Animator: Parametric Animation plugin - DiscussionAnimator: Parametric Animation plugin - DiscussionThis is a thread for discussion about a plugin I am working on, called Animator.
Animator is a Parametric and Interactive animation script. It manages unit movements for objects and cameras along a timeline: - Parametric, as it is based on the decomposition of movements in unit transformation (like translation, rotation, spin, ...). The exact position of objects and cameras can therefore be calculated at any time in the animation, at any frame rate. - Interactive, as you can create / modify unit movements and arrange them on a timeline. So you can see immediately the result of the change. The short video below gives a first idea of the concept. I am also looking for simple models designed for animation, like robots or mechanical devices, so that I can test the script as I am finishing it (which may take long actually). Fredo
Re: Animator: Parametric Animation plugin - DiscussionThe new hit of 2016!
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Re: Animator: Parametric Animation plugin - Discussionhere to help....and drool!
There's a frontroom and a backroom....reverse faces
Re: Animator: Parametric Animation plugin - DiscussionDoes this will be possible: Movements of the mechanical digger? (not the "Physics" falling objects)
Re: Animator: Parametric Animation plugin - DiscussionThis thread has made me very happy! Go Fredo Go!!!!
Re: Animator: Parametric Animation plugin - DiscussionAwesome, just what I have been talking about, any way I can help, just ask.
Re: Animator: Parametric Animation plugin - DiscussionYes, YES, YEEES!
![]() ![]() Finally. This is something I have been wishing for for a looong time. I'd love to try it to give feedback. Re: Animator: Parametric Animation plugin - DiscussionI am happy to share a sample animation that Fredo created with the alpha version of his Animator plugin using one of my sample car washes. It shows both the ability to animate objects and do some "fly through" stuff.
Personally I am excited about the potential I am seeing here and glad that it is finally out there for the whole world to see. https://youtu.be/AkGScAruhfg BTW: Someone enlighten me what I did wrong with my attempt to include the YouTube video. Re: Animator: Parametric Animation plugin - DiscussionOff-Topic:
Just erase the "s" from "https". I embedded it for you. ![]() Re: Animator: Parametric Animation plugin - Discussion
Thanks - I appreciate that so that I can do it in the future. For those viewing the animation, please notice how smooth it is. In the original animation posted by Fredo, also notice that while his SU model has multiple scenes, the animation appears to be taking place in a single scene. Think about that..... Wouldn't it be wonderful if these types of animations could be included in things like Lumion, LumenRT and Twinmotion. We are heading toward the ability to show off products in an environment something like a video game. Re: Animator: Parametric Animation plugin - Discussion
It is possible in Lumion.
Re: Animator: Parametric Animation plugin - Discussion
When I looked at the animation capabilities in Lumion, it said (at least what I remember) was that you could not do subcomponents. Therefore if I had parts that I wanted to animate at two levels (like the first brush that both spins and pivots on an arm) you could not do that (at least that was my understanding). It would be great if we could do the basic animations within SU and then import them into those products and take advantage of their rendering and other capabilities. Re: Animator: Parametric Animation plugin - Discussion
It would be fantastic if this animation could be exported to a 3rd party animation app as .fbx, will not hold my breath however, In lumion to create this you would have to import all moving components separately however, can become very fiddly. I hope that this animation gets supported by the SU integrated render engines like Twilight, Thea, Podium, Corona, Vray, etc.
Re: Animator: Parametric Animation plugin - DiscussionHi Fredo
Many Thanks for this new plugin. I think that the movement is done by the timeline . Is it possible to combine 2 movements like following examples from SKETCHYPHYSICS ? in french Il me semble avoir compris que la "timeline" commande les mouvements Est-il possible de combiner des mouvements pour qu'une pièce en pilote une deuxième , comme dans les exemples SKETCHYPHYSICS ?. Bye Chri Re: Animator: Parametric Animation plugin - DiscussionI really hope it will be possible with ease in and out and not just linear interpolation between key frames.
Re: Animator: Parametric Animation plugin - Discussion@Pilou and chri
Animator is purely based on kinematics, not physics. In addition, Animation is predictive, as you specify the movements, whereas Physics will dynamically calculate the movements based on physical laws (weight, collisions, ...). Therefore the purpose is very different, one is for illustrating, the other for playing or simulating. Animator should however include a Visit Controller mode, where you can animate the sequences individually. Fredo
Re: Animator: Parametric Animation plugin - Discussion
I plan to include Easing hopefully. You can see it in the video of the first post (look at Homer or some small cubes, which move with acceleration). Fredo
Re: Animator: Parametric Animation plugin - DiscussionAnother wish.
Perhaps for a later version, would be a curve editor for those who wish more precise control over animation. Re: Animator: Parametric Animation plugin - Discussion...and another one...
A way of retiming a animation "clip" by making it longer or shorter. Re: Animator: Parametric Animation plugin - Discussion
Actually you can adjust the duration and start time of each element of a clip. You can also play the animation with variable speed. See at the end of the video, where I used a model provided by chri. Fredo
Re: Animator: Parametric Animation plugin - DiscussionThat is very cool, I like the control one has.
Will we be able to include section cuts and hide/show layers?
Re: Animator: Parametric Animation plugin - Discussion
Can I kiss you?
Re: Animator: Parametric Animation plugin - DiscussionSo seems we will be to make that?
![]() And this plugin by Cplassais will be very useful for put easilly some pieces! ![]()
Re: Animator: Parametric Animation plugin - DiscussionLooks really great, thank you!
Re: Animator: Parametric Animation plugin - DiscussionCould you explain how to set up hierarchies?
Does it come from how objects are grouped inside other groups, or can you set it up independently through some hierarchy building function? Will it be possible with inverse kinematics as well as forward kinematics? Re: Animator: Parametric Animation plugin - DiscussionHello..
I have this model... See explain in french Forum : viewtopic.php?f=51&t=64057#p587158 Bye Patrick La CAO sans se casser la tête ? FreeCAO la CAO toute en vidéo.
Re: Animator: Parametric Animation plugin - DiscussionCan you animate instances within other instances?
Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
Re: Animator: Parametric Animation plugin - Discussion
Not sure if this is what you are asking but in my car wash model, there are goups & components within groups and components. As an example, if you look at the first spinning brush, it is a subcomponent of the brush/arm assembly which is also a component. There are multiple things like that in the car wash animation. So, if I am correctly understanding your question, the answer is yes. Re: Animator: Parametric Animation plugin - DiscussionGreat! I could post a 2,400-year-old tricycle with driver when BryanK (the designer) does not mind. You could convert it from SketchyPhysics into your parametric animation process.
Re: Animator: Parametric Animation plugin - Discussion
Ditto! I know they'd be very interested. Thomas Thomassen — SketchUp Monkey & Coding addict
List of my plugins and link to the CookieWare fund
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