by MALAISE » Thu Jul 10, 2008 7:19 pm
Hello Morisdov How can we download the newest version of your amazing plugin ? hereby, I post a new model ( I've just increase the number of positions editing the ruby file, and I saw effectively some commands with # for a comming release ) Thanks and Cheers MALAISE 
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by Dave R » Thu Jul 10, 2008 8:13 pm
MALAISE wrote:Hello Morisdov How can we download the newest version of your amazing plugin ? hereby, I post a new model ( I've just increase the number of positions editing the ruby file, and I saw effectively some commands with # for a comming release ) Thanks and Cheers MALAISE 
Same link you got it from before. http://morisdov.googlepages.com/
Inspecting mirrors is a job I could easily see myself doing.
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by Pilou » Thu Jul 10, 2008 9:58 pm
Morisdov you may use few scenes as part of a single long leg of a animation part
Seems the cool trick! MALAISE 
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by MALAISE » Fri Jul 11, 2008 6:47 am
THX guys I've effectively downloaded the release and saw some changes in the ruby file. -- About Transformation: just click on the last shown position in the list and then a new one will be created automatically. (It's not obvious the first time ) MALAISE
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by redot » Fri Jul 11, 2008 9:36 pm
Thank you Morisdov. This is brilliant. Just what i've been looking for for interior walkthroughs. Great work
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by roberta » Tue Jul 22, 2008 11:56 am
So happy to have found this great plugin! Thanks a lot morisdov! 
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by JClements » Tue Jul 22, 2008 7:24 pm
Hi Morris:
I tried the script last night. It was easy enough to figure out how to "tag" groups with the Set and Get parameters. Very nice.
However, I found I stumbled with saving things with a Scene. Probably just my slow mind ... but a set of a few screen captures with text explanations OR video with Narration might be helpful for others too.
One place I found where one could easily screw up, is if you are careless and accidentally click on a Set Position for an group which already has a position(s) assigned to it. Perhaps there could be an default option to warn user before overwritting the existing parameter?
I wish there were a way to analysis the entire model as to which objects are tagged, with their positions settings and do so for all of them at once ... perhaps in the transform dialog there could be a SHOW command which would display some type of labeling of objects and their tags?
Regards, John
Last edited by JClements on Wed Jul 23, 2008 6:16 pm, edited 1 time in total.
John Illustrator Beaverton, Oregon
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by morisdov » Tue Jul 22, 2008 8:25 pm
I am glad you all find this plugin usefull and hopefully are able to get more out of SketchUp and are more productive for your customers. John - you already have the functionality you requested - note that the "get" is grayed out until you "set" its position, only after which it becomes "active" non grayed. Anyway all your feedbacks will be noted and considered for coming versions.
Cheers, Moris
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by morisdov » Tue Jul 22, 2008 8:39 pm
if you want a full report of all entities "Position X" data with all other "dictionary attributes" - you can use "xml_dictionary_attributes.zip" from http://morisdov.googlepages.com - you get an online web dialog with all the data in addition to the XML file on the disk.
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by morisdov » Fri Jul 25, 2008 9:02 am
New version 1.03 released of - "Proper_Animation.rb" - no more need to restart "Animation Observer" to reflect new/deleted scenes I have implemented the " PagesObserver interface" so this is done automatically now http://morisdov.googlepages.com
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by N Lindenthal » Fri Jul 25, 2008 2:23 pm
How can I tell the ruby console, to »Get Position - 2«?
I ask this to have a proper animation, without getting all other remembers of a scene.
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by morisdov » Fri Jul 25, 2008 2:51 pm
N Lindenthal wrote:How can I tell the ruby console, to »Get Position - 2«? I ask this to have a proper animation, without getting all other remembers of a scene.
Select only the objects you want to move to position 2 (those that indeed have position 2 set) and right mouse click "Transformation->Get position 2". Other objects will not "move".
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by N Lindenthal » Fri Jul 25, 2008 5:09 pm
morisdov wrote:… and right mouse click "Transformation->Get position 2". …
Ah, I understand. Get Position - 2 is only available to those object, which have Set Position - 2. Now my question is, how not to use right mouse click, but to »Get Position - 2«. So my idea is, to us the ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?
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by morisdov » Fri Jul 25, 2008 5:52 pm
N Lindenthal wrote:use the mouse or ruby console to select one object (by name). Now my question is, how to tell the selected object to »Get Position - 2«?
- Code: Select all
Morisdov.transf_get("transf2")
You must understand this is not the intentended use of this plugin - You will more productive following "normal" procedures.
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by morisdov » Sun Jul 27, 2008 1:28 pm
New version 1.04 released of - "Proper_Animation.rb" - added control of each animated scenes transition time - following users requests download from - http://morisdov.googlepages.com
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by N Lindenthal » Sun Jul 27, 2008 6:40 pm
I see no difference. My elevator in scene 1 is as fast as my elevator in scene 2. But to change from one scene to the other takes 8 or 2 seconds.
