Wrap-R for SketchUp

Wrap-R for SketchUp

Postby Rich O Brien » Fri Feb 17, 2017 12:49 pm

http://www.wrap-r.com/



Some introductory vids on using it to texture paint in SketchUp...





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Re: Wrap-R for SketchUp

Postby iichiversii » Fri Feb 17, 2017 1:52 pm

By far the best UV Wrapper in SU so far, really enjoying this and its opened up many more opportunities for me, so easy to puck up too.
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Re: Wrap-R for SketchUp

Postby JQL » Fri Feb 17, 2017 2:34 pm

It's an incredible plugin. It simply works and it's easy to use.

A game changer and I'm really curious to see the huge possibilities the plugin will open for Sketchup users in a lot of different industries.

Congratulations guys!
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Re: Wrap-R for SketchUp

Postby pilou » Fri Feb 17, 2017 3:27 pm

Seems very powerful but...i must install it first :)
And seems there is like a glitch! :mrgreen:
I return to try to install! :oops:

No success : first time error external Servor connection with Activate License!
second time screen of Activate License don't appears and program is blocked!
Only Alt + Ctrl + Del help me! :mrgreen:
Of course several Install / Uninstall were done!
I never seen again the Activate License screen!
(Windows 10)

PS Are you interested with a French version?
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Re: Wrap-R for SketchUp

Postby Gábor » Fri Feb 17, 2017 4:29 pm

@Pilou: PM sent.
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Re: Wrap-R for SketchUp

Postby pbacot » Fri Feb 17, 2017 7:06 pm

So impressive! Looks like even I could learn to use it.
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Re: Wrap-R for SketchUp

Postby faust07 » Fri Feb 17, 2017 8:37 pm

Makes a very professional impression. Congratulations to the fantastic result of the long work! :thumb:
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Re: Wrap-R for SketchUp

Postby Oxer » Fri Feb 17, 2017 9:47 pm

Incredible work, to the end a UV Wrapper real and useful plugin with all features necessary to make a good mapping into Sketchup.
Congratulations!! :thumb:
I work on Mac, I'll have wait for the Mac version but I'm going to install it on a PC to test it.

Are you interesting in a Spanish translation?
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Re: Wrap-R for SketchUp

Postby lilchaka » Tue Feb 21, 2017 3:30 am

Looks amazing! I'm on a Mac as well and I hope a Mac version is on your to-do list in the (not too distant) future!?! I'll promote it to everyone I can.
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Re: Wrap-R for SketchUp

Postby jonorman » Tue Feb 21, 2017 11:54 am

This is superb :-) Are there any user manual available at this moment ?? or soon to come ??
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Tue Feb 21, 2017 12:04 pm

Working hard to make docs for next week. But I cover most things in those videos above.
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Re: Wrap-R for SketchUp

Postby McGyver » Fri Feb 24, 2017 3:16 pm

Is this an acceptable place to ask questions about WrapR?
I thought about starting a new thread, but in some forums people get annoyed with starting new threads or ones that can be perceived as somehow redundant.
That and WrapR is still in Beta, so I could see where things might change and certain questions become moot.
These are general questions about features, function and tools.
Nothing about bugs, I get that those are submitted in a bug report.

So far what I've seen/used... WrapR is very intuitive and a great asset for SketchUp users.

If this isn't a great place or time to ask questions, I strongly feel that at least after WrapR is officially out and for sale that if at all possible, it get its own subforum like Thea, SubD and Vray have... I really feel that this is one of the top ten most important tools in SketchUp history.

Thank you for the opportunity to test WrapR and addressing the need for this feature/tool/slice of awesomeness.
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Fri Feb 24, 2017 3:18 pm

create a topic if you want.

it will get a dedicated place if it thats what people want.

thanks for the nice words!
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Re: Wrap-R for SketchUp

Postby pilou » Fri Feb 24, 2017 9:28 pm

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Re: Wrap-R for SketchUp

Postby EarthMover » Tue Feb 28, 2017 3:01 am

Thank you Rich. I finally had some time to play with WrapR and Substance Painter together and your videos were invaluable. This may be a dumb question but how do I alternatively get the UV layouts into Photoshop directly from WrapR? The .svg export doesn't seem to come into PS with any of the islands. Also the site says that tomorrow is the last day for the Beta. Is that for access only, or will all betas cease to work after tomorrow? Thanks!
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Re: Wrap-R for SketchUp

Postby pedrinalex » Tue Feb 28, 2017 4:05 am

Oxer wrote:Incredible work, to the end a UV Wrapper real and useful plugin with all features necessary to make a good mapping into Sketchup.
Congratulations!! :thumb:
I work on Mac, I'll have wait for the Mac version but I'm going to install it on a PC to test it.

