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What makes a good render app GUI?

Re: What makes a good render app GUI?

Postby JD Hill » Mon Apr 23, 2012 7:02 pm

andybot wrote:One prominent example I'd like to throw out there is the Maxwell plugin "Fire" RT window. There is no obvious button to start the render, but instead gives you what looks like a title in the upper left corner. You just have to guess how to start the thing. It looks nice, but to me, it's mystery meat navigation at a quite critical place in the app.


The design you refer to was arguably logical in the context in which it originally appeared; the button used graphics matching those used to start Maxwell Fire in Maxwell Studio, such that any Maxwell user would immediately have understood its purpose. Indeed, though, it made far less sense in the context of the standalone plugin.

So in light of that, I made two major changes in the first update after the introduction of the standalone. First, I added an option, enabled by default, for directing the window to auto-start the export/render upon opening the window. Second, seeing that the majority of users would now likely have no idea what goes on in Maxwell Studio, I redesigned the entire window:



That's what it now looks like when first opened; if you have not disabled the auto-start option, then once the model has been exported, those graphics & links in the main area slide away. I hope you think this is an improvement.
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Re: What makes a good render app GUI?

Postby Jeff Hammond » Mon Apr 23, 2012 7:09 pm

andybot wrote: (To avoid the danger of bloating the software.)



about this..
i don't think bloated software is such a bad thing.. IF the bloating is done at the discretion of the user..

sure, if sketchup included every feature under the sun upon a fresh install then that = bad..
if i can customize via my own chosen additions then that = good..

the way it's set up now though is that when customizing sketchup, you are in fact bloating it in ways that seem unnecessary..

if i want a 3pt arc tool for instance then i feel i should be able to attach it to the already existing arc tool.. instead of creating an entirely new tool (when applicable)..
i feel i should be able to click/hold the standard arc icon and all of my customized options would be grouped with it.

and scenarios like this play out over and over throughout sketchup..

so while we can customize sketchup, we don't have much say so over how the sketchup UI will be affected upon doing so
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Re: What makes a good render app GUI?

Postby jason_maranto » Mon Apr 23, 2012 7:22 pm

Well said Jeff, I agree 100%.

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Re: What makes a good render app GUI?

Postby andybot » Mon Apr 23, 2012 8:57 pm

JD - that's sweet! :thumb: Sorry I haven't updated my maxwell plugin, um, lately... :oops:
That looks quite nice to have a simple splash screen on start-up, I'll have to take a look when I have a chance.

Jeff, great points about tying in to the basic sketchup tools. That is very much a frustration when things that should logically be grouped appear in different menus, contexts, etc. Like Jason says, it looks like that is something that would need to be fixed on the SU developer end of things before that can be implemented.
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Re: What makes a good render app GUI?

Postby solo » Mon Apr 23, 2012 9:08 pm

Bad GUI?

gooey.jpg
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Re: What makes a good render app GUI?

Postby andybot » Mon Apr 23, 2012 9:35 pm

:lol: thanks for that example Pete, I think it's missing some toolbars...
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Re: What makes a good render app GUI?

Postby jason_maranto » Thu Apr 26, 2012 7:15 pm

In light of the recent revelation maybe SketchUp will finally get some more powerful UI customization options for plugin creators... this would indeed be a good thing. :thumb:

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Re: What makes a good render app GUI?

Postby andybot » Fri Apr 27, 2012 2:08 pm

Yeah , good point - I imagine with Trimble's other software, proper UI integration is likely to be a high priority. My guess is that we will have to pay for it though. That's not a bad thing for me personally as I use this software professionally, but I would see it as serving to stifle the community based development that has been going on with ruby scripting.
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Re: What makes a good render app GUI?

Postby andybot » Fri May 11, 2012 8:04 pm

JD Hill wrote:So in light of that, I made two major changes in the first update after the introduction of the standalone. First, I added an option, enabled by default, for directing the window to auto-start the export/render upon opening the window. Second, seeing that the majority of users would now likely have no idea what goes on in Maxwell Studio, I redesigned the entire window:



That's what it now looks like when first opened; if you have not disabled the auto-start option, then once the model has been exported, those graphics & links in the main area slide away. I hope you think this is an improvement.


JD - Happy Friday! Finally had a chance to install the current maxwell render plugin - Awesome job!!! :thumb: I like the UI improvements, but the render improvements are huge! :ecstatic:
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