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by N Lindenthal » Wed Aug 13, 2008 8:38 pm
morisdov wrote:… - Code: Select all
Morisdov.transf_get("transf2")
You must understand this is not the intentended use of this plugin - …
Yes, I understand. But please know, that I write much ruby code about ruby console by using applescript scripts from database (FileMaker Pro 8.5). Its phantastic. Now my question is, whether and how it is possible, to set transition time in this code line. For example: Morisdov.transf_get("transf5") set transition time to 8
Last edited by N Lindenthal on Thu Aug 14, 2008 6:17 am, edited 1 time in total.
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by rombout » Wed Aug 13, 2008 11:37 pm
He morisdov... kwel script!!! i got some problems. when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???
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by princedragoncok » Thu Aug 14, 2008 1:51 am
This is a great plugin Morisdov. My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations. But again, thanks 
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by morisdov » Thu Aug 14, 2008 12:29 pm
N Lindenthal wrote:Now my question is, whether and how it is possible, to set transition time in this code line. For example: Morisdov.transf_get("transf5") set transition time to 8
No - transition times setting is a property of sketchups own scenes animation - not a property of "transf_get("transf5")" function, which is not designed to be called from the ruby console. rombout wrote:when ad i.e. 2 steps for a cube i than ad 2 scenes and update eacht scene with its own position of the cube. than i play the animation my cube disappears at one the positions???
Please follow the "readme.txt" instructions, grab one of the sample models submitted by MALAISE, or use the http://morisdov.googlepages.com/xml_dic ... ibutes.zip - plugin to debug your model. viewtopic.php?f=180&t=11390&p=79744#p79168princedragoncok wrote:My request would be avi. animation export however. I want rendering engines to recognise these movements for rendering animations.
If there is a will there is a way - look at TOMASZ render - viewtopic.php?f=180&t=11390&st=0&sk=t&sd=a&start=30#p80623i guess we will get sketchup 7 before sketchup crew gives an answer viewtopic.php?f=180&t=10926&p=73880#p73880Moris
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by Pilou » Sun Oct 19, 2008 5:37 pm
A little tut 
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by Pilou » Wed Oct 29, 2008 1:04 pm
Seems the plug don't work when you make File/Exportation/ animation/avi Am i right? Or I misse something?
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by Pilou » Wed Nov 12, 2008 2:19 am
Little tricks! As all objects must be a group or a component For erase a position just explode the group or component then group it or make component again  You can address all positions even you are in the scene 1 !!! Just don't overpass the number of scene existing for give a number to positions! 
Last edited by Pilou on Fri Jan 09, 2009 9:28 am, edited 2 times in total.
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by captainping » Wed Nov 26, 2008 6:04 am
Hi all,
I'm looking for a 3D modeling program that will allow me to model machines with moving parts (shafts, gears, pushrods, etc...) I'd like to be able to specify axes of rotation and such and then see if my machine go, on a mouse click or whatever. I don't need to be able to export a movie (though that'd be nice). I don't need high-quality rendering. It looks like SketchUp with Proper Animation would work. Would it?
Looking over the new Dynamic Components feature in SketchUp 7, it doesn't look like it's what I want. Am I right?
('m not a SketchUp user yet. I've been using VectorWorks for some time.)
Thanks! Captain Ping
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by Pilou » Wed Nov 26, 2008 8:23 am
Presently if you want stay with Sketchup, better thing for your particular purpose will be SketchyPhysics2! (it's free) Arm's Robot(video) Titanic Shaft(video) And load this Steam Machine (post 2) of course you must have Sketchyphysics2 installed for work with the model and see animation)
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by zeal » Tue Jan 27, 2009 11:00 am
it's really hard to express my thank to you. 
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by Tim Danaher » Mon Mar 02, 2009 5:52 pm
Phew, am I thick or what? I just cannot get this to work. I've had a look at Moris' & Pilou's explanations and the video... but it just don't werk for me...
This is what I'm doing:
I want to animate a lift / elevator car moving vertically within the elevator structure. I have four scenes in my file.
I select the lift car, RMB > Transformation > Set position 1
Start Animation Observer.
Switch to scene 2, Then move lift car, Set Position 2.
Switch to Scene 3, move lift car, Set Position 3
Switch Scene 4, move lift car, Set position 4
Stop Animation observer.
Start animation / Slideshow in SU -- nothing happens. The views change between scenes, but the lift car stays in the last position I set it to.
I can use 'Get Position X', and the car will move within the same scene, but not when playing back an animation / Slideshow.
WTF am I doing wrong?
TIA,
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by solo » Mon Mar 02, 2009 6:31 pm
Without using layers, can this program do this? (I did this with 4 layers standard SU output, converted to .gif so quality is crappy) 
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by Pilou » Mon Mar 02, 2009 7:04 pm
Before launch the Animation observer (positions adressed), better is save, quit and restart! @Tim Start Animation Observer only when all positions Objects are adressed!!! That is that your error ! Objects (must be grouped) are independent of the scene! But will be animated inside the moving of the scenes! Just go in the scene 1 and take 4 positions of your objects (or less) if you have 4 scenes @ Solo Yes  Just take the 4 positions (or less)of each objets in the scene 1 (if you have 4 scenes) And of course scenes can be rotated for Lelouch style!  Your is fixed! Japan style Very speedy conceptual  Load the file Start Animation Observer Play Animation (of the scenes) as normal way
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Last edited by Pilou on Tue Mar 03, 2009 9:30 am, edited 2 times in total.
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