Are you interesting in a Spanish translation?


Yes i am interest in a spanish translation ¡¡¡

Regards

Pedro
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Tue Feb 28, 2017 10:25 am

EarthMover wrote:Thank you Rich. I finally had some time to play with WrapR and Substance Painter together and your videos were invaluable. This may be a dumb question but how do I alternatively get the UV layouts into Photoshop directly from WrapR? The .svg export doesn't seem to come into PS with any of the islands. Also the site says that tomorrow is the last day for the Beta. Is that for access only, or will all betas cease to work after tomorrow? Thanks!


Hi Adam,

Use the File > Place Embedded... feature on a 1024px x 1024px canvas in PS...

screen-grab_122.jpg


We export the SVG at 1024px x 1024px but since it is a scalable vector graphic you can resize to any square dimension without pixelation.

Or use and online SVG to PNG to convert it.
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Re: Wrap-R for SketchUp

Postby rv1974 » Thu Mar 02, 2017 3:43 pm

A couple of noob questions here:

1. Why user should select\manipulate UV's with RMB? It's so bizarre and unnatural, are there any benefits?
2. Any plans to add some kind of lasso selecting mode?
3. Maybe it's a good idea to add a button for Saving the changes and applying them immediately in SU?
4. Wrap-R tends to exaggerate the texture scale approx x50, scaling the checkers down helps only partially (maybe 3 button clicks). Could the application try to pick up the initial texture size?
5. See attached. In case of serpentine\road like mesh, how can I straighten the UVs in orthogonal (so the sloped horizontals would get horizontal indeed) manner?

Many thanks in advance
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Last edited by rv1974 on Thu Mar 02, 2017 5:03 pm, edited 2 times in total.

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Re: Wrap-R for SketchUp

Postby Rich O Brien » Thu Mar 02, 2017 4:55 pm

rv1974 wrote:1. Why user should select\manipulate UV's with RMB? It's so bizarre and unnatural, are there any benefits?
2. Any plans to add some kind of lasso selecting mode?
3. Maybe it's a good idea to add a button for Saving the changes and applying them immediately in SU?
4. Wrap-R tends to exaggerate the texture scale approx x50, scaling the checkers down helps only partially (maybe 3 button clicks). Could the application try to pick up the initial texture size?
5. See attached. In case of serpentine\road like mesh, how can I straighten the UVs in orthogonal (so the sloped horizontals would get horizontal indeed) manner?


1 - Must be something with the way you work or your OS setup. RMB only used to Pan viewport

2 - Yes, you can grow a UV selection with NumPad + key

3 - Good idea, a lot of work to make it happen

4 - UV viewport uses 0-1 UV scale of the applied texture. Use [] to resize for visuals.

5 - Pin whole island then unpin and align each loop. We plan to add more unwrapping methods in future
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Re: Wrap-R for SketchUp

Postby rv1974 » Thu Mar 02, 2017 5:03 pm

1. I'm a lefty, so my mouse setup is mirrored. And the Wrap-R (and Roadkill ;) are the only softwares with this bug. could it be addressed?
4. Brackets (and relax) work only for first 3 shortcut hits.

P.S. Could you put corresponding shortcut letters next to each menu item?
P.P.S. If I were one of Sketchucation moderators, I'd strongly recommend the authors to post video tutorials with keyboard\mouse recording (as you did in one of Wrap-R teasers)
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Thu Mar 02, 2017 5:13 pm

1 - this use roadkill core for openGL so it could be causing your problem. But I'm lefthanded too and i use a mouse like most lefties do.

2 - Adding shortcut keys to menu would mean reworking the shortcut editor in the File menu. Doesn't that list the keys for you?

