by fredo6 » Tue Oct 24, 2017 4:06 pm
panixia wrote:fredo6 wrote:this is more difficult for the border faces. Anyway, not a piece of cake.
I suspected that!
Somehow, this is equivalent to writing a Quadify surface algorithm (i.e. turn a triangular mesh into a real quad mesh). So, an optimization algorithm, with tricky topological situations. By the way, this could be done independently of JPP. Fredo
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by panixia » Wed Oct 25, 2017 4:29 pm
Not sure I understood 100% of what you said But if you say it's difficult, I trust you. Thank you anyway for your outstanding works. 
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by fredo6 » Wed Oct 25, 2017 5:20 pm
In the initial surface, each quad is composed of 2 co-planar triangles.
If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.
If so, then the problem is equivalent to take a triangulated surface where you can group triangles by pair to form quads, and then make it truly 'quadified', that is, each pair of triangles is co-planar for each quad.
This algorithm is complex and does not have a unique solution, only 'good-enough' solutions.
Fredo
PS: Normal Push Pull does not have the problem, because the offset of a face is always parallel to the initial face. So the offset of 2 co-planar triangles gives the same co-planar triangles moved by the offset.
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by panixia » Thu Oct 26, 2017 7:35 pm
fredo6 wrote:If I understood well, you would like that in the offset surface, each quad is also composed of 2 co-planar triangles, whereas JPP does not make the triangles co-planar for each quad.
No sir, I don't need them to be coplanar: I mean they preserve pseudo/non-planar quads as per Thomthom's Quadface Tools definition. viewtopic.php?f=323&t=39442That very same standard is found in Curviloft and in Trupaint "Quad Mapping Method", you added it at some point and works 100% bulletproof, whereas in JPP offsetted pseudo-quad faces are preserved, while extruded borders create "broken quads" with shadow-casting diagonals.. I suppose Thom is able to explain this better than me.. 
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by fredo6 » Sun Nov 12, 2017 6:12 pm
NEW RELEASE: JointPushPull Interactive v4.2a - 12 Nov 17JointPushPull Interactive 4.2a is a maintenance release: - Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows
- Shading of the wireframe preview, based on a suggestion and code from Eneroth3
JointPushPull 4.1a requires LibFredo6 8.0 or above ---------------------------------------------------------------------------- See plugin home page of JointPushPull for Download of JointPushPull. Main Post of the JointPushPull thread on this forumFredo
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by panixia » Mon Nov 13, 2017 2:51 pm
fredo6 wrote:[*]Diagonals for faces and borders are now created with the quad convention for diagonals, that is: Soft, Smooth, Hidden and NOT casting shadows
Thank you sooooo much!!! I don't have sketchup on this pc but I'll try this as soon as possible.
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by thomthom » Mon Nov 13, 2017 3:03 pm
Thank you very much for these updates Fredo!
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by boofredlay » Mon Nov 13, 2017 5:00 pm
Thank you Fredo!
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by tomaszdrgas » Tue Nov 14, 2017 2:16 am
I have little bug for JPP. Seems to be related to different matherials used for fases and edges since clearing all the materials to default helps.. I often use different material for edges to make them look lighter on jpgs,so it actually happens a lot.. I gave to it all default mat. and tried to replicate the error. (I marked the selection in red copied in front of it.) I added again different material to the 2 middle horizontal edges (everything else default). Still working. I added different mat. for fases sorrounding edges and it still worked. I added more mat. to all faces neighbouring with the selection to be pushedpull. Erra.. I attached file..
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by Einstein » Mon Jan 08, 2018 7:03 am
Is it possible to perform Joint Push Pull on both sides (positive + negative offset) in one go? Every time I have to exit tool, select faces again and again run the tool typing opposite value.
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by Einstein » Sun Jan 21, 2018 9:18 pm
fredo6 wrote:dtrarch wrote:Dear Fredo
If it is at all possible please make the old JPP version work in SU2014? The old version was so elegant and simple and while the new and improved will do more, for me it just crashes, loses object elements and the settings do not do what they are told to do. I will be pleased to the first to add to your cookie jar if we could have the option to choose the JPP version to install. SU user since V2 and honestly I did install the new JPP properly too. I cleaned out the old version (.....roaming/sketchup and such as well)
Thanks and please
dtr
The old version ( v2.1a) is still available at the following post. It is compatible with SU2014. You can run the new and old versions concurrently. Fredo PS: do you get bugsplats or intercepted crashes (with a clean dialog box)? And If so, is it during the geometry generation?
Hi! Sorry for bringing up oldish answers but the problem still remains. I have exactly the same problem as Xiombarg - cannot pushpull faces along group's local direction (X,Y,Z). I did what Dave suggested - "removed" all plugins (by renaming Plugins folder and creating a new one only for LibFredo ad JointPushPull) to see if any plugin influences behaviour of JPP - none of them does, I assume. (Only v-ray, laubwerk and adv camera tools remained) Then tried to use link you gave to download an old version of JPP - "the requested topis does not exis", says sketchucation.
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by fredo6 » Sun Jan 21, 2018 11:09 pm
@Einstein I am not clear with your request. But if you look for the old Joint Push Pull, here it is. Fredo
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by Einstein » Mon Jan 22, 2018 11:58 am
fredo6 wrote:@Einstein I am not clear with your request. But if you look for the old Joint Push Pull, here it is. Fredo
Thank you. I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.
