SketchUcation Plugin Store

 

 

Zippo Lighter

Zippo Lighter

Postby Humpmetwice » Fri May 11, 2012 2:01 pm

Would something like this shown in the pictures be able to get 3d printed? Just wondering if anyone here has had any experience with 3d printing and which company does the best job.


Thanks Kurt
Please, register (free) to access all the attachments on the forums.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby d12dozr » Fri May 11, 2012 3:33 pm

You could definitely 3D print that. You may have to tweak the design to meet the specs of the material you're using, but yeah, that would make an awesome print.

I've had the best luck with Shapeways, and I'd go with their Stainless Steel material. That material has an nice 'rustic' finish that would go great with the Zippo/skull theme.

So are those photos, or renders?
"There is a man in the world who will never be turned down... he is the man who delivers the goods."
d12dozr
Top SketchUcator
 
Posts: 1915
Joined: Mon Feb 09, 2009 8:43 am
Location: Minnesota
Name: Marcus
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: product design
Level of SketchUp: Advanced

Re: Zippo Lighter

Postby Humpmetwice » Fri May 11, 2012 3:45 pm

Those are images, I haven't modeled it yet! Really not sure I can!
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby d12dozr » Fri May 11, 2012 4:51 pm

It would be tricky for sure! If I were modeling it, I'd model the skull and bones on a flat surface, then use ShapeBender to wrap it around the box.

You also have to figure out a hinge mechanism, or just have the cover a separate piece - because of the process, 3D printed Stainless Steel can't have moving parts.
"There is a man in the world who will never be turned down... he is the man who delivers the goods."
d12dozr
Top SketchUcator
 
Posts: 1915
Joined: Mon Feb 09, 2009 8:43 am
Location: Minnesota
Name: Marcus
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: product design
Level of SketchUp: Advanced

Re: Zippo Lighter

Postby Humpmetwice » Fri May 11, 2012 11:36 pm

This is what I have so far.
Please, register (free) to access all the attachments on the forums.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby solo » Sat May 12, 2012 1:03 am

That's gonna be a tough one to model IMO,especially the edges as you already have thickness modeled. gonna be interesting, keep us posted, I'd have gone for an easier one like this:

My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 1:05 am

Might have to Solo cause things don't seem to working out for me at the moment!
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 1:52 am

Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin, :)
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 1:59 pm

iichiversii wrote:Model the skull on a flat mesh, then use shapebender to paste it onto your lightersurface , it's really not that difficult, if your not sure if shapbender there are great tutorials on how to use the plugin, :)



I tried using shapebender and maybe I'm doing something wrong but it seems to stretch it out some. I will keep tryingand look again at the tutorials. Thanks
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 2:08 pm

Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 2:45 pm

iichiversii wrote:Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?


Working on it now and it may take a while but I will post it when I done.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 2:49 pm

That would be great, if you need any help with it get back to me and I'll have a look at it for you
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 5:23 pm

iichiversii wrote:Did you try reducing the scale before using sharp bender so when it wraps around the stretch would be more suited then, can you post an image as to how stretched it is?


Another problem I keep having is when I use shapbender, is when I try bend the bones not the skull, sketch-up crashes. This is the set-up and it's scaled way up. I got the skull and crossbones from the warehouse and spent a lot of time making them solids so I don't think thats the problem although it is a quite large file.
Please, register (free) to access all the attachments on the forums.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby numbthumb » Sat May 12, 2012 5:55 pm

Bedning such a model could be a bit tricky, don´t know if it´s gonna work :?
The skull in that image you posted is "flattened". How about Tools on Surface + Joint Push Pull?
Comfortably numb...
numbthumb
Top SketchUcator
 
Posts: 1298
Joined: Thu Jun 25, 2009 10:21 am

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 6:06 pm

Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 6:34 pm

iichiversii wrote:Ok your going about this wrong, look at the image of the lighter, the skull and bones wiuld be flat if not wrapped around the main lighter, that's how the skull and bones need to be modeled to be wrapped around your lighter, at present I'm not in front of my laptop but if I were I'd model the skull and bones for you, I will try tonight, do you understand what I mean about the flat surface, look at the skull your trying to use, it's curved, so shape bender can't do what your asking it to do, do you need help with modelling the skull and bones onto a flat surface? I can do this for you and have it posted up tonight


Yes it would be very nice of you to model the skull and crossbones because I am stuck!

