[Plugin] SU2POV for GSU6
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[Plugin] SU2POV for GSU6Hi all,
It's been a long time since su2pov has not been updated. Although the poll about Pov-Ray on the old board din't really motivate the masses, around 70% of the voters were wanting an update. So here it is. It is far more simple than the previous version, I mean far more simple to use, only a few options and only one click is necessary to launch a render. Here are the main features: · More user-friendly and more simple to use than previous versions, · SketchUp scene support: ground, background, fog, render mode settings, · Sun light, point lights, spot lights, (active/inactive, visible/invisible) · Automatic coloring and intensity of sun light/shadows, · Unlimited nested levels for groups/components, · UV mapping support for textured objects and imported images. · What's visible is what's exported, · Clay render, Glass render, Clay-Glass render, Textures & X-Ray render · No shadows/ambient option · Image settings: 5 formats,size,antialias on/off,alpha channel on/off · Camera types: perspective, orthographic,panoramic,spherical,cylindrical,fisheye Windows only (if someone wants to help me to make it Mac compatible...). PDF doc and quick start guide included, that can be found in the Plugins folder after unzipping the package. Please download the test scene separately. Have fun, April 24th 2008 - Version 3.1. April 25th 2008 - Bug fix. Please, register (free) to access all the attachments on the forums.
Last edited by Didier Bur on Fri Apr 25, 2008 11:01 am, edited 8 times in total.
Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Merci beaucoup Didier!
Salut - Diego - PS That's 100% of the French I can write w/o embarrassing myself
Re: [Plugin] SU2POV for GSU6i am going to download it ... i guess it would be great.................my special thanx to u ...... G R E A T job..
درصورتيكه به مساله اي برخورديد(مثل وارد نشدن به سايت، فراموش كردن پسورد و غیره با ما تماس بگیریدhttp://sketchucation.com/contact
Re: [Plugin] SU2POV for GSU6Thanks Didier, was over at your website earlier this evening, wondering if the SU2POV will be getting an update any time soon.
Re: [Plugin] SU2POV for GSU6i am gonna be crazy... i have a dialuap connettion.. after 5 time i had just got the user guide.... do u mind if separete files in different folders?
yours majid درصورتيكه به مساله اي برخورديد(مثل وارد نشدن به سايت، فراموش كردن پسورد و غیره با ما تماس بگیریدhttp://sketchucation.com/contact
Re: [Plugin] SU2POV for GSU6@ Majid: I PM'ed you the package without the user guide.
Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Didier
Big thanks for this! --- Simple question: can you add Antialias functions(from QUICKRES.INI) into options? When i use Final settings, can see pixel-stair. And another(please don't beat me
Re: [Plugin] SU2POV for GSU6Hi Ilay7k,
No, I cannot do that, because the only thing I can do is to launch Povwin but without parameters. Tip: select a render size which ends with "AA 0.3" in you render sizes list.
That's another story... Please, register (free) to access all the attachments on the forums. Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6any way thanks a'lot
...for mat.effects like xray(glass) and ect.
Re: [Plugin] SU2POV for GSU6Hi Didier:
I tried creating a spotlight per your pdf instructions. I open the dialog, changed the settings, and clicked the OK button but nothing happened when clicking the mouse. Also, I tried to render a couple simple cylinders and got the following (the jpg is copy of the bmp that POV generated).. Is this due to the limitations of SU regarding how it deals with softening and smoothing? Finally, is there a way in POV to change the format of the POV render from .bmp to .png or jpg.? Please, register (free) to access all the attachments on the forums. John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Hello John, have you put su2pov folder(with light components: su2pov_sun.skp, povray_reserved.txt, su2pov_pl.skp, su2pov_sl.skp) into Sketchup components folder?
it works fine!
Re: [Plugin] SU2POV for GSU6No. I followed the instructions in the PDF of the zip file I downloaded and they were added to the Plugins/Su2pov subdirectory.
John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6i have su2pov in folders of components and plug-ins. if not, lights aren't created...
Sometimes i see "su2kt" notifications in console when creating of lights(something about status) another question to Didier: what about area-light's feature to spotlight?
Re: [Plugin] SU2POV for GSU6Hi,
Yes. It could be done but very tricky to code, because Pov-Ray needs normals interpolation at vertices and SketchUp doesn't deliver this kind of information. Next update maybe... Tip: use a (reasonably) high number of segments for your arcs/circles in SU.
Correct. I confirm that su2pov lights components are in the Plugins/su2pov folder.
Yes. Go to the Tools menu and select "Edit master POVRAY.INI". A text file is opened. Copy one of these lines somewhere in the file (no matter where): Output_File_Type=N -> to get a PNG image Output_File_Type=C -> Compressed Targa-24 format Output_File_Type=T -> Uncompressed Targa-24 format You can also add: Output_Alpha=on -> Sets alpha output on for further Photoshoping for instance Save and close the ini file. Run the render again. This has to be done one time only, all your next renders will have the format you specified in the ini file. Note that if you put the povray.ini file where your pov file is, this ini will only be used with this model. I have releases a new sample "windmill" scene file, because the first one was including a bad spot component Hope this helps, Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Dider:
1. I am using a PC and I still am having problems with the Add Point and Spotlight options. For Point lights I found I have to press the ESC key for it to execute. For Spotlights, I have to press the ESC key for the 1st prompt to select the target, then when the next prompt for the aperture angle appears my cursors changes but when I click the next step of the script is not triggered and if I press the ESC key the script goes in a loop. 2.a. If the Add Point and Spotlight options/scripts can't work for me (possibly because of other scripts I am loading), if I import the .skp light components should they function in a similar manner as if they had been loaded via the scripts? 2.b. Will the components only work if they are placed on the su2pov layer or will they on other layers too? 3. Am I correct that quotes need to be put around the N in ......Output_File_Type="N" ....? John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Hi
Yes.
