[Plugin] Terrain Reshaper
43 posts
• Page 1 of 2 • 1, 2
[Plugin] Terrain ReshaperHi all,
The excellent method to "reshape" a terrain by Plot-Paris has been implemented in this beta version (French version also available soon). Quick start PDF included. Feedback welcome ! Enjoy, Please, register (free) to access all the attachments on the forums. Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] Terrain Reshaperwow, thank you very much didier!
and thank you plot-paris, wherever you may be! pav Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.
Re: [Plugin] Terrain ReshaperDidier, this is marvellous! thank you so much!
![]() some observations after a first short try. after completion of the process you have to smooth the terrain manually (context click > soften/smooth edges). does it make sense to automate this process or would that bring disadvantages? indeed, with the "merge coplanar faces" function you are likely to use some faces, especially near the border. really great is, that the borders are maintained - thus the reshaped terrain does still perfectly fit into surrounding geometry. what would be great: if holes in a terrain would be cept. but thats probably the same mentioned issue you want to fix in the next release (if you do succeed in fixing it, you are one step ahead of SketchUp's from contours function
Re: [Plugin] Terrain ReshaperGreat plugin! Looking forward to trying this out. Maybe this could be the start of a panelizing plugin as well (similar to the Rhino version). At this point it seems to implement a regular grid on the projected surface. Would it be possible to re-use code from the "lines on surface" plugin to make it possible to apply a grid directly to the surface?
Author of "Architectural Design with SketchUp":
http://sketchupfordesign.com/
Re: [Plugin] Terrain ReshaperThank you!
![]()
Re: [Plugin] Terrain Reshapergreat work, didier! you --and a few other ruby coders-- are taking SUp to a very high level.
regards. edson mahfuz, architect
http://www.mahfuz.arq.br Anyone can get you more for more, but it takes genius to get you more for less.
Re: [Plugin] Terrain Reshaper
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Re: [Plugin] Terrain ReshaperHi,
Exactly: faces outside borders and in "former holes" will be removed automatically.
That's very easy to do by script but IMHO this will have to be an option of the dialog box, I don't intend the user to have a smoothed/soften terrain if he doesn't want to.
Call me stupid but I don't know what a 'panelize' operation is ? Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] Terrain Reshaperc'est pas grave, Didier
http://en.wiki.mcneel.com/default.aspx/ ... mands.html I used it to do this: http://farm4.static.flickr.com/3104/267 ... 1d61_b.jpg oh, you beat me, Ilya Last edited by marcosrodrigues on Wed Jul 16, 2008 6:36 pm, edited 1 time in total.
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Re: [Plugin] Terrain ReshaperOK, I'm less stupid now than this morning
Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] Terrain ReshaperMarvelous plugin, THANKS A LOT!
Re: [Plugin] Terrain ReshaperDidier, you're the MAN! *thumps chest twice with thumb side of fist*
The smoothing can be done with Matt666's smoothing plugin, should work like a charm...
Re: [Plugin] Terrain ReshaperMan u are the reason Sketchup is half as cool as it is for me! Keep it up!
Re: [Plugin] Terrain ReshaperMille grazie !
Re: [Plugin] Terrain ReshaperThanks Didier. Great plugin
Re: [Plugin] Terrain Reshaperhi Didier,
I just wanted to clean up a terrain. I used the options -create group: yes -delete original: yes -merge faces: no -size 600mm when it was finished it looked like this the original terrain had not been deleted. but the new terrain was incomplete where the old mesh was visible (see image above). no idea, why it didnt work. just thought I would tell, in case you have a clue.
Re: [Plugin] Terrain ReshaperHi,
Fredo6,Matt666 and me, the french connection @Plot-paris: Could you PM me the SKP file ? I'm curious to know what bug's still there ![]() Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] Terrain ReshaperAnd if Ruby was my cup of tea, that will the The Four Musketeers!
![]() Frenchy Pilou
Re: [Plugin] Terrain ReshaperAnd if Ruby was my cup of tea, that will the "club des cinq"
@Plot-paris: Can you show us or share the starting idea, I would like to see before you apply model with contours.(perhaps I've got an idea using your technic to model terrain). After a few tests using different methods, I let you guess who's who. regards Please, register (free) to access all the attachments on the forums.
Re: [Plugin] Terrain Reshapergood morning REGIS,
the initial idea was discussed in this thread. for the who is who test - could you give us some multiple choice answers?
Re: [Plugin] Terrain ReshaperDidier, amazingly useful tool! Thanks so much!
Thank you plot-paris and everyone else from this topic for this most excellent idea
Re: [Plugin] Terrain ReshaperDidier, don't know if it's possible to do, but it would be helpful (me thinks) if the the script somehow retained the information collected at the "Parsing terrain.." stage, in case one wants to reshape the terrain again with, say, differently sized triangles.
Re: [Plugin] Terrain ReshaperHey,
I've imported 6-7 GE terrain meshes, exploded them, put them all in a group, and then tried to run didier's plugin. The problem is, i think, that i didn't really merge the different meshes before runnig the script, and that all 6 or 7 of them reacted as independent meshes. Does anybody have a quick and easy solution for stitching together different meshes imported from GE? Thank you, Félix
Re: [Plugin] Terrain ReshaperHi Felix, I think that the problem is just that you need to select all the terrains you want to reshape and turn them into a single group. Then just select the 1 group and run the plugin. It will not accept a selection of loose geometry. Only a single group.
Hope that helps, Chris
Re: [Plugin] Terrain Reshaper [Suggestion/Request]Didier:
Suggestion/Request When dealing with a large terrain surface, the Parsing, Triangulation, and Merging functions of the script can take quite a while. I was wondering if at the end of each function (before the user goes to the next) if an elapsed time could be shown. At the completion of the script, then a final dialog would be displayed showing the elapsed time of each function. This way, if you had to convert a series of similar terrains, you wouldn't have to wait around at your computer ... just go do something else and come back according the to elapsed times of the first reshaping session. John
Illustrator Beaverton, Oregon
Re: [Plugin] Terrain Reshapereffing fantastic plugin. i could have done with this a few weeks back, works great
oli
Re: [Plugin] Terrain Reshapersometimes, when you have got a terrain with a lot of detail in places and very little information in others, the terrain reshaper has to be set according to the highest level of detail. that results in models with unnecessarily large numbers of vertexes.
therefore the idea for an improved plugin - the Dynamic Terrain Reshaper! you define a maximum vertex size and a minimum vertex size. then the plugin calculates the whole terrain with the large vertices and subdivides, where neccessary, until it reaches the minimum vertex size limit. was that comprehensible?
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43 posts
• Page 1 of 2 • 1, 2
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