Is it possible enable autoremove all materials of live analyses when button of this tool is disable?
SubD + Quadface Tools. Live mesh analyses button
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Re: SubD + Quadface Tools. Live mesh analyses buttonTurn it off. Paint your object with default material and then purge materials.
But yes an auto remove would save some clicks. There's a frontroom and a backroom....reverse faces
Re: SubD + Quadface Tools. Live mesh analyses buttonThis is on my list of things to improve.
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: SubD + Quadface Tools. Live mesh analyses buttonIt also overrides painted materials and doesn't bring them back. It does that to a lot of contexts too, so it's a bit dangerous to use.
A shame as it's an incredibly useful feature.
Re: SubD + Quadface Tools. Live mesh analyses button
Yea, figuring out a way to be able to restore original material UV is a challenge. It's best to use this in the modelling stage and not after you started applying materials. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: SubD + Quadface Tools. Live mesh analyses button
I understadn, but my process is never that linear. I always have to model with materials applied at some point, and sometimes after they have been UV unwrapped with wrapr. Wrapr is very easy to use, but even so it's an extra step which, specially if you need to adjust your islands, may take a lot of effort.
Re: SubD + Quadface Tools. Live mesh analyses button
I think that's not a good workflow with any application. You should unwrap your mesh once the topology is well defined. Unwrap on a mesh you are still refining/modeling/adding geometry makes no sense and will not work properly, regardless the software you are using to perform the mapping.. Re: SubD + Quadface Tools. Live mesh analyses buttonI know that. But I'm modelling as design iteraction not as reproducong sometging that I already know what looks like.
That requires remeshing and retexturing even after I think I'm done with it. The biggest iasue is that this tool is active in every context. If you activate it, forget it and get out of a component and into another it removea materials of the new one. This is one of the rare occasions where I'd like a tool to change the layer of a face. It could then use color by layer instead of depending on a temp material. On exiting the tool, every face in the tool's layer coukd revert to layer0. A user could also isolate the ngon layer and see where the cukprits are. This layer system wouldnt affect materials or uvs of the correct faces.
Re: SubD + Quadface Tools. Live mesh analyses buttonDoing color by layer is a nice idea. Often one keep faces/edges/ on Layer0 - so it would interfere less with normal workflow. Gonna write that up in the issue tracker!
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: SubD + Quadface Tools. Live mesh analyses buttonNice! Thanks thomthom!
Re: SubD + Quadface Tools. Live mesh analyses buttonI'll sometimes copy the offending object into another file so that i can use this feature to find my mistakes without messing up the materials.
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