by aviz770 » Sat Jul 04, 2020 1:56 am
New modeling project! gonna be fun to add detail to this one  CAM3.jpg
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by aviz770 » Sat Jul 04, 2020 2:54 am
Starting to get some of the initial materials dialed in: cam4.jpg
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by ntxdave » Sat Jul 04, 2020 2:57 am
Gonna be interesting to watch this one evolve. Already some neat details withe the ridges on the lens, the screws on the corners, and the rounded edges of the entire camera body. 
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by aviz770 » Sat Jul 04, 2020 5:38 am
ntxdave wrote:Gonna be interesting to watch this one evolve. Already some neat details withe the ridges on the lens, the screws on the corners, and the rounded edges of the entire camera body. 
Thanks Dave! Details really do make or break the model dont they!
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by aviz770 » Sat Jul 04, 2020 5:40 am
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by aviz770 » Sat Jul 04, 2020 5:51 am
All black variation cb1.jpg
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by ntxdave » Sat Jul 04, 2020 3:14 pm
aviz770 wrote:Thanks Dave! Details really do make or break the model dont they!
Yep, details make the difference. 
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by Bryan K » Sat Jul 04, 2020 5:32 pm
Looking good!
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by aviz770 » Sat Jul 04, 2020 7:43 pm
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by aviz770 » Sat Jul 04, 2020 7:44 pm
Bryan K wrote:Looking good!
Thanks Mate! 
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by ntxdave » Sat Jul 04, 2020 7:57 pm
All I can say is, WOW! This is looking great. Would really be neat if we could view it in full 3D so we could rotate, zoom and etc. Again, the details make it look really good and realistic. 
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by aviz770 » Sat Jul 04, 2020 10:05 pm
Really loving how this is all coming together. Have to start detailing the other side soon enough  camm.jpg
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by Bryan K » Sat Jul 04, 2020 10:55 pm
Excellent work!
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by aviz770 » Sun Jul 05, 2020 12:53 am
Slowly but surely cammm.jpg
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by aviz770 » Sun Jul 05, 2020 2:05 am
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by ntxdave » Sun Jul 05, 2020 3:17 am
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by aviz770 » Sun Jul 05, 2020 4:35 am
Thank you so much! I would love to try and make some tutorials and spread the knowledge. As a real brief overview, I occasionally use Vertex Tools and SubD but honestly its usually easier to do some good ol' fashioned box modeling and then bevel the edges with the RoundCorner plugin. The modeling itself isn't overly complex, you simply have to model EVERYTHING in order for it to look detailed and realistic. I used to try and keep my projects down to a single day and now I end up spending days on a single piece Will try and hop on some tutorials soon!
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by Mike Amos » Sun Jul 05, 2020 10:27 am
That's magic, a properly good piece of work there. 
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by Bryan K » Sun Jul 05, 2020 6:38 pm
That turned out perfect. 
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by Bryan K » Fri Jul 31, 2020 11:42 am
aviz770 wrote:Thank you so much! I would love to try and make some tutorials and spread the knowledge. As a real brief overview, I occasionally use Vertex Tools and SubD but honestly its usually easier to do some good ol' fashioned box modeling and then bevel the edges with the RoundCorner plugin. The modeling itself isn't overly complex, you simply have to model EVERYTHING in order for it to look detailed and realistic. I used to try and keep my projects down to a single day and now I end up spending days on a single piece Will try and hop on some tutorials soon!
This. It seems you model like I do! 
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by tuna1957 » Fri Jul 31, 2020 5:59 pm
Somehow missed this ..... a'll I can say is Bravo ! 
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