Thanks Kurt
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby numbthumb » Sat May 12, 2012 6:48 pm

This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:
lighter.jpg
Please, register (free) to access all the attachments on the forums.
Comfortably numb...
numbthumb
Top SketchUcator
 
Posts: 1298
Joined: Thu Jun 25, 2009 10:21 am

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 6:54 pm

numbthumb wrote:This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:
lighter.jpg

That looks about what I want but I can't draw a nice enough skull& crossbones!
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 7:14 pm

numbthumb wrote:This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:
lighter.jpg


What Numbthumb has illustrated here explains everything iv said, notice how the skull is flat like the images you posted and not like the 3d skull you were trying to use, obviously Numbthumb only put up a quick illistration and more detail like in the images you provided can be added to your model, even before you use shape bender, using the skull and crossbones would not have worked, does this put it into perspective for you? If your not sure ask and I'll explain it further for you with more tuts
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 7:17 pm

humpmetwice wrote:
numbthumb wrote:This is what I had in mind: TOS and JPP - just an eyeballing, but it might give you an idea:
lighter.jpg

That looks about what I want but I can't draw a nice enough skull& crossbones!


You don't need to draw it of the tip of your head, download an image and import your image into sketchup and simply trace out the skull and crossbones
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 9:08 pm

Ok this is what I finally have but still can't manage to get the skull to curve around without it stretching.
Please, register (free) to access all the attachments on the forums.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 9:58 pm

Ok iv run into the same problem with the stretch, ill play around with it more and see what i can do :thumb:
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby iichiversii » Sat May 12, 2012 10:47 pm

ok heres my suggestion, and it worked for me, after ou get your shape bended stretched version move it up to the original and match up on each other, note where the stretch/bend takes place and slice the original into too parts on that line, with the left side rescale it to 1/4 sizeand reconnect the original, now it may look wrong but shapebend it again and theres your result :ecstatic:
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Sat May 12, 2012 11:34 pm

Not sure if I understood you right but what I did still made no difference.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby pbacot » Sun May 13, 2012 2:36 am

I tried this with Fredoscale radial bending. There was no stretching BUT:

1. difficult to get close fit to the bend. Won't be exact
2. takes several steps and each processing is slow.
3. you have to split off the last part and bend it separately then re-join. (when radial bending begins to bend back, it affects the parts you don't want bent)
4. There were some faces lost in the last bend I did that needed fixing.
5. wonder if it is appropriate for 3d printing

Othere suggestions.
1. the skull outline may not be suited to what you are after. Try a simpler outline (less vertices).
2. remove the the back face before bending.
3. Making the lid joint is going to be a chore. You might do that before bending.
4. further rounding of edges. IDK if you have to do it, but I tried and failed.
Please, register (free) to access all the attachments on the forums.
User avatar
pbacot
Top SketchUcator
 
Posts: 2706
Joined: Sun Jul 20, 2008 7:26 pm
Location: Sonoma
Name: pbacot
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Tue May 15, 2012 5:29 pm

Ok this is my finished design, all are solids but I'm having trouble cutting the lines indicated in the drawing. I just wondering if my computer is to slow or am I doing something wrong?


Thanks Kurt
Please, register (free) to access all the attachments on the forums.
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby pbacot » Tue May 15, 2012 5:51 pm

Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

EDIT: this is sort of a reminder to quit smoking. Right?
User avatar
pbacot
Top SketchUcator
 
Posts: 2706
Joined: Sun Jul 20, 2008 7:26 pm
Location: Sonoma
Name: pbacot
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby Humpmetwice » Tue May 15, 2012 6:04 pm

pbacot wrote:Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

EDIT: this is sort of a reminder to quit smoking. Right?



It crashes mine too, the quit smoking thing was funny!
User avatar
Humpmetwice
 
Posts: 401
Joined: Sun Dec 27, 2009 2:43 am
Location: Oak Grove Louisiana
Name: humpmetwice

Re: Zippo Lighter

Postby iichiversii » Tue May 15, 2012 8:57 pm

pbacot wrote:Pretty complex. I don't think my computer can handle that. I tried making the two cutting planes in a solid and trimming the skull= crash.

EDIT: this is sort of a reminder to quit smoking. Right?


Crashes for me too
Bring on the Rain...
User avatar
iichiversii
Premium Member
Premium Member
 
Posts: 978
Joined: Mon Apr 27, 2009 6:45 pm
Location: Tipperary, Ireland
Name: iichiversii
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: game and/or sci-fi modelling
Level of SketchUp: Intermediate

Re: Zippo Lighter

Postby oganocali » Wed May 16, 2012 2:14 pm

I gave this a try using Kerkythea ( I am trying to learn Kerky). I basically texture mapped the skull and bones image onto the lighter (I may have messed up the hierarchy in the process). In Kerkythea I converted the diffuse map to a bump map and added some metalic quality where needed. Not very easy but doable. Having the skp file you can map any kind of image onto the lighter.
skulzippo.jpg
Please, register (free) to access all the attachments on the forums.
User avatar
oganocali
 
Posts: 181
Joined: Fri Nov 26, 2010 4:54 pm
Location: izmir
Name: Ogan

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago

Need SketchUp Books, Models, Styles or Textures? Check out our One Stop Shop for SketchUp.

Premium Members get 20% discount!

Ad Machine
Robot
 
Posts: 2012

Next

Return to Organic Modelling

Who is online

Users browsing this forum: No registered users and 0 guests