3 - SketchUp needs a Screencast Keys addon similar to Blender. I do have a plugin that displays keys presses but a better option would be what KeyCastr does for Mac.
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Re: Wrap-R for SketchUp

Postby rv1974 » Thu Mar 02, 2017 8:44 pm

Rich O Brien wrote:1 - this use roadkill core for openGL so it could be causing your problem. But I'm lefthanded too and i use a mouse like most lefties do.

2 - Adding shortcut keys to menu would mean reworking the shortcut editor in the File menu. Doesn't that list the keys for you?

3 - SketchUp needs a Screencast Keys addon similar to Blender. I do have a plugin that displays keys presses but a better option would be what KeyCastr does for Mac.


1. Donno what to tell you.. In mouse properties, I've got 'switch primary and secondary buttons' checked. All programs
excluding Roadkil and Wrap-R obey this setting. It happens on several PCs.
2. As for shortcut hints please see atttached.
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Re: Wrap-R for SketchUp

Postby Gubermensch » Wed Mar 08, 2017 1:59 am

A couple of hours testing so far... Incredible tool. Thanks for making it. I look forward to the release so that I can support you!
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Last edited by Gubermensch on Wed Mar 08, 2017 9:56 pm, edited 1 time in total.
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Re: Wrap-R for SketchUp

Postby cuttingedge » Wed Mar 08, 2017 4:35 am

Hi Rich, This will be a real valuable tool! Maybe not 1 percent of SU users have an idea how this can bring their visualization skill to the next level. Not really very used to unwrapping myself but ive been searching for this kind of tool.

Just wondering how you did this (see below). I didn't follow (you must be using keyboard shortcuts in the demo)
wrap-rq.png


Maybe a bit more videos and i'll be learning it soon.
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Re: Wrap-R for SketchUp

Postby Rich O Brien » Wed Mar 08, 2017 2:52 pm

C to cut edges.

If someone needs or has a model that needs unwrapping or wants advise to how to approach it feel free to ask.
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Re: Wrap-R for SketchUp

Postby cuttingedge » Thu Mar 09, 2017 3:45 am

Thanks Rich! I wanna start with this:

I tried uv mapping the calla flower but I could get the map to have the gradient green fade upwards to white.

calla1.png


I think what I want to do is to stretch the uv to the shape of the red broken line.- if that's the correct approach to it.

calla2.png


anyways, attached is the file. Appreciate your help!

calla-for UW.skp
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Re: Wrap-R for SketchUp

Postby Oxer » Thu Mar 09, 2017 1:25 pm

You can relocate the plane with the texture and scale/project it, then copy the texture of the plane into the flower, viola!

Place the texture.jpg


Scaled Texture.jpg


With this method the result ins't perfect but is very quick.
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Re: Wrap-R for SketchUp

Postby Oxer » Thu Mar 09, 2017 1:53 pm

A second method, this give the best result, with SketchUV plugin.

Secon method.jpg


calla-0UW.skp.zip
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Re: Wrap-R for SketchUp

Postby cuttingedge » Thu Mar 09, 2017 8:12 pm

Oxer wrote:A second method, this give the best result, with SketchUV plugin.

Secon method.jpg


calla-0UW.skp.zip


Thanks Oxer... it is how I would also normally do it using Sketch UV or by the native project texture . But there are limitations to this if you look closely.. Textures sometimes need to be stretched by UV mapping without distorting the map itself and this is what I want to achieve by unwrapping it.
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Re: Wrap-R for SketchUp

Postby derei » Thu Mar 09, 2017 9:09 pm

I put a quick tutorial together for the flower... it lacks some steps, but it could give some ideas of the workflow and the final result.

It also points some flaws/bugs of the software, which should be investigated...
It's a set of images in the archive along with the two .skp files (the one that i downloaded from the forum and the resulting one after uv-mapping).

The biggest concern I have about the scaling-down bug. It scaled the model insanely down, when the uv-mapping was loaded with WrapR.

below are the errors:
scr.42.jpg

calla-for UW1.jpg



Full archive (tutorial screenshots, skp files)
QuickTutorial.7z



Hope it helps...
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