General discussion on SUbD for SketchUp
by alsomar » Fri Oct 18, 2019 7:33 am
Hello there! Here's a vintage fan I modelled yesterday. Besides SUbD I used some other extensions like VertexTools and QuadFace Tools. VintageFan_2-min.jpg VintageFan_1-min.jpg fan1-min.jpg fan2-min.jpg fan4-min.jpg
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alsomar
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by HornOxx » Fri Oct 18, 2019 7:39 am
... Prima !! 
never trust a skinny cook
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by Box » Fri Oct 18, 2019 9:41 am
Excellent.
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by alsomar » Fri Oct 25, 2019 7:32 am
An old fashioned caravan. carromato_subd.jpg
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by HornOxx » Fri Oct 25, 2019 8:51 am
never trust a skinny cook
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by Box » Wed Nov 06, 2019 11:57 pm
A little early morning SUbD insanity, took quite a while to subdivide. I wouldn't have done the whole thing if I had thought about it properly, just one segment and array. But this is all one piece with thickness and is a solid. Added the cutaway to see the inner structure.
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by pilou » Mon Nov 25, 2019 3:28 am
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by Box » Mon Dec 09, 2019 2:49 pm
Just a bit of fun. For the absolute simplicity of it.
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by HornOxx » Mon Dec 09, 2019 6:18 pm
... wunderbar - how does this inner glass shape look like (raw)? Somewhere I read of "extra thumbs up" - you know where it right now comes from...
never trust a skinny cook
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by Box » Tue Dec 10, 2019 2:41 am
Is this what you mean? I didn't save the model so I reproduced it. Note the outer layer I have thickened with JPP, not shown in the original image.
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by Box » Tue Dec 10, 2019 4:55 am
This one shows how if you SUbD before JPP you get the sharp edges in the original render rather than the soft ones in the second model.
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by HornOxx » Tue Dec 10, 2019 7:09 am
Thanks, now I got it  - I first assumed to see 2 shapes above. To see your competent handling with geometry is impressive allways  - for exampe that you started with a section plane to generate this first shape ...
never trust a skinny cook
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by Box » Tue Dec 10, 2019 7:27 am
No, you are right, there are two shapes, the red and the blue. The blue one fits around the red one. Here's the rest of it, hope that makes sense.
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by HornOxx » Tue Dec 10, 2019 8:08 am
Yes  - and I really enjoy this kind of geometry exercises ...
never trust a skinny cook
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by Vizan » Fri Dec 13, 2019 6:59 pm
cotty wrote:Hopefully the beginning of a looong and helpful topic... subd6.jpg
How did you render with a square grid without triangles? It doesn’t work out for me((
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by Callegari_hr » Sat Dec 14, 2019 8:14 am
In QuadFaceTools plugin there is Convert Triangulated Mesh to Quads, select two triangles of one quad and run that tool.
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by cotty » Sat Dec 14, 2019 1:15 pm
You can use this tool with no visible hidden geometry for it. quads.jpg
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by Vizan » Sun Dec 15, 2019 4:12 pm
cotty wrote:You can use this tool with no visible hidden geometry for it. quads.jpg
After the Subd plugin, my model looks like on a screenshot. But when rendering a polygon mesh in Vray, I see triangles. I noticed that if the dividing line of the square is hidden, then it is not visible on the visualization. It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
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by Box » Mon Dec 16, 2019 2:14 pm
This is more of a v-ray question, if V-ray doesn't have an option to render specific edges then you need to be a bit clever. Render the shape then export the edges as a transparent background .png and combine the two. Hera's a very simple example.
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by Vizan » Mon Dec 16, 2019 2:59 pm
Box wrote:This is more of a v-ray question, if V-ray doesn't have an option to render specific edges then you need to be a bit clever. Render the shape then export the edges as a transparent background .png and combine the two. Hera's a very simple example.
Thanks! This is a good idea)))
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by thomthom » Mon Dec 16, 2019 8:03 pm
Vizan wrote:It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
I'll logged it as something to look into. I just need to make sure it doesn't have any other unintended side-effects.
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by pilou » Wed Dec 18, 2019 10:43 am
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by bahri06 » Mon Jan 06, 2020 8:48 pm
My first post here... still WIP Honda CB 175 Thanks to Pilou for all your tutorial on you tube channel
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by cotty » Mon Jan 06, 2020 9:01 pm
great model and impressive first post...
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by pilou » Mon Jan 06, 2020 11:16 pm
Cool motor bike! (Ps these above videos are not my own videos, alas! 
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by HornOxx » Tue Jan 07, 2020 4:41 am
 perfect! and a nice model idea 
never trust a skinny cook
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by Vizan » Thu Jan 09, 2020 10:16 am
thomthom wrote:Vizan wrote:It would be great if the Subd plugin itself hid this dividing line, or there would be some sort of automatic way.
I'll logged it as something to look into. I just need to make sure it doesn't have any other unintended side-effects.
Thank you for your attention to this! I noticed that the FredoCorner plugin does this automatically.
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by panixia » Mon Jan 27, 2020 1:36 pm
Dirt jumping bike trails. Sub-d concept 3d printed version
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by panixia » Mon Jan 27, 2020 6:21 pm
thomthom wrote:I just need to make sure it doesn't have any other unintended side-effects.
Please no, or at least make this as an option one can toggle on/off, because in general hidden geometry is BAD. IMHO it would be a more clean workflow to do all the modeling avoiding hidden geometry and only at the last stage, when finalizing geometry for rendering, select all the smoothed edges (select all geometery and then run "selection toys -> select only -> soft edges") and turn them invisible. Vizan wrote:Thank you for your attention to this! I noticed that the FredoCorner plugin does this automatically.
Fredo corner plugin has an option for this in "rounding parameters->borders->inner edges" and you can toggle. I think that's a good approach, because it can be adapted for different workflows.
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by Ad Machine » 5 minutes ago
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Ad Machine
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