[Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Hi!
Is it possible to perform a single-face texture transformation (move, rotate, scale) after the texture was distributed onto a group of faces? I applied a texture to a whole group, containing several faces. Then I changed Selection mode from "All faces" to "Face by Face" cuz I want to rotate texture on one particular face only. But this way it seems to impossible as I have already used "All faces" mode. In this case the native tool "Texture > Position" is not preset in drop-down menu. Otherwise I would use it. Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
ThruPaint precisely keeps track of face grouping, whatever is the original mode of selection. So, you need to re-apply the same texture to the single face, and then you can freely transform around the texture on this single face. Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Right, that's simple. I didn't think about it at the beginning, thank you.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16There's another problem now. I have a model which always crashes when I try to use Thru Paint. I click at the icon in Fredo Tools toolbar and boom! Bugsplat. Any other model won't do it (even more complex), only this particular one. The model had to be fixed once by SketchUp but now it doesn't call for fixing.
It hasn't been like this at the beginning. Thru Paint was working fine, then I did something, don't know what, and it started triggering bugsplats. Perhaps it was that automatic fix? The material I'm trying to use is a texture that comes from In Model library, so it was already used in my model. What's more, if I copy any group or compo from this model and paste it to a new model, the same thing happens. I'm very sad about that ![]() Could somebody take a look if it also happens with their computer? /Win 7 64bit, SU 17 Hanging IssueHi! Great plugin! I am having issues with Sketchup hanging when I use the Thrupaint plugin. Especially, with large or complex models. Any suggestions? Thanks in advance!
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16i textured my model using one texture .but when i try to export it i have 145 textures exported.i think it exported textures for everyface
how can i fix it?somebody plz help Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Hi!
Don't know why but I don't have these handles for non-uniform scaling. This is the screenshot of tutorial. I marked them with two white rectangles. I have just lines in this place. Edit: SketchUp spalts again. I'm crying, dying, trying to paint anything... Last edited by Einstein on Tue Jun 26, 2018 5:09 pm, edited 1 time in total.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
In Natural UV mode, only the uniform scaling can be supported. So use Projected UV or QuadMesh UV instead. Fredo
Re: [Plugin] FredoTools::ThruPaint - Hidden LinesI guess it was a deliberate choice but still will mention it.. Unlike native sKetchup paint tool ThruPaint treats faces separated by a "hidden" lines as one surface. So if I will cut a face on 3 and then hide cutting lines sKetchup would paint it in 3 clicks and ThruPaint in just one..
It is not big bother but it is a different behaviour and after using thruPaint few years still sometimes (today) makes me confiused.. Is there an option somewhere in the settings to change it.. deeply hidden.. Tomasz Re: [Plugin] FredoTools::ThruPaint - Hidden Lines
In the button palette, you have several options for selecting faces, among which "single Face" Fredo
Re: [Plugin] FredoTools::ThruPaint - Hidden Lines
There are options right on the toolbar for different treatment of faces. First thing I check when I use the tool. It's different because it's better than the SU tool. MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Hi Fredo,
I'm really happy with your work on so many great extensions and i'm using them all the time ![]() When i apply a simple texture from the standard material libary it gets applied properly but when i try to do the same with some bigger phototextured ones it keeps on applying it in a strange skewed way.. the face i apply it to is okay but the one perpendicular to it gets skewed.. I tripplechecked my axis and everything is on axis as far as i can tell. Do you or has anybody else got an idea of whats going wrong? I tried all kinds of things but seem to overlook the problem wich is quite frustrating ![]() thanks in advance!! Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I think the best would be that you post the model so that I can have a look.
Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16I made an example wich has the same problem. there always seem to be some sides off..
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Here are some remarks
1) make sure you are in NATURAL mode 2) For the long faces, use Click and Drag to paint the 4 faces in continuity. You can interrupt the painting to orbit. Then, click on a face already painted and drag to the next face. 3) For the short faces, just click on each face. As you can imagine, you cannot ensure continuity of surface for a cube-like shape.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
Are you expecting anything?
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
i'm creator of TutorialsUp (youtube channel) and i'm going to make a tutorial on it. and if any major update is expected soon please let me know i will wait for it. Thanks. Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
No update planned for the time being. And, by the way, congratulation for your tutorials, which are very well done and instructive. Fredo
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Does any difference between the 2 buttons Rotation of the Gizmo ?
Here i take the red one... Result will be the same if i take the green one ?
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
The buttons have the same role.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Thanks for the info!
![]()
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Can someone demonstrate the proper way to paint cube with perspective or quad painting on it? I thought this was working before. Now I cannot do it. Sometimes if I remove two faces, paint the remainder with the quad setting and add the faces back it works.
MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
A cube cannot be painted in Quad mesh, as this is not a quad mesh. At least one of the face will not be in continuity, unless your texture is perfectly symmetrical in U and V. And if so, use the Natural mode.
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16Thanks!
MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16hello . I'm kind of beginner of sketchup and your wonderful plug-in.
now I have some serious problem using Thrupaint. The main problem is super slow whenever I paint UV map or adjust UV map(visual editor or simply use arrow key) in every kind of furface(probably plain,non curve surface is the only kind that's still work normally) 288 faces sphere is slow(around 30sec),74 faces cylindrical is slow. even 6x6 grid rectangle from sandbox tool takes about 20sec to apply UV map. it's just frozen there about 30sec or several minute. I have tried : turned off vray extension , turned off fast feedback in OpenGL, open ruby console before using Thrupaint(no error) or not using other software beside sketchup. still not working. the only way I find work better is to delete all other model in the file,just keep the one I want to paint. (but i have keep other model out of my sight,would that be a problem?) I'm using : sketchup 2018pro intel i7-8700 CPU NVIDIA geforce gtx 1060(driver is up to date) libfredo6 8.8a fredo6 tools 3.3c it has great ability to paint UV map.but i have no idea why it seems so unusable in my situation. please help if you have some time. Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16@chaosaic,
Difficult to tell what is the problem. Could you indicate which UV mode you use (Natural, Projection, QuadMesh) and if you have a problem of performance in all modes. Also, what kind of texture do you use? Is it a heavy image?
Re: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16
I have tested natural,quadmesh,projected in simple 146 faces cylindrical(24*6 + 2). all three mode take over than 20sec to put on UV map. and the visual mode is lag to hell. Using the default map in "sketchuv mapping tools"(rainbow-like checker) which is like 512x512 pixel? I have also try my own texture(1024x1024). still lag. If I delete most of other high poly model in the file. still need about 15sec. And if I change selection face to visible face,it will down to 5~10sec. (but sketchuv mapping tools and native paint bucket is instant operation.) |
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