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Archeology, 3D and photogrammetry?

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Archeology, 3D and photogrammetry?

Postby bjornkn » Wed Mar 14, 2012 12:20 pm

I'm currently planning 4 small web exhibitions with archeological material.
Most of it will be photos, but they also want some 3D objects there, either as object-movies or interactive 3D objects.

In this process I'd like to evangelize a little vs those archeologists, about using 3D and photogrammetry in their work. I need to be prepared for that ;)
I know Gaieus is an archeologist here, but as there might be others too I'd like to put these questions in public.
I'd like to have some good arguments for using 3D :)

1. What are archeologists using 3D (and photogrammetry) for today?
2. What tools in use today could be replaced by 3D/photogrammetry? (like tape measure?)
3. Are there any forums where archeologists discuss 3D and other tools?
4. Is it useful/desirable to make 3D models of objects?
5. Is it useful/desirable to make 3D models of excavation sites?

I saw on TV a little while ago where a group of marine archeologists here in Norway had found a solution to their biggest problem - measuring everything under water. They had started using some sort of ultrasound scannning (?)
Probably very expensive tool too?
But I can't help wondering why on earth don't they use photogrammetry? Don't they know about it? Or don't they think that it will be precise enough?
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Re: Archeology, 3D and photogrammetry?

Postby Gaieus » Wed Mar 14, 2012 12:36 pm

We use quite a lot of measuring tools here (from ground penetrating radar - whose result would be something similar to those sonar measurements) to laser surveyor tools - not photogrammetry however. It could probably be useful but (currently, at least here) extremely expensive. And with cheap labour force in this part of the world, it is easier to employ a bunch of surveyors and draftsmen (most of the times just self made ones who have been working on excavations enough to know the tricks)

As for 3D models in general: it is mostly for the same purpose arch-viz people are making these models all around here. To allow the "client" (in our case more the general public) to be able to visualize something that otherwise does not (yet / or in our case any longer) exist. So it is not too much for the "research" part of the job but the "exhibition" part.
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Re: Archeology, 3D and photogrammetry?

Postby mitcorb » Wed Mar 14, 2012 12:50 pm

You could dig around in the Extensions and Applications subforum. Pardon the pun. We have seen some interesting modeling tools based on photography that generate models posted. I almost said unearthed. ;)
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Wed Mar 14, 2012 1:04 pm

Gaieus wrote:We use quite a lot of measuring tools here (from ground penetrating radar - whose result would be something similar to those sonar measurements) to laser surveyor tools - not photogrammetry however. It could probably be useful but (currently, at least here) extremely expensive. And with cheap labour force in this part of the world, it is easier to employ a bunch of surveyors and draftsmen (most of the times just self made ones who have been working on excavations enough to know the tricks)
Thanks Csaba :) I don't know what is considered expensive, but I would think that a combo with SketchUp and tgi3Ds PhotoScan wouldn't break any budgets? Or wouldn't it be considered serious/professional enough, because it is too cheap? In this country most archeological sites are closed after a while, and then there are no more measurements to be taken. With a 3D model you could keep on working measuring even after the excavation is finished. Wouldn't that be desirable?

As for 3D models in general: it is mostly for the same purpose arch-viz people are making these models all around here. To allow the "client" (in our case more the general public) to be able to visualize something that otherwise does not (yet / or in our case any longer) exist. So it is not too much for the "research" part of the job but the "exhibition" part.
Most arch-viz is made before the building is built, to "sell" it in advance.
Would you say that the most useful aspect of 3D in archeology is to show things before they were ruined? For reconstructing buildings, pottery etