[Plugin] Raytracer

Re: [Plugin] Raytracer (1.1.1) — 27 September 2011

Postby thomthom » Tue Sep 27, 2011 11:59 am

Version 1.1.1
  • Fixed a bug in Drop by Bounds that caused chaos when objects where dropped.
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Re: [Plugin] Raytracer (1.1.1) — 27 September 2011

Postby mitcorb » Tue Sep 27, 2011 1:28 pm

Thank you, ThomThom:
I will test this out. You are very talented, relentless in the pursuit of excellence. I salute you. :thumb: :thumb: :thumb:
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Re: [Plugin] Raytracer (1.1.1) — 27 September 2011

Postby tallerfulano » Wed Feb 15, 2012 11:42 pm

Just fantastic !
thanks
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Re: [Plugin] Raytracer (1.1.1) — 27 September 2011

Postby pilou » Fri Feb 01, 2013 1:26 pm

Any chance to have something for have this result when I select the 3 up objects ?
I can use SketchyPhysics but...

raytracer.jpg
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Re: [Plugin] Raytracer

Postby mlefevre » Fri Jan 10, 2014 8:40 pm

I'm trying to use this plugin to drop a bunch of solar panels to a surface. Some of the blocks drop fine, but others turn up on end. Any thoughts?

Thanks
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Re: [Plugin] Raytracer

Postby tt_su » Fri Jan 10, 2014 9:01 pm

No idea without test screenshots or preferable a test model.
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Re: [Plugin] Raytracer

Postby AcesHigh » Tue Jan 28, 2014 5:46 pm

Can someone help me? It´s kinda urgent. Basically, For some reason, the components are NOT dropping until the ground. I verified the axis of the component, verified everything, but it still doesn´t work. It´s also weird, but it doesnt work with the other plugin (Drop At Intersection) too!!

They drop only a few centimeters. Unless I "drop by bounding box", but then, when dropping by bounding box, the components follow the contour of the terrain (which gets pretty weird for lightpoles)
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Last edited by AcesHigh on Tue Jan 28, 2014 8:36 pm, edited 1 time in total.

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Re: [Plugin] Raytracer

Postby tt_su » Tue Jan 28, 2014 6:17 pm

Hard to tell without a model...
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Re: [Plugin] Raytracer

Postby AcesHigh » Tue Jan 28, 2014 8:37 pm

tt_su wrote:Hard to tell without a model...


Sorry, but when I posted and attached the model, I didnt notice it failed to upload the model because it was larger than the 4mb forum attachment limit.

I edited the first post and attached the model (now, 3mb)
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Re: [Plugin] Raytracer

Postby Box » Tue Jan 28, 2014 9:21 pm

I used the plugin "Throw to".
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Re: [Plugin] Raytracer

Postby AcesHigh » Wed Jan 29, 2014 1:04 am

Thank you Box. Any slight idea why Raytracer, Drop At Intersection, etc, are not working?
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Re: [Plugin] Raytracer

Postby Box » Wed Jan 29, 2014 1:49 am

Sorry, I don't know the ins and outs of either plugin. Which is why I went for throw to. I can look tomorrow if nobody else does.
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Re: [Plugin] Raytracer

Postby tt_su » Wed Jan 29, 2014 1:58 pm

It appear to be because the ray traced hit the component it tried to drop. Apparently I forgot to make it ignore itself. If I moved the axis to the bottom of the component it worked fine.
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Re: [Plugin] Raytracer

Postby tt_su » Wed Jan 29, 2014 2:00 pm

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Re: [Plugin] Raytracer

Postby AcesHigh » Wed Jan 29, 2014 5:59 pm

I see. Thanks ThomThom, for looking at the issue.
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Re: [Plugin] Raytracer

Postby mlefevre » Tue Feb 25, 2014 6:45 pm

tt_su wrote:No idea without test screenshots or preferable a test model.

I can send you a screenshot, but basically I'm having the same issue as one of the prior post with the car crashes.
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Re: [Plugin] Raytracer

Postby tt_su » Tue Feb 25, 2014 8:12 pm

mlefevre wrote:I can send you a screenshot, but basically I'm having the same issue as one of the prior post with the car crashes.

SketchUp crashes?
What version of SketchUp are you using (full exact version please) and what OS?
Got a sample model and step by step description of what you do to reproduce it?
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Re: [Plugin] Raytracer

Postby DCorral » Mon Sep 22, 2014 6:26 pm

I'm new on sketchup and seem to not understand this plugin. I did a toposurface and modeled all the constructions on a big area. Now im trying to drop the components (i'm guessing it's going to be a lot of work but I'm fine with that) and I can't seem to be able to drop them into the terrain... They keep floating.. want to try raytracing but i dont understand that function.

Could you help me? Thanks a lot.
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Re: [Plugin] Raytracer

Postby Panga » Wed Sep 24, 2014 9:14 am

DCorral,

One thing you have to verify is the position of your axes inside the component. The origin of axes must be at the bottom of the geometry in order that the drop works.

Hope it helps.

Regards.
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Re: [Plugin] Raytracer

Postby pilou » Wed Oct 01, 2014 12:03 pm

Always cool! :)

drop.jpg
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Re: [Plugin] Raytracer

Postby eph » Thu Nov 06, 2014 12:28 pm

Hey Thomthom,
Spraycan crashes my SU every time I use it.. :|
I'm on OS X 10.9.5, latest SU 2014.

Really easy to reproduce: open a new SKP (I work in mm or cm), draw a rectangle on the ground plane, select the default component ("Sophie") and spray her on the surface (radius 250 cm). Crashes every time... Of course it also happens in more complicated models.

Could you please check / fix?
Thanks in advance!!
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Re: [Plugin] Raytracer

Postby tt_su » Thu Nov 06, 2014 1:37 pm

Hm..
Did you submit the BugSplats?
If you did, did you enter any info in the description or name that I can use to look it up? If you didn't, can you submit one and add some info I can use to look it up in the database?
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Re: [Plugin] Raytracer

Postby eph » Thu Nov 06, 2014 1:50 pm

tt_su wrote:Hm..
Did you submit the BugSplats?
If you did, did you enter any info in the description or name that I can use to look it up? If you didn't, can you submit one and add some info I can use to look it up in the database?

Hey Thomthom, just did. Mentionned Raytracer in the description, filed under the name "eph".
Thanks for the quick reaction :)
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Re: [Plugin] Raytracer

Postby tt_su » Thu Nov 06, 2014 3:09 pm

Found it! I'll inspect. Thanks.
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Re: [Plugin] Raytracer

Postby tt_su » Thu Nov 06, 2014 3:09 pm

By the way, what version of Raytracer and TT_Lib do you have installed? (Can you verify with full version numbers reported under Preferences > Extensions please?)
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Re: [Plugin] Raytracer

Postby eph » Thu Nov 06, 2014 3:37 pm

Up to date on the Sketchucation Plugin Store:
TTLib2 v2.9.13, Raytracer v1.3.0.
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Re: [Plugin] Raytracer

Postby duanekemp » Fri Dec 05, 2014 8:11 pm

Is there a possibility that Drop Components by Bounds may not be working in SU2015?
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Last edited by duanekemp on Thu Mar 26, 2015 1:53 pm, edited 1 time in total.
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Re: [Plugin] Raytracer

Postby tt_su » Sat Dec 06, 2014 3:12 pm

duanekemp wrote:Is there a possibility that Drop Components by Bounds may not be working in SU2015?

It's working. If you have problems, please post a sample model.
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Re: [Plugin] Raytracer

Postby duanekemp » Thu Mar 26, 2015 1:58 pm

ok... I discovered my issue with the Drop Components by Bounds . The proxies I was dropping were overlapping. By editing the proxy to a small square (since discovering that a single line won't smart drop), all proxies dropped in the vertical and correctly against the face's plane. Once dropped, edit the proxy again to it's original size... and voila... it worked. Took some time to get to this point... but... now, the work around for grass group proxies worked.

I love this (even though it takes a step or two for overlapping groups) for dropping a single object where it needs to be. Car dropping is with ease as well as other non overlapping instances.

Congratulations and THANK YOU!

Thomas, You rock!
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Re: [Plugin] Raytracer

Postby hygicell » Sat Aug 22, 2015 8:00 pm

Hi Thomthom,
I am trying to design thermoformable objects which can be stacked, destacked, nested and denested easily.
Stacking and nesting is no problem for two same objects, but destacking and denesting can become problematic if the surfaces are too close to each other.
To check this, I simulate the nesting of 2 objects in X-ray mode. I can then see the distance between the surfaces.

For days now I have been inspecting and testing every "drop" group/components plugin I could find, but to no avail.
Invariably all "drop" group/components plugins either drop part of the object through the surface or change it's orientation.
I was getting very frustrated until this afternoon, when I found your Raytracer plugin.
Using the "Drop Components by Geometry" I get a number of rays going straight down to the surface.
With the camera on Parallel Projection and in X-ray mode, and by clicking on front, back and side views, I can now try and find the shortest ray, as that is where both objects will first touch.
Then I can move the object down along that ray.
Works like a whistle.
But with complex objects there are so many rays it is not easy to find the shortest one.
When I click on a ray, the entity info only mentions "guide", but not the length of the ray.
Is there a way you could highlight the shortest ray, so I can quicky delete all others?
Would save me heaps of time.
Greetings
Frank
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