by Jim » Mon Sep 01, 2008 5:01 pm
The plugin switches the in-model material colors to grey scale, and back again. The grey color is calculated as an average of the RGB values.
The model can be saved in Grey mode, and the original colors will be preserved upon opening the model again. Color changes made in Grey mode will be kept.
While in Grey mode, right-clicking a face will revert the face's material back to its original color.
GreyScale is available on the SketchUcation Extenions store.
Hi
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by remus » Mon Sep 01, 2008 6:00 pm
Cheers jim, works like a charm.
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by solo » Mon Sep 01, 2008 6:11 pm
Cool, not sure I will need it but I collect ruby's and this one works great. 
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by Daniel S » Mon Sep 01, 2008 6:13 pm
Great!!! Thank you Jim!!! Daniel S
Last edited by Daniel S on Tue Sep 02, 2008 12:28 pm, edited 2 times in total.
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by solo » Mon Sep 01, 2008 6:23 pm
Even beter, it renders in grey scale too. 

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by Frederik » Mon Sep 01, 2008 6:36 pm
Cool..!! Thanks..!! 
Cheers Kim Frederik
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by Dave R » Mon Sep 01, 2008 7:14 pm
Here's my public thank you to Jim, too.
THANKYOU!
Once I get permission to release them, I'll show some images I used it for.
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by mateo soletic » Mon Sep 01, 2008 7:20 pm
Jim, thanks , great one. 
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by JuanV.Soler » Mon Sep 01, 2008 7:34 pm
thats is a great plugin Jim. i would make it in voice too for a better and quicker understanding. i think. and thankyou  )
_,_)))_,_
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by urgen » Mon Sep 01, 2008 9:23 pm
--pupil forever...------
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by utiler » Mon Sep 01, 2008 11:31 pm
First of all I'll echo Dave_R's comments. Jim, you are a generous fella... For those of you who didn't see how this evolved, see viewtopic.php?f=40&t=12226&p=88778#p88778Sometime, a schematic presentations seem to be best a little less 'in your face' in grey scale... I tried it out on a little modular house I designed... The only problem with it is that it doesn't act like 'face styles' in that changing from one scene to another it doesn't save with styles.... Not complaining though!!!  Would love to see it included in SU7.0 face styles...
purpose/expression/purpose/....
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by juju » Tue Sep 02, 2008 8:09 am
Thanks Jim.
Save the Earth, it's the only planet with chocolate.
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by plot-paris » Tue Sep 02, 2008 8:44 am
thanks a lot Jim! this ruby is a nice enhancement for producing stylised output with SketchUp utiler, you did a perfect example what the script can be used for. @Remus (completely off topic): I really like the reincarnation of your avatar-image. its a bit like Gandalf the Grey / Gandalf the White - I had to look twice, but I did recognice you in your new guise. 
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by Pixero » Tue Sep 02, 2008 11:54 am
Jim: I see you use the average of r, g and b to get the greyscale color. A often used and more visually correct way is to use this formula: - Code: Select all
Greyscale = (r * 0.3) + (g * 0.59) + (b * 0.11);
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by Dave R » Tue Sep 02, 2008 2:02 pm
Coen, I couldn't find a way to do this with existing style settings. I'd be happy to learn it though.
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by otb designworks » Tue Sep 02, 2008 2:06 pm
Thanks Jim!
Cheers, Chuck OTB Designworks is on Youtube6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors
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by drewpoeppel » Tue Sep 02, 2008 4:07 pm
Thanks a ton this is VERY helpful.
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by gaucho » Tue Sep 02, 2008 5:48 pm
Good stuff Jim, thanks!
"eat well, stay fit, die anyway..."
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by sepo » Tue Sep 02, 2008 6:58 pm
Nice ...It renders black and white in Podium but keeps the colour of the sky ( i presume ground as well) It would be nice to be able to choose say one colour which could stay as colour ... Thanks Jim ....
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by Dave R » Tue Sep 02, 2008 7:02 pm
Sepo, after making the model all grey, right click on a face containing the color you wish to show. Choose Revert color from the menu. 
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by sepo » Tue Sep 02, 2008 7:06 pm
Aha...cheers Dave did not pick that up...Cool. Any chance to actually have more than 10 shades of grey. That would make renders nicer.
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by Dave R » Tue Sep 02, 2008 7:12 pm
As I understand it, Jim's method of creating the gray values is to average the RGB values and apply that number to all of the RGB settings. I don't think we're limited to 10 steps as was discussed in the other thread.
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by sepo » Tue Sep 02, 2008 7:19 pm
Actually I think you are correct ... discard the last bit 
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by utiler » Wed Sep 03, 2008 1:04 am
Coen Naninck wrote:I like it and thanks, but can't this be done using a Style?
I agree, Coen. A face style. That way we could save it to styles and scenes..... It wound allow us to 'revert color' in a style / scene though I wouldn't think..... Jim?
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by zed252000 » Wed Sep 03, 2008 4:31 am
 TY " You're Good !!"
Whatever we IMAGINE....
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by Jim » Wed Sep 03, 2008 10:28 am
utiler wrote:Coen Naninck wrote:I like it and thanks, but can't this be done using a Style?
I agree, Coen. A face style. That way we could save it to styles and scenes..... It wound allow us to 'revert color' in a style / scene though I wouldn't think..... Jim?
Thanks and you're welcome, everyone. Having it work as a Face Style would be nice. Face Styles can be selected in Ruby by setting an option called the RenderMode. There is just not a way to create a new Face Style that I can see. Like Dave said, I don't think a Style is an option either. There is no control over individual colors in a Style. The idea of saving material changes between Scenes is a completely separate plugin...
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by utiler » Wed Sep 03, 2008 11:25 am
You're right Jim, that's the only thing that restricts it from being a 'face style' option. It would be nice to be able to "update scene" individually rather than a ruby that effects the model period....but that takes away from the "reverse color" option....
I guess if this was a face style and we wanted to 'spot color' an element, we could set up diferent components and scenes then import into Layout and overlay scenes.....a round about way of doing things though and getting into another topic, 'more than one style in a drawing / file'.
Five Star, Jim.
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by zed252000 » Fri Sep 05, 2008 4:50 pm
this is just Awesomely Good. Thanks!
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by Jim » Mon Sep 08, 2008 1:22 am
Hi Guys,
A word of caution; utiler has reported he was not able to get the right-click "revert" color option using this plugin. I'm not sure why, but it may mean that the script could "forget" your original material colors. I'm looking into it.
EDIT: There is no danger of loosing the original colors. The error was caused because the default color returns nil when asked for its material.
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by Dave R » Mon Sep 08, 2008 2:05 am
Jim,
Thanks for the warning. I haven't seen that problem but I'll keep my eyes open and let you know.
Dave
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