[Plugin] FredoCorner - v1.7a - 20 Sep 19

[Plugin] FredoCorner - v1.7a - 20 Sep 19

Postby fredo6 » Tue Sep 04, 2018 12:23 am

The information on FredoCorner is maintained on the Plugin Home Page of FredoCorner. This is also where you can download the RBZ file.

Requirement: LibFredo6 v9.1b or above

This version will expire on 22 Dec 19.

If you land on this page and are unfamiliar with how to install Sketchup Extensions such as LibFredo6 or how to register on Sketchucation, please watch this video or refer to the Plugin page of LibFredo6.


FredoCorner performs the filleting of edges and corners of 3D shapes, in 4 modes: Round, Bevel, Subdivision Mesh and Chop Corner. FredoCorner also includes a Repair tool to undo any generated shape rounding.

FredoCorner - Summary Tool.png


FredoCorner does not replace the old RoundCorner extension, which will remain supported. The reason is that FredoCorner will become a paid plugin (with a trial version) after a 2-3 month free period.

FredoCorner - Toolbar - 13.png


FredoCorner is based on a different algorithm and includes additional features, in particular
  • Handle more complex shapes, with triangulation at vertices
  • New Tool: Subdivision mesh
  • New Tool: Chop Corner
  • New Tool: Repair / Undo / Redo
  • Preview mode
  • Asymmetrical offset
  • Variable offset along borders
  • Works across boundaries of groups and Components
  • Corners are symmetrical
  • Editable corner profiles with Squircles and Bezier
  • More types of corner geometries are supported
  • Choice of Offset mode: Offset or Radius

Here is the long video (with bookmarks) presenting the main features of FredoCorner, versus RoundCorner.



Here is a shorter and older video, just giving a quick preview about the rounding of triangulated shapes.



There are also two good introduction videos by TheSketchupEssentials (Justin Geist)





A video giving an overview of the Chop Corner tool



A video presenting the user interface

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Last edited by fredo6 on Fri Sep 20, 2019 6:33 pm, edited 35 times in total.
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Re: [Plugin] FredoCorner - Preview

Postby pbacot » Tue Sep 04, 2018 12:50 am

Oh wow. Fantastic work, Fredo! Thank you! Thank you!
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Re: [Plugin] FredoCorner - Preview

Postby sarkarshomit » Tue Sep 04, 2018 4:55 am

Thank you Fredo....saw the video, as always, you managed to increase the sketchup power yet again.
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Re: [Plugin] FredoCorner - Preview

Postby chippwalters » Tue Sep 04, 2018 6:16 am

This is simply stunning work. What a herculean effort by Fredo.

I know of no other bevel/fillet/chamfer tool that can do all of this, outside NURBS based solids modelers. My thoughts in no particular order:

  1. SQUIRCLE This geometry has been known for quite a while in the Industrial Design profession. It has to do with creating a soft continuity between normals as the surface moves around a corner. In CAD is it typically referred to as G2 or G3 continuity setting. The result of using squircles is you don't get strong highlight artifacts at the borders between flat surfaces and the beginning of a bevel. It turns out NURBS are used to create it, and SubDivision surfaces are based on such continuous geometry. I don't know of any other bevelling tools in poly modelers that can do this without having to approximated with SubD geometry. Great work!
  2. UNDO/REDO Wow, the beginnings of parametric modifiers in major SketchUp tools. Modifiers are extremely powerful and capable design tools, allowing users to change designs long after the fact. Nice job!
  3. WORKS WITH JUST ABOUT ANY GEOMETRY This is something I've been looking for awhile now. Too many times has SU been limited for me to create industrial designs based on the lack of a really robust bevelling toolkit. This fixes all of that!
  4. SUBDIVISION FILLET GENERATOR Clearly this is a byproduct of the tool, as Fredo had to innovate and take a total different direction to solve many of the filleting issues. This is a truly unique feature and not one I believe is represented anywhere else in the world. Just amazing!

Wishlist: (can't help myself)

It would be really nice for a group or component to *remember* their bevel setting even after an edit. IOW, FredoCorner would become a true modifier, and attempt to apply the bevel at the group level after the group or component has been edited.

Side note: I've been working a lot lately in Blender, and I use their modifiers now all the time in modeling. It really helps the design process because I can go back and forth quickly. I'll share more in a different thread.

Thanks very much Fredo for a magnificent tool!

PS I heard from the Blender bevel tool developer after one of my videos, and he told me YOU inspired him as he began work on the Blender bevel tool :-)
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Re: [Plugin] FredoCorner - Preview

Postby rv1974 » Tue Sep 04, 2018 6:31 am

Fredo this is divine beauty! Lots of Blender evangelism videos will get obsolete :D
1.Keeping fingers crossed, Will 'inverse profile' mode work with edges that lay on flat areas? Essentially it would mean so long awaited Groove maker.
2. Maybe in 'inverse profile' mode it'd be possible to get a П-shape as well?
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Re: [Plugin] FredoCorner - Preview

Postby Pixero » Tue Sep 04, 2018 7:24 am

Wow, wow wow!!! Thank you soo much for this. I'm soo exited.
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Re: [Plugin] FredoCorner - Preview

Postby pilou » Tue Sep 04, 2018 7:31 am

Fredo the return! :fro: :enlight: :thumb:
Excellent!
No Beta test period ?
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Re: [Plugin] FredoCorner - Preview

Postby alsomar » Tue Sep 04, 2018 8:26 am

A really nice improvement! Thank you so much for this new extension!
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Re: [Plugin] FredoCorner - Preview

Postby Stinkie » Tue Sep 04, 2018 8:28 am

Consider me baffled. :o

Thanks alot for the videos. :thumb:

Edit: the preview mode is great!
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Last edited by Stinkie on Tue Sep 04, 2018 8:53 am, edited 1 time in total.
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Re: [Plugin] FredoCorner - Preview

Postby Mill29 » Tue Sep 04, 2018 8:37 am

Unbelivable tool!

thanks a lot!
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Re: [Plugin] FredoCorner - Preview

Postby damj » Tue Sep 04, 2018 10:18 am

This is awesome! Thank you!!
Rounding complex geometry will be so much easier!

About the Undo/Repair option, what happens to a geometry that has been modified after the rounding?
Will the "undone geometry" be discarded or will it restore to the original geometry, discarding the modifications in the meantime?
I +1 the wish from chippwalters to have a component "remember" its rounding parameters (one can never get enough :-P )

Thank you again!
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Re: [Plugin] FredoCorner - Preview

Postby fredo6 » Tue Sep 04, 2018 10:37 am

damj wrote:About the Undo/Repair option, what happens to a geometry that has been modified after the rounding?
Will the "undone geometry" be discarded or will it restore to the original geometry, discarding the modifications in the meantime?
I +1 the wish from chippwalters to have a component "remember" its rounding parameters (one can never get enough :-P )

Thank you again!

It's not like if Sketchup had a full parametric framework! Actualy, there is absolutely nothing.

Once a shape is rounded, that would be fine to move it, scale it, etc... as long as this is based on regular transformation. Repair will work and keep the transformation.

However, if modify the shape, Repair will re-establish the original shape at it was when you did the Rounding. So your changes will be lost, including material painting and edge properties.

I take the idea of the Modifier, which was my initial goal, but is more complex to do.

So consider Repair as a safety net at the moment.
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Re: [Plugin] FredoCorner - Preview

Postby jiminy-billy-bob » Tue Sep 04, 2018 12:40 pm

That's stunning work! Congrats

Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?
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Re: [Plugin] FredoCorner - Preview

Postby samnorth » Tue Sep 04, 2018 12:49 pm

Wow, thank you Fredo!

:thumb: :D
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Re: [Plugin] FredoCorner - Preview

Postby Glenn at home » Tue Sep 04, 2018 1:11 pm

Oh BOY!!!!!! Thank you for this!
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Re: [Plugin] FredoCorner - Preview

Postby kaas » Tue Sep 04, 2018 2:09 pm

impressive!
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Re: [Plugin] FredoCorner - Preview

Postby cotty » Tue Sep 04, 2018 3:34 pm

Can't wait to try it!
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Re: [Plugin] FredoCorner - Preview

Postby TIG » Tue Sep 04, 2018 3:52 pm

Fredo does it again !
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Re: [Plugin] FredoCorner - Preview

Postby fredo6 » Tue Sep 04, 2018 4:04 pm

Thanks to all for your encouragements.

One thing I forgot to mention (it's now done in the main post) is that FredoCorner will become a paid plugin after a 2-3 months beta period. It will also only support SU2016 and above. RoundCorner will continue to exist and be supported as a free plugin.

Fredo
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Re: [Plugin] FredoCorner - Preview

Postby Box » Tue Sep 04, 2018 4:08 pm

And so it should, you need to be paid for your excellent work.
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Re: [Plugin] FredoCorner - Preview

Postby Tyson » Tue Sep 04, 2018 4:38 pm

This is phenomenal! Thank you, thank you, thank you Fredo!
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Re: [Plugin] FredoCorner - Preview

Postby Oxer » Tue Sep 04, 2018 4:43 pm

Congratulations Fredo!! :thumb:
This is a incredible tool and it's very useful to make the complex shapes more realistic, thanks for your efforts.
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Re: [Plugin] FredoCorner - Preview

Postby numerobis » Tue Sep 04, 2018 5:20 pm

AWESOME!!! :ecstatic:

This really looks fantastic. Great work. Thank you very much! :) :fro:
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Re: [Plugin] FredoCorner - Preview

Postby Pixero » Tue Sep 04, 2018 5:22 pm

jiminy-billy-bob wrote:
Did you consider having a simpler toggle button like SubD's, instead of the undo/repair?


That would be useful.
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Re: [Plugin] FredoCorner - Preview

Postby alvis » Tue Sep 04, 2018 5:40 pm

Impressive. :o
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Re: [Plugin] FredoCorner - Preview

Postby cengizileten » Wed Sep 05, 2018 6:57 am

The great return of Fredo
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Re: [Plugin] FredoCorner - Preview

Postby numerobis » Wed Sep 05, 2018 10:27 am

fredo6 wrote:I take the idea of the Modifier, which was my initial goal, but is more complex to do.


A real modifier system in SU would be great. Maybe if some of you plugin geniuses could join together to get Trimble to at least support this effort, if it would be possible with some modifications in the SU code.
Based on the experience of the last years i think we won't see any real improvements of SU in the near future, but maybe there would be a way to extend the capability in form of payed extentions that go deeper than the current plugins.

btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?
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Re: [Plugin] FredoCorner - Preview

Postby fredo6 » Wed Sep 05, 2018 11:56 am

numerobis wrote:btw. If you can store this rounding information with the object, would it be possible to implement material IDs on this level?

What do you mean exactly by storing "material id"

Fredo

PS: The modifier concept is difficult to implement in Sketchup, native or within extension, because Sketchup does not track the operations, except locally in the Undo stack, but anyway not with the parameters and description of what has been done. So I am afraid that:
- a modifier system would require you use its framework for everything you do in SU (grasshopper approach)
- or you have very specialized modifiers for some functions provided by extensions, as I may come up with with FredoCorner.
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Re: [Plugin] FredoCorner - v1.1a - 06 Sep 18

Postby fredo6 » Thu Sep 06, 2018 10:03 pm

NEW RELEASE: FredoCorner v1.1a - 06 Sep 18

FredoCorner 1.1a is the first public release.

Requirement: LibFredo6 8.6b

Please note that:
- there are known issues and likely bugs here and there
- This concerns in particular the Collision, i.e. when the offset is too large.
- Terminal corners (that is with a single edge) may present issues and bugs
- Variable offset tools are experimental
- No documentation yet, so watch the videos that I will publish.

Please report issues, questions and any feedback in the present thread

-----------------------------------------

Home Page of FredoCorner for information and Download.

Main post of this FredoCorner thread.
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Last edited by fredo6 on Fri Sep 07, 2018 11:10 pm, edited 1 time in total.
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Re: [Plugin] FredoCorner - Preview

Postby numerobis » Fri Sep 07, 2018 11:58 am

fredo6 wrote:What do you mean exactly by storing "material id"


I mean material IDs like in other other programs, which can be used for multi materials, random materials, object distribution or selection sets.

Here in max:
1 https://www.youtube.com/watch?v=yJiwnQ3anwM
2 https://www.youtube.com/watch?v=K8qQlb8HupI

Or used in RailClone for distribution of objects
https://youtu.be/Xe0MPT0S0wI?t=625

Btw. would it be possible to get material informations from lines, when you extrude lines to a face? Then you could have a set of lines with assigned materials and they will be applied to the extruded faces. Combined with an automatic generation of mapping coordinates that follow the extrusion like it is already possible in ThruPaint, this could be really helpful i think (video 2).
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