If they are on other layers, their geometry can possibly be exported (if this layer is active) and will inhibit light from lighting the scene. The script automatically hides the su2pov layer to prevent this problem.
No, no quotes needed, just: Output_File_Type=N I'll publish a minor release soon: you'll have additionnal output options such has image size, image format, antialias on/off, alpha channel on/off. For the image size you'll be able to render the same size as your SU window, or common sizes, or choose your size as usual within pov-ray. But remember, I want to keep this thing as simple as possible... Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Didier:
I DO appreciate your designing the script to keep "keep it simple". It is partcularly useful for "beginners" or "casual" users like myself and I thank you for doing so. I was a bit frustrated that the Point and Area light scripts didn't work as designed for me but since I can import the light components manually it is not that big of a deal. I do wish cylindrical (smoothed) surfaces could be handled better since they are prevelent in many of my models, but what the POV renderer does offer will be helpful in certain instances. Question: Do you think Fred06's the forthcoming subdivision scripts would be helpful in POV generating better renderings of smoothed surfaces? John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Hi again,
Small bug found and fixed. I will publish the patch asap.
Yes, as it will creta more faces to represent curved surfaces. Now let's go to sleep ![]() Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Note sure is this is a bug or not.
If you change the color of a Point Light component (by painting the selected component without editing the component), then the SU display of ALL Point Lights are changed to that color as well even though the actual color properties of individual Point Lights (as seen in its Entity Info) are different. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comments: I understand the script is targeted more towards architectural rendering. My work is primarily illustrating non-architectural models. Many times I turn on "Use Sun for Shading" to control the contrast of surfaces, but do NOT display shadows as shadows often 'hide' smaller, intertwined geometry. If it is possible to turn OFF shadows in the POV rendering (as an option) and there is a broad enough demand for this, I'd like you to consider that in some future release. Likewise, being able to use Point Lights or Spot Lights to subtly accent a part of a model withOUT displaying the bulb would be handy. Perhaps there could be an option for this in their respective edit dialogs at some later time. This may go over the "adding too much complexity" threshold, I hope its not the case. Regards, John Last edited by JClements on Wed Apr 23, 2008 2:26 pm, edited 1 time in total.
John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6also
i catch this when selected Phong Matt in mat.converter, something is wrong. resent mat.options is normal ----
it likes feature of light-group(described in manual of pov-ray). i remember about unique-function... John, you work with studio-lighting setup? i add some info in pov-ray editor, for example about area-lights...it's simple...
Re: [Plugin] SU2POV for GSU6Hi,
The PointLight component in "Windmill.skp" is not the good one Sorry for all these little inconveniences... Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Hi,
Version 3.1. released (at top of this thread) @John: your suggestions have been included Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6thank you for update!
Keep it simple! it's simple 5-min test work with all Finish mats(with photoshop) used 2bounce-settings(1 picture...phong matt) and skylight-settings(for 3 pics,... glass, glossy) and without photon-mapping Please look at export mat like Phong Matt....i used 3.6 pov-ray Please, register (free) to access all the attachments on the forums.
Re: [Plugin] SU2POV for GSU6Hi,
Small bug fix this morning, thanx to ilay7k. Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6Hi Didier, a brief follow up.
I haven't had a chance to try the new options except the render with Alpha Channel and I do like that a LOT; I still can't believe that SU isn't capable of doing this natively with their PNG expoxt filter. What I can tell you is that the two light tools do work for me ONLY IF: 1. I import each of their two respective .Skps FIRST so they are registered in the model's component library. 2. Then, after selecting a tool from your menu, pressing ESC. This allows the scripts to respond to subsequent mouse clicks. I am not sure if #1 is related to what the user's default component directory is or not or if it has to do with SU's installed location (mine is C:\programs\SketchUp 6\...) . Could you include the script's version number in the end of the script name listed in the Plugins' Menu? That would help identify if the latest version has been installed. Hopefully, I can be more deligent this weekend and re-try all the settings of your lastest release. Regards, John Last edited by JClements on Fri Apr 25, 2008 4:41 pm, edited 1 time in total.
John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Thanks for update
esc-pushing error(for placing lights) was fixed by Didier in latest... John feel free for download it... Can somebody tell about megapov?
Re: [Plugin] SU2POV for GSU6I thought I did as I downloaded yesterday. Perhaps a bad link exists. That's the benefit of having the version level listed in the menu.
John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Hi John,
All this is fixed now. The compos are loaded from a path relative to the Plugins folder, which Ruby can find by itself. So no matter where your SU main folder is, it MUST load components if they are not already present in the model. I've tested it hundreds of times believe me... BTW good idea to put the version number in the menu Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
Re: [Plugin] SU2POV for GSU6I tried downloading again and I see no difference in the light tools and no version level in menu description so I can't verify if I am downloading the wrong version.
Can you post the zip here ... at least temporarily until Monday? John
Illustrator Beaverton, Oregon
Re: [Plugin] SU2POV for GSU6Hi,
Here it is: Please, register (free) to access all the attachments on the forums. Didier Bur (Bytes Farmer)
Ecole Nationale Supérieure d'Architecture de Nancy (F) http://rld.crai.archi.fr/rubylibrarydepot/
SketchUcation One-Liner AdvertsKeyframe Animation plugin - animate your SketchUp model by adding movement to any object.
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49 posts
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