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by fredo6 » Mon Jan 22, 2018 12:29 pm
Einstein wrote:I meant, if I choose "vector pushpull" and tick LOCAL, the extrusion along X, Y or Z still does not respect gropu's local axes but global axes of model. I am referring to the new version of plugin.
You'right. There is a problm there. Actually, in Local mode, the Vector Push Pull does follow the local direction, but the visual dashed line shows the direction wrongly (in model coordinates). I'll fix it and republish. Thanks for signaling. Fredo
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by fredo6 » Sat Feb 24, 2018 11:05 pm
NEW RELEASE: JointPushPull Interactive v4.3a - 24 Feb 18JointPushPull Interactive 4.3a is a maintenance release: - Bug fixing
- [b]Introduction of Molding for Normal, Exytrude and Joint Tools (see video)
JointPushPull 4.3a requires [b] LibFredo6 8.1 or above ---------------------------------------------------------------------------- See plugin home page of JointPushPull for Download of JointPushPull. Main Post of the JointPushPull thread on this forumFredo
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by johnnygitarr » Sun Feb 25, 2018 12:58 pm
hi fredo6,
thnx for the update.
i have troubles with the plugin icons, since the last update of curviloft and jointpushpull (sketchup pro 2018, mac os 10.13.3)
the icons look now like the attached screenshot.
i don't finde the molding option in the tool. can someone help me here?
… found it, you have to show "more options" in the tools
thnx in advance
cheers johnny
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by fredo6 » Sun Feb 25, 2018 1:19 pm
johnnygitarr wrote:i have troubles with the plugin icons, since the last update of curviloft and jointpushpull (sketchup pro 2018, mac os 10.13.3)
the icons look now like the attached screenshot.
For Sketchup versions above SU2016, I now use SVG icons, which look like this JPP Toolbar SVG.png I guess this is supported on Mac...!! EDIT: It seems on Mac, the icons files should in .PDF, whereas they are in SVG on Windows. Best is to update LibFredo6 to v8.1b, which fixes the problem for Mac. Fredo
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by johnnygitarr » Sun Feb 25, 2018 2:06 pm
hi fredo,
with the latest update of libfredo now the icons working again.
thnx for help!
cheers and have a good weekend
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by Einstein » Sun Feb 25, 2018 7:43 pm
Thank you for update
but...
the behaviour of LOCAL XYZ vector extrusion didn't change. When we tick LOCAL, it still sticks to global axes.
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by fredo6 » Sun Feb 25, 2018 10:04 pm
Einstein wrote:Thank you for update
but...
the behaviour of LOCAL XYZ vector extrusion didn't change. When we tick LOCAL, it still sticks to global axes.
The problem was simply visual, with the Axis direction not shown correctly. I fixed it in 4.3a. As a reminder, the Local flag is only useful in relation with locking standard axes X, Y or Z (with arrows). When there is no axis lock, then the direction is whatever you pick in the model, Local or not Local. Also as a reminder, when you start JPP Vector, it is locked with the previous directions (in case you wish to re-use it). Just press Shift to unlock it. Thanks to advise Fredo
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by fredo6 » Sun Feb 25, 2018 10:17 pm
To Mac users.I am testing the Vector-based icons for Joint Push Pull on Mac, which requires icon files in PDF formats. Attached is the one for the JPP Quick Launcher. JPP_icon_QuickLauncher.pdf Could a kind Mac user downnload it and put it the folder Fredo6_JointPushPull/IMAGES_Standard, and then restart Sketchup to see if the icon displays OK. EDIT: Just test version 4.3b on Mac to see if toolbar icons display well.Many thanks Fredo
Last edited by fredo6 on Sun Feb 25, 2018 11:01 pm, edited 1 time in total.
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by fredo6 » Sun Feb 25, 2018 11:00 pm
NEW RELEASE: JointPushPull Interactive v4.3b - 25 Feb 18JointPushPull Interactive 4.3b includes PDF vector icons for Mac (thanks to Rich OBrien) JointPushPull 4.3b requires LibFredo6 8.1b or above ---------------------------------------------------------------------------- See plugin home page of JointPushPull for Download of JointPushPull. Main Post of the JointPushPull thread on this forumFredo
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by Einstein » Mon Feb 26, 2018 7:21 pm
Perhaps it's my misunderstanding but it still goes along global, no local
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by fredo6 » Mon Feb 26, 2018 8:25 pm
Einstein wrote:Perhaps it's my misunderstanding but it still goes along global, no local
How did you set the X direction: via keyboard or clicking on the palette button? Fredo
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by Einstein » Mon Feb 26, 2018 11:26 pm
Tried both with the same result.
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by fredo6 » Tue Feb 27, 2018 9:30 am
Einstein wrote:Tried both with the same result.
Could you post your model, because I don't see where this weird direction in red comes from. Fredo
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by Einstein » Tue Feb 27, 2018 10:29 am
It comes from global X axis. Local is ignored.
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by CadFather » Tue Feb 27, 2018 5:45 pm
had to go back to previous version, as often the pushpull goes the opposite way. can't find the reason but will keep posted if i experiment more with it.
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by fredo6 » Tue Feb 27, 2018 8:08 pm
CadFather wrote:had to go back to previous version, as often the pushpull goes the opposite way. can't find the reason but will keep posted if i experiment more with it.
Thanks to elaborate on this, while I am at fixing JPP. Is it when you type in the VCB, or when you drag, or when you drag and then use the VCB? Fredo
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by CadFather » Tue Feb 27, 2018 9:12 pm
just when i drag - typing a negative/positive value works as expected
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