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Skateboard like figure

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Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 3:53 pm

Hi all, a true newbie here, and you'll probably find this very easy...

I need help how to do a skateboard like thing, that has curved ends and rounded corners - I can do either but haven't figured how to do them both in same element. Attached is a file showing what it should look like.

Thanks, if anyone could help a poor newbie. :oops:
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Re: Skateboard like figure

Postby Gaieus » Thu Mar 22, 2012 4:29 pm

Not an exact shape (and probably for elephants) but just to learn the method. Below is a file with two, basic shapes superimposed on each other. You say you can model both.

Now select all in the model (Ctrl+A) and right click > Intersect > either selection or with model (in this case). When done, start removing unneeded geometry.
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Re: Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 4:39 pm

Thanks a million, this is exactly what I needed! And wouldn't have thought of it on my own.
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Re: Skateboard like figure

Postby Gaieus » Thu Mar 22, 2012 4:52 pm

All right. These intersections, subtractions and similar operations are called "boolean" operations in 3D modelling. If you have the pro version of SU8, there's a whole toolset for them (it would be two clicks to intersect and clean up the whole thing). There are some other (commercial and free) plugins that can do this but the concept is the same. So you just need a whole lot of imagination to figure out what the shapes will look like when destroying them.
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Re: Skateboard like figure

Postby Hieru » Thu Mar 22, 2012 5:24 pm

I was clearly over thinking this, but here's an alternative method using Artisan:

Skateboard1.jpg


Skateboard1.skp

The main reason for the Artisan route is that I thought it would be more appropriate if someone were modelling an actual skateboard - with a slightly more complicated proxy shape you can add the concave you would get on a real deck:

Skateboard2.jpg


Skateboard2.skp
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Last edited by Hieru on Fri Mar 23, 2012 4:25 pm, edited 1 time in total.
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Re: Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 5:46 pm

Thanks, I've only got the free version so far, as I'm a beginner, but I seriously have to consider getting the Pro version.

Regarding Hieru's instruction, another newbie question: how to do the Joint Push & Pull - is that possible on the free version?
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Re: Skateboard like figure

Postby Gaieus » Thu Mar 22, 2012 5:55 pm

JointPushPull is a (free) plugin: viewtopic.php?t=6708
Here is a free boolean tool (also plugin): viewtopic.php?t=14773
Artisan is also a plugin but not free: viewtopic.php?t=34868
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Re: Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 6:07 pm

Thanks, downloaded the Joint Push&Pull plugin, but where should I place it? (I'm a plugin newbie too... there's no Plugin directory, in the Sketchup (I have 8) folder there is just the application symbol).
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Re: Skateboard like figure

Postby Hieru » Thu Mar 22, 2012 6:10 pm

All really useful and often indespensible plugins. You might want to check out the plugins index to see the other available add ons.

The visual plugin index is also very handy for newbies.
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Re: Skateboard like figure

Postby Hieru » Thu Mar 22, 2012 6:12 pm

For Mac I believe the plugins directory is located at:

/Library/Application Support/Google SketchUp 8/SketchUp/Plugins

See thomthom's installation guide for more information.
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Re: Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 6:22 pm

Hieru wrote:For Mac I believe the plugins directory is located at:

/Library/Application Support/Google SketchUp 8/SketchUp/Plugins

See thomthom's installation guide for more information.

Oops, found it!
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Re: Skateboard like figure

Postby grapefruitsketch » Thu Mar 22, 2012 10:04 pm

OK, further question now that I have the skateboard figure - is there any way to import texture on it (in free version)? It seems to refuse to work on the curved surface.
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Re: Skateboard like figure

Postby Gaieus » Fri Mar 23, 2012 8:05 am

Turn on hidden geometry first under the view menu. Now paint the big, middle area with whatever material (I guess some wood) you want. Right click > texture > position. If you need to position it, this is the time (like if the wood grain is running across instead of along). If not, just press enter,

Now sample the positioned texture from this middle area with the Paint tool holding down the Alt key. After sampling, release the Alt key and paint the next facet in the curved area. Now sample the material from here and paint the next again. Sounds tedious but can be done in a couple of seconds.
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Re: Skateboard like figure

Postby grapefruitsketch » Fri Mar 23, 2012 8:24 am

Sorry, didn't explain too well what I need to do, I need to place a logo on that curved part (from jpg image), so there's not going to be a repeating pattern.
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Re: Skateboard like figure

Postby Gaieus » Fri Mar 23, 2012 8:40 am

Post your model and the logo, too.
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Re: Skateboard like figure

Postby grapefruitsketch » Fri Mar 23, 2012 9:34 am

Here's the model, sorry I can't post the logo, but I've marked where it should be in red.
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Re: Skateboard like figure

Postby Gaieus » Fri Mar 23, 2012 10:42 am

And is the logo fully coloured or there are transparent areas in it?

If it is fully coloured, the case is very simple. PushPull that red face through the surface of the board and intersect only the top surface (select the PushPulled shape and the top surface > Intersect > selected). delete unneeded geometry again (leave the red rectangle in place).

Position the logo where you now have that red face. Import it as a texture onto that red face and make sure you position it accurately while importing. It is important to cover the whole face with that logo completely (so hopefully your red face is exactly that size now).

Right click on the logo > texture > Projected. Now sample the projected material (Alt + :paint: ), release the Alt key and paint the logo onto the intersected area on the board.
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Re: Skateboard like figure

Postby Gaieus » Fri Mar 23, 2012 10:45 am

By the way... You also posted on the Google Help forums and two, very nice solutions have also been answered over there:

https://groups.google.com/a/googleprodu ... --VwFe1rh8
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Re: Skateboard like figure

Postby grapefruitsketch » Fri Mar 23, 2012 11:36 am

Does this look right setting? The red is where the logo should be positioned as texture, that OK, but the painting part I don't get, it doesn't work. Is it alt + paintbucket on Mac as well?

(BTW, thanks for reminding of the Google forums, I tried to reply there last night, but it didn't let me type!)

Edit: and the logo does not have transparency, it's white on the same background as the whole board will be
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Re: Skateboard like figure

Postby Gaieus » Fri Mar 23, 2012 11:41 am

To me, from here, that red face does not seem to be perpendicularly aligned above that intersected face. But try it... On the Mac (sorry) it is Command + :paint:
http://support.google.com/sketchup/bin/ ... swer=94960
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Re: Skateboard like figure

Postby grapefruitsketch » Sat Mar 24, 2012 5:03 pm

Thanks, Command + paint bucked helped a step further, but didn't quite manage all the way though... any idea why the logo appears to be upside down? And how to get it centered?

The right square is made by intersecting a block through the skate and removing extra graphics, so it should be on line with the curved surface of the skate.
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Re: Skateboard like figure

Postby Gaieus » Sat Mar 24, 2012 5:28 pm

There are two issues here. From here, it still does not look like that face would be perpendicular to the direction you are projected the image, This is wh it's shifted.

As for being mirrored; I bet that red face is reversed. Go to monochrome view and if it's blue, that's the problem.
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Re: Skateboard like figure

Postby grapefruitsketch » Sat Mar 24, 2012 9:04 pm

Thanks, managed to do it right!
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Re: Skateboard like figure

Postby Gaieus » Sun Mar 25, 2012 8:59 am

Oops; I seem to have forgotten to attach my image. The red arrows show how the planar projection currently (seem to) work: it is always projected perpendicular from the face you set it projected (red arrows) while you would need to get them projected straight onto the face below (green arrows).

If you PushPull the original face, it makes sure that the shape you intersect with is perpendicular to the face you are projecting from.
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Re: Skateboard like figure

Postby grapefruitsketch » Sun Mar 25, 2012 12:50 pm

Thanks, finally ended up doing it so that I drew the logo (a very simple text logo) in SU and push/pulled it up to 3D form, then intersected it with the curved surface and removed extra graphics.
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