Smit Panther ASD Tug

Re: Smit Panther ASD Tug

Postby tuna1957 » Tue Feb 26, 2019 2:55 am

speechless..... :thumb: :thumb: :thumb: :thumb: :thumb: :thumb:
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Re: Smit Panther ASD Tug

Postby axeonalias » Wed Feb 27, 2019 10:52 pm

Alot has been changed over the years ive noticed, many things were added everywhere it seems, keeps this project challenging! Bridge Deck Railings took much longer than I thought, sprinklers and lights are there as well, you will see pretty big differences between the 2 sides of the bridge and that aft platform also was added later. Nearing the 100 Hour Mark!

Exterior will be done soon then I can get cracking on the interior!




Currently 98 Hours 32 Minutes in
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Re: Smit Panther ASD Tug

Postby db11 » Thu Feb 28, 2019 3:27 am

Insanely impressive!
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Re: Smit Panther ASD Tug

Postby axeonalias » Sun Mar 03, 2019 10:02 pm

I thought this roof would take a hour or two and I could move on, well well Surprise! How much equipment can you cram into that tiny space! look no further!

The Top Deck is pretty much done, moving on to the mast next.





Currently 106 Hours 32 Minutes in
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Re: Smit Panther ASD Tug

Postby Bryan K » Tue Mar 05, 2019 5:41 am

Superb work.

Where do you get your references?

Also, how did you create the hull?
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Re: Smit Panther ASD Tug

Postby axeonalias » Tue Mar 05, 2019 4:31 pm

Thanks Bryan, its an interesting process that ive tried to explain as best I could here:

https://sketchfab.com/blogs/community/a ... -sea-lady/

I can give you a specific rundown on this hull if needed?
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Re: Smit Panther ASD Tug

Postby Mike Amos » Wed Mar 06, 2019 8:07 am

"I can give you a specific rundown on this hull if needed"?

That would be really cool and helpful.
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Re: Smit Panther ASD Tug

Postby axeonalias » Wed Mar 06, 2019 5:06 pm

Step 1: Gathering info

So step 1 is to be sure you have decent drawings (Side View and Front view is a must, top view is a bonus), rib plans are always the best but in the case I had a fairly simple hull with enough information on the drawings to create it, of course go searching for the images of the real ship out the water if you can find any!

Step 2: Subdiv Mesh

Creating the subdiv mesh is always fun, in this case I hard a few hard chine lines to deal with so I was sure to mark them out, I should have added the keel in at this stage, it would have made for a better looking mesh but with higher poly count for no reason apart from a better looking mesh.


Step 3. Seperating mesh for smoothing

This step is really quite dependent on the type of hull you are creating, a wooden ship for instance will not need this, to preserve the hard chine when smoothing is applied, I separate the meshs in their smoothing groups so that when it goes to blender for mapping and smoothing, it wont smoothen out the areas near the bow and stern that have less than a 35° angle. the tradeoff with this method is you will have separated areas on the UV for something that is essentially joined.

Hope this helps!
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Re: Smit Panther ASD Tug

Postby axeonalias » Wed Mar 06, 2019 7:13 pm

The Exterior for the most part is complete, the text will probably be removed later and replaced with textures, the Poly count currently is at 438k







Currently 110 Hours 46 Minutes in
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Re: Smit Panther ASD Tug

Postby Mike Amos » Thu Mar 07, 2019 10:21 am

Thanks very much for the TUT, looking fantastic.
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Re: Smit Panther ASD Tug

Postby Daniel » Mon Mar 11, 2019 2:59 pm

I'm blown away by your modeling. And inspired. Hardly touched SU in two years, but I'm starting to get the itch again.
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Re: Smit Panther ASD Tug

Postby Bryan K » Tue Mar 19, 2019 1:29 am

Thanks axeonalias.

That was a good explanation of your hull modeling.

When you subdivide and smooth, what are you using?
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