.

As for what to do next, How about adding components like Wing Mirrors and Fenders randomly.
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Re: [Plugin]Matchbox_r1.1

Postby antantantant » Sat Sep 27, 2008 1:21 am

craigbic wrote:However, I have found that either it interferes with Lightup (see error screen cap) or Lightup interferes with it and with Matchbox installed, it seems to prevent Fredo6's Tools on Surface x 1.3 from working at all. You can choose a tool, the icon changes to reflect your tool choice but it will not do anything from there. I uninstalled Matchbox and the Tools on Surface works just fine. Any thoughts? :?:


Thank you, Craigbic.

I don't have a specific problem as yours (I don't have those plug-ins), but yes, my code does interfere with other plug-ins. I haven't figured out why cos I'm an amateur at coding. I think I packed all my codes under my own classes and assumed that doing this will avoid interference. Anyone have idea about this?
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Re: [Plugin]Matchbox_r1.1

Postby antantantant » Sat Sep 27, 2008 1:30 am

craigbic wrote:By the way - I uninstalled Lightup (I didn't like it anyway) and that fixed that problem, although that's probably something to note, but I use Tools on Surface heavily so I can't just uninstall it. I don't know if it's unique to me so if anyone else is having the same problem, please chime in.

Thanks!

:D


Wait a sec! I can use Tools on Surface on other objects but not on my "car"s. The issue is that I scaled those cars before they are displayed. So their actual geometries are not what visually displayed. Hope that solves one piece of the puzzle.
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Re: [Plugin]Matchbox_r1.1

Postby RayOchoa » Sat Sep 27, 2008 3:44 am

i like this plugin but it would be awsome to have all the fenders, panels and roof in diffrent groups :thumb:
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Re: [Plugin]Matchbox_r1.1

Postby majid » Tue Sep 30, 2008 9:00 am

good job! great
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Re: [Plugin]Matchbox_r1.1

Postby geh4evr » Mon Oct 06, 2008 1:16 am

Max, I finally got around to mucking around with Matchbox, and I came up with a lovely little futuristic car, So I decided to make it one of my projects!(Along with building a whole city and making a detailed model of a house)

Anyway, I've added some details to it, and popped it into Hypershot for a quick render.

Enjoy!

Thanks so much for such a great plugin!
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Re: [Plugin]Matchbox_r1.1

Postby antantantant » Tue Oct 07, 2008 3:03 am

geh4evr wrote:Max, I finally got around to mucking around with Matchbox, and I came up with a lovely little futuristic car, So I decided to make it one of my projects!(Along with building a whole city and making a detailed model of a house)

Anyway, I've added some details to it, and popped it into Hypershot for a quick render.

Enjoy!

Thanks so much for such a great plugin!


Jacob, Thank you for providing an inspiring view of this plugin. :bounce: Still working on it!
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Re: [Plugin]Matchbox_r1.1

Postby maxosmedia » Wed Oct 08, 2008 7:39 pm

This plug (for me) block some of bezierspline plug-in components: ClassicBezier and CubicBezier.
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Re: [Plugin]Matchbox_r1.1

Postby KustuRA » Wed Oct 08, 2008 9:45 pm

Great plugin! Just love it. :sketchstatic:
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Re: [Plugin]Matchbox_r1.1

Postby maxosmedia » Thu Oct 09, 2008 7:57 pm

Bugware!
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Re: [Plugin]Matchbox_r1.1

Postby geh4evr » Thu Oct 09, 2008 10:23 pm

And by that you mean what?
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Re: [Plugin]Matchbox_r1.1

Postby Jim » Thu Oct 09, 2008 10:25 pm

maxosmedia wrote:Bugware!

geh4evr wrote:And by that you mean what?


Think "Volkswagen".
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Re: [Plugin]Matchbox_r1.1

Postby AcesHigh » Thu May 14, 2009 10:17 pm

this looks like a great, quite interesting plugin. But what I want to know is if its compatibility problems were solved already...
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Re: [Plugin]Matchbox_r1.1

Postby antantantant » Fri May 15, 2009 7:12 pm

What's the compatibility issue again? I'm kinda out-of-date for a while.


AcesHigh wrote:this looks like a great, quite interesting plugin. But what I want to know is if its compatibility problems were solved already...
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Re: [Plugin]Matchbox_r1.1

Postby AcesHigh » Fri May 15, 2009 7:36 pm

antantantant wrote:What's the compatibility issue again? I'm kinda out-of-date for a while.


AcesHigh wrote:this looks like a great, quite interesting plugin. But what I want to know is if its compatibility problems were solved already...


you only need to read the first page.

it seems several important plugins stop working when you install matchbox.
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Re: [Plugin]Matchbox_r1.1

Postby thomthom » Sat May 16, 2009 8:22 am

The problem is that it modifies the behaviour of the standard Ruby classes; viewtopic.php?f=180&t=12423&p=125042&hilit=matchbox#p103041
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Re: [Plugin]Matchbox_r1.1

Postby KiraNL » Tue Mar 29, 2011 6:18 pm

It seems to break VRay too, Funny plugin tho. :)
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Re: [Plugin]Matchbox_r1.1

Postby thomthom » Wed Mar 30, 2011 8:42 am

KiraNL wrote:It seems to break VRay too, Funny plugin tho. :)

Can you elaborate? What happens? Errors?
I looked at the source code and I could not see any thing that would interfere...
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