SubD + Quadface Tools. Live mesh analyses button

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SubD + Quadface Tools. Live mesh analyses button

Postby yorik1984 » Fri Jan 27, 2017 11:08 pm

Is it possible enable autoremove all materials of live analyses when button of this tool is disable?

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Re: SubD + Quadface Tools. Live mesh analyses button

Postby Rich O Brien » Sat Jan 28, 2017 12:05 am

Turn it off. Paint your object with default material and then purge materials.

But yes an auto remove would save some clicks.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby thomthom » Mon Feb 13, 2017 10:17 pm

This is on my list of things to improve.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby yorik1984 » Sat Feb 18, 2017 12:04 am

Great! Thanks!
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby JQL » Sat Feb 18, 2017 2:05 pm

It also overrides painted materials and doesn't bring them back. It does that to a lot of contexts too, so it's a bit dangerous to use.

A shame as it's an incredibly useful feature.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby thomthom » Mon Feb 20, 2017 1:47 pm

JQL wrote:It also overrides painted materials and doesn't bring them back. It does that to a lot of contexts too, so it's a bit dangerous to use.

A shame as it's an incredibly useful feature.

Yea, figuring out a way to be able to restore original material UV is a challenge. It's best to use this in the modelling stage and not after you started applying materials.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby JQL » Mon Feb 20, 2017 2:20 pm

thomthom wrote:Yea, figuring out a way to be able to restore original material UV is a challenge. It's best to use this in the modelling stage and not after you started applying materials.


I understadn, but my process is never that linear.

I always have to model with materials applied at some point, and sometimes after they have been UV unwrapped with wrapr.

Wrapr is very easy to use, but even so it's an extra step which, specially if you need to adjust your islands, may take a lot of effort.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby panixia » Wed Sep 27, 2017 8:28 am

JQL wrote:after they have been UV unwrapped

I think that's not a good workflow with any application. You should unwrap your mesh once the topology is well defined. Unwrap on a mesh you are still refining/modeling/adding geometry makes no sense and will not work properly, regardless the software you are using to perform the mapping..
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby JQL » Wed Jan 03, 2018 9:51 am

I know that. But I'm modelling as design iteraction not as reproducong sometging that I already know what looks like.

That requires remeshing and retexturing even after I think I'm done with it.

The biggest iasue is that this tool is active in every context. If you activate it, forget it and get out of a component and into another it removea materials of the new one.

This is one of the rare occasions where I'd like a tool to change the layer of a face. It could then use color by layer instead of depending on a temp material. On exiting the tool, every face in the tool's layer coukd revert to layer0. A user could also isolate the ngon layer and see where the cukprits are.

This layer system wouldnt affect materials or uvs of the correct faces.
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby thomthom » Thu Jan 04, 2018 11:33 am

Doing color by layer is a nice idea. Often one keep faces/edges/ on Layer0 - so it would interfere less with normal workflow. Gonna write that up in the issue tracker!
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby JQL » Thu Jan 04, 2018 12:57 pm

Nice! Thanks thomthom!
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Re: SubD + Quadface Tools. Live mesh analyses button

Postby TeKnoel » Fri May 04, 2018 9:01 pm

I'll sometimes copy the offending object into another file so that i can use this feature to find my mistakes without messing up the materials.
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