Organic forms
21 posts
• Page 1 of 1
Organic formsHi guys i need a few tips on how you would about about doing the following modelling.
I have the following line with I have to transform is sort of a continous mound, going up and down. What tools and techniques would you use to create an organic form of this line going up and down? The final result I'd like is a form similar to these (obviously with less variations in height).http://www.sacred-destinations.com/usa/images/illinois/cohokia/monks-mound-stairs-cc-ringey.jpg Apart from the up and downs in the line, I also have to round the edges to meet the ground. Basically I want something like this in the end:
Re: Organic formsI think in this video from basecamp you will find some answers and suggestions...
http://www.youtube.com/watch?v=NHCEXlEZlo4
Re: Organic formsThat's a great vid, cotty; I've long kept it for reference myself.
OP: Have you tried using the native sandbox tools-->from scratch and then use smoove to shape. Do a search for youtube vids on these; folks work quite well with them. I don't myself or I would spill some beans directly. Thanks for being explicit about what you are looking for. ~ Brooke
Re: Organic forms
Watched that video it helped me quite a lot but I can't quite get neath results.
I'm using the from scratch method. This is not that bad. However I need to do building underneath these mounts, and i'm find it difficult to get a smooth result. As you can see in the following screenshot, I can't get proper results due to individually moving each thing. The best thing would to create them from contours, however i think doing the lines to get the result I want would take way too much time. Been using sketchup for 4 years now, and I've never needed to do something similar like this before. Finding it very difficult!
Re: Organic formsI think there are some ways of smooving that would help; the selection of faces is the key, but another approach might be to create a profile with which to use follow me, like a half circle, faced and deformed. Make a curve to follow and round the ends.
Please, register (free) to access all the attachments on the forums. ~ Brooke
Re: Organic formsArtisan Plugin
Please, register (free) to access all the attachments on the forums. "Only the dead have seen the end of war" - Plato
Re: Organic forms
In that case the surface will be all straight while I need it to go up and down.
That looks promising. I can create the sides with your method and then I can subdivide the flat part and sculpt it. Think I need to choose a method and perfect it.
Re: Organic forms
I don't think you mentioned that. Perhaps I should have guessed. Curviloft: loft along path. Please, register (free) to access all the attachments on the forums. ~ Brooke
Re: Organic forms
Wow thanks! That's a very useful plugin
Re: Organic formsCheck out the video in the first post: viewtopic.php?t=34868
“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”
http://www.Twilightrender.com try it!
Re: Organic formsI believe another option would be to use follow me or other tools to get your shape as you want it (constant Z) and then use 'shape bender' to align with a 3d curve. gilles would know.
~ Brooke
Re: Organic formsTGI3d plugin
Please, register (free) to access all the attachments on the forums. "Only the dead have seen the end of war" - Plato
Re: Organic formsThanks for all the suggestions guys. I've settled with using Sandbox + the Artisan plugin. They are interchangeable and they allow me to create more organic forms (albeit taking more time). The auto smooth in the Artisan plugin helps cleaning up slightly the edges. Once again thanks to everyone who contributed!
Please, register (free) to access all the attachments on the forums.
Re: Organic formsThe horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.
No need to agree. Anyone. ~ Brooke
Re: Organic formsYes, I agree, that's pretty much my most common workflow for this kind of landscaping.
Re: Organic forms
How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft? and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?
Re: Organic forms
Have some pictures, steps, (or video) to go with that, Brooke?
Re: Organic forms
He already posted it in previous posts
Re: Organic forms
Curviloft will create a sandbox grid as a function of 'skinning' or 'lofting', the grid is simply the edges which define the individual faces. You must turn on display hidden geometry in order to see them.
Once you have created your basic mound you can use smoove or Artisan (or even simply move edges manually) to deform it locally, either make it flatter or otherwise shape it. Undo should work fine. You can undo incrementally in curviloft as well, with the little orange back arrow, I think. Let us know if you want more examples and/or post what you come up with. ~ Brooke
Re: Organic formsSo I had a change of plan and I'm going to create a sort of a small scale golf course. What's the best way to raise up and lower the sand beds?
Ideally I want a whole mesh so I can fine tune it how I want in the end. I guess for the sand beds it would be better to make geometry lines and use from contours, but i guess that will result in a separate mesh right? Something like the result i want. Please, register (free) to access all the attachments on the forums.
SketchUcation One-Liner AdvertsArtisan Organic Toolset - a set of powerful organic modeling tools.
Premium Members get 20% discount!
21 posts
• Page 1 of 1
|