[Plugin] FredoScale - v3.1a - 18 Dec 18

Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby fredo6 » Fri Feb 09, 2018 7:46 am

@James_h

Thank you for signaling this. It is true that bending a complex set of faces create issues in the geometry.

I think the best would be that you post the model so that I have a look.

Thanks

Fredo
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby james_h » Fri Feb 09, 2018 2:58 pm

Thanks Fredo.

Here's some supporting files:

  1. Step-4.0.3 RadialBendDemo-Before-ThickDiamondTwist-1.skp : SU model just before Radial Bend is used.
  2. Step-4.0.3 RadialBendDemo-After-ThickDiamondTwist-1.skp : SU model just after Radial Bend is used. This shows the gaps in edges & faces.
  3. RadialBendDemo-2-Params.gif : Screenshot of the Radial Bend tool parameters used when creating "After".

Thanks again for any advice you can offer.

Kind regards,

James.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Kabisdokh » Wed Feb 21, 2018 9:33 pm

Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby fredo6 » Wed Feb 21, 2018 10:15 pm

Kabisdokh wrote:Hello. I have a small problem with radial bending tool. When I try to use it my figures loose some surfaces and edges as in example. What I did wrong? Could you help me with it?

I suggest you check the scale of your model. When it is too small (in mm), Sketchup is reluctant to create faces (and so does FredoScale or any plugin).
The solution is simply to scale up the model by a factor of x10 or more.

Fredo
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby n000bie » Sat Feb 24, 2018 8:23 am

Hi Fredo,
Firstly I want to say thank you so much for all your works and plugins, not only they work so perfect with good use, also for your continuously effort to improve it :thumb: . Thank you.

I'm working on this model of 3D female character. The shapes and textures are all on and completed, but the form still not good enough, so I used Tapering Scale to kinda reform the model. Problem is : after scaling finished, the textures are all messed up. A quick study help me understand the reason is perhaps Tapering Scale changes the model's verticals coordination but not the textures ones, new lines/verticals are also added, so the the textures seems to lose their "matched" faces.

I've tried but couldn't find a way to "lock" the textures into the applied meshes/faces , and the model is quite complex to do a face-by-face texture position edit. I'm not expecting any kind of detailed walk-through or complaining about the plugin, with true respect - your plugins just great ! Just hoping if there's any hint/advise or some way to go around this issue, please help. Ill be so thankful !

Properly my first post here, hopefully you and everyone can forgive my rush question if my problem here is already acknowledged and solved, in that case, please give me a hint/ID of the post so I would figure out myself, thanks all.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby fredo6 » Sat Feb 24, 2018 9:39 am

@n000bie,

Tapering (as opposed to Scale) modifies the relative shape of individual faces. So this will impact the UV coordinates very likely. That's why the usual workflow is to prepare the model without textures and only do the painting in the end.

I am not sure FredoScale can do something, but I am interested in seeing the problem, if you post the model.

Fredo
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby n000bie » Sat Feb 24, 2018 10:28 am

Hi Fredo, thanks for your prompt reply.

I'm posting below some screen shots showing my problem, along with my model, fyi :D .

I guess a bit more explanation should help : I've managed to get this model as and OBJ file, along with material settings, then easy to re-composing the model with its maps by using 3D-Max, since there is no UVW Map Unwrap/Re mapping tool in Sketchup. But for the model developing/shape editing works, I've always used Sketchup (my 3D Max skill just not enough).

So then I found out the model is kind of "squeezed" by some perspective-affection, making it not in an ISO-3D form, but actually into a Perspective form (like a cubic box with front face is bigger than back face - following perspective rule of view). Thought it'd be easy to tweak it with Tapering Scale, but .. things just not easy as it seems to be, hah.

Again, appreciated your help and thank you.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby n000bie » Sat Feb 24, 2018 10:34 am

Just want to add : properly you will find the model looks just fine, but I have other parts/ models that is worse affected, just posting here the one I'm currently working on. Thanks.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Einstein » Sun Mar 18, 2018 2:36 pm

Hi!

I think "Twisting" could be added to the manual. It takes a while to find out that TAB brings slicing settings ;)

Or there could be a hint in the left-bottom corner of UI "press TAB to set slicing params"
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Einstein » Sun Mar 18, 2018 9:41 pm

Hi!

I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby fredo6 » Sun Mar 18, 2018 10:23 pm

Einstein wrote:Hi!

I am using Box Tapering. Is it possible to orientate the deformation box to bounding box instead of "best-fitting"?


Just find an edge or a face in the model which has the proper direction and click on it to orientate the box.

You can also type Arrow Up, which default to the XYZ bounding box along axis.

Fredo
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Einstein » Wed Apr 04, 2018 5:59 pm

Hi!

I have an idea for next upgrade.

As you can see in the picture, if I apply Box Tapering on a bunch of loose edges (not grouped), the content is copied and only then transformed. What if we could use it as a "sculpting" tool? I mean such behaviour that geometry is not copied, just transformed with its connected edges staying connected, so it would be "content aware". In the illustrated case changes would apply to the mesh.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Lopismagic » Fri May 11, 2018 4:09 pm

You are just a f***ing genius.

Merci, merci, merci.
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Re: [Plugin] FredoScale - v3.0a - 14 Jan 17

Postby Einstein » Sat Jun 02, 2018 12:47 pm

Hi!
I have problem matching deformation box to my group's bounding box. Normally it goes by clicking an edge of a target group but my group is rotated and mesh is more complicated (not just cuboid) so clicking one edge doesn't do proper matching. Is there an option like "match deformation box to gruop's bounding box"? so that deformation box would be matched just as with normal scale tool.
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Fredoscale - Box stretching disintegrates Components

Postby Hafer » Mon Oct 08, 2018 11:38 am

Hi Fredo, muchos gracias for this awesome plugin!

Recently I stumbled upon a problem. Aiming at stretching models of woodworking furniture (say, a bookcase) to individual sizes (width, depth, height) the standard method of SketchUp (Scale) scales everything evenly, that is, the thickness of the material, the hardware, the proportions of moldings etc.) which renders it useless. Stretching with FredoScale does exactly, what I looked for. However, after applying that function kind of disintegrates the model, respectivly make multiple used components unique. That is, before using that function, changing one instance of the component A changes every instances of A - intended behavior. After using that function, changing one instance of the component A does not change the other instances. Whoops!

Ist there
(a) something I'm doing plain wrong?
(b) some limitation with your plugin?
(c) another way to stretch models along an imaginary section through the model?

Thanks in advance!
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Re: Fredoscale - Box stretching disintegrates Components

Postby Dave R » Tue Oct 09, 2018 11:56 am

Hafer wrote:After using that function, changing one instance of the component A does not change the other instances. Whoops!

Ist there
(a) something I'm doing plain wrong?


Yes. It sounds like you aren't opening the component for editing before running Box Stretching. If you were going to modify the components with other tools, you would need to open one instance for editing first. You need to do the same with Fredoscale as well.

Hafer wrote:(b) some limitation with your plugin?


Not anymore limitation than any other tool has for modifying components.

Hafer wrote:(c) another way to stretch models along an imaginary section through the model?


It can be done with native Move tool. Select the geometry that needs to move with the dimension change and use the Move tool to move that by the required distance.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Tue Dec 18, 2018 9:38 pm

NEW RELEASE: FredoScale v3.1a - 18 Dec 18

Requirement: LibFredo6 8.7a

FredoScale 3.1a provides a Quick Launcher for all FredoScale tools. The divider is also enabled by default for the Stretch tool.

-----------------------------------------

Home Page of FredoScale for information and Download.

Main post of this FredoScale thread.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Thu Feb 14, 2019 9:06 am

Fredo,
Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +\- with units abbreviation. Say +50cm.
And the tool would incrementally add 50cm in ordered direction. It'd be super awesome if it could add (those 50cm) to multiple objects simultaneously.
P.S. I attach something with some overhelming features, maybe it could be interesting for you

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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Thu Feb 14, 2019 12:35 pm

rv1974 wrote:Fredo,
Maybe I as usual miss something but I thought it'd be a great improvement if there was an option to pull the grip and then input a number with +\- with units abbreviation. Say +50cm.
And the tool would incrementally add 50cm in ordered direction.

It's difficult to do it in the VCB because FredOscale would not know if you talk about the scale factor or the dimension, and in absolute or relative term.

What you can do currently is
- hover a handle
- Press TAB
- you get a dialog box where you the dimension(s), one, two or three fields depending on the active handle.

Since formulas are supported in the dimension fields you can modify the field and type "+50" or "+50cm".

Fredo
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Tue Feb 19, 2019 9:43 am

FredoScale fails to pick up the right reference data when objects are deep in the context. When I, for experiment sake, pull the objects out of contect, the tool works smoothly. Was this problem discussed earlier?
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Tue Feb 19, 2019 11:00 am

Yes. This is a bug which is on my list. This happens when you try to get the inference from an object which is another instance from the component you scale. My code for avoiding self-referencing need to be adjusted.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby milenoliegsalz » Sun Feb 24, 2019 4:19 pm

@rv1974 & @fredo6
I noticed that when you use "box stretching to target" (that is, when you double click the control boxes), Inferencing usually works fine... even with objects outside the group (nevertheless it would be nice if it would work without using "box stretching to target").

@fredo6
When I scale any components (with box stretching), Fredoscale makes it a unique component. This is reasonable when I just scale one component, but if I scale two or more of the same component and at the same time, it would be nice if they still stay as the same, and don't become unique.

Thanks for your hard work.

Greetings,
Mileno.
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Mon Feb 25, 2019 1:34 pm

@Mileno no help from double clicking on my end
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby rv1974 » Tue Feb 26, 2019 2:27 pm

rv1974 wrote:@Mileno no help from double clicking on my end

Penny has dropped:
click black grip->then click 1st referece point->finally click 'where-to' point.
This way it works perfectly.
Thank you Fredo
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby nesh70 » Sat Mar 30, 2019 12:19 am

Hi!

I'm trying to bend a piano keyboard into a closed circle.

Is it possible to do using the Radial Bend tool?

I'm not figuring out what the target point is.

Thanks!
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby fredo6 » Sat Mar 30, 2019 4:34 pm

nesh70 wrote:Hi!

I'm trying to bend a piano keyboard into a closed circle.

Is it possible to do using the Radial Bend tool?

I'm not figuring out what the target point is.

Thanks!

Not possible. Maximum is 180 degree, that is a U-turn
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Re: [Plugin] FredoScale - v3.1a - 18 Dec 18

Postby pbacot » Sat Mar 30, 2019 6:41 pm

44 keys at time?
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