[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby Bandika » Tue Dec 03, 2019 11:59 am

Me too. Strange, that it did not freeze, it worked, finally it made it - just in one and a half ours. I worked in two files that time, it was exactly the same. I am happy now that it works again:)
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby rv1974 » Wed Dec 18, 2019 10:36 am

Fredo, is it possible to add ability to assign (globally ) front face materials to corresponding back faces AND preserve front faces texture coordinates?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Wed Dec 18, 2019 11:11 am

rv1974 wrote:Fredo, is it possible to add ability to assign (globally ) front face materials to corresponding back faces AND preserve front faces texture coordinates?

In principle, the UV are mirrored on the backface.

Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby rv1974 » Wed Dec 18, 2019 12:14 pm

In principle, the UV are mirrored on the backface.

Can you first try FredoTool:ReverseOrientFace to see if this does the job with the good mirroring on the back face

In my tests your ReverseOrientFace is completely OK on transferring UV's when flipping.
Does it mean you potentially could add my request to ThruPaint or ReverseOrientFace?
Off-topic Minor issue: In ReverseOrientFace I can't make make tooltips work (they are enabled and SU restarted)
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Wed Dec 18, 2019 4:59 pm

Just to be sure, you want a very unusual behavior, which is that the UV on the other side of the face are different.

In Sketchup, ThruPaint, etc... the flipping of faces or the painting on both sides of a face keeps the UV identical (so that if the material is transparent, you see only one texture).
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby rv1974 » Wed Dec 18, 2019 6:04 pm

In simple words I need singe click solution that'd take everything I see on front and apply in exact manner to the back (no matter what happens currently on the back, it will be replaced with front textures).
Theoretically ThruPaint is good if you'd start from the scratch and use TruPaint exclusively all the way.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Wed Dec 18, 2019 10:22 pm

Do you have an example. I am still not sure of what you want.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby rv1974 » Wed Jan 22, 2020 9:45 am

The same components with the same material applied, but with randomized UV's..
Is it theoretically possible in current SU? Maybe some trick thru dynamic components?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Wed Jan 22, 2020 12:32 pm

rv1974 wrote:The same components with the same material applied, but with randomized UV's..
Is it theoretically possible in current SU? Maybe some trick thru dynamic components?

Still not clear...
Component instances behave the same when you paint their elements. And there is no control of UV when you paint their instances.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby summerson1990 » Sat Feb 22, 2020 3:18 pm

Why is there a limit for only 5000 faces interactively refreshed while manipulating with the texture? Sometimes it's not possible to see interactive results on high poly meshes.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Sat Feb 22, 2020 8:50 pm

I could increase the limit, as apparently machines become more powerful.

Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

Fredo
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby summerson1990 » Sat Feb 22, 2020 9:24 pm

fredo6 wrote:I could increase the limit, as apparently machines become more powerful.

Still, what it means that you can preview the 5000 faces around the face where you manipulate the gizmo. So It should be sufficient to see what is going on.

Fredo


I think my GIF screen record above shows that in some cases it's not so comfortable to see what is going on when we've got a highpoly surface. Did you see it? Of course I can make a position of texture I need in other ways. But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Sun Feb 23, 2020 10:31 am

summerson1990 wrote:But I was just interested about why did you do such a limitation and ask if it's ok if you could allow us to increase this value.

As you show in the GIF video, the interactivity of the transformation is slowed down when you use a high number of faces.
It's OK for increasing the number, but you may then suffer from a lag as you play with the gizmo.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby goldviper » Tue Apr 14, 2020 6:23 am

Please help
How can i enable nodes for non uniform scale
my Thrupaint only has pink node for uniform scale?
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby fredo6 » Tue Apr 14, 2020 11:28 am

goldviper wrote:Please help
How can i enable nodes for non uniform scale
my Thrupaint only has pink node for uniform scale?

The non uniform scaling is only available when you paint with the Quad Mesh UV or the Project UV modes, not with the Natural mode.
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Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

Postby germscb21 » Sat May 16, 2020 4:15 am

Hi guys, i tried to download but it keeps loading forever and it never actually downloads it. I tried also downloading from the extension manager or directly from fredo tools in skp, but it doesnt work.. plzz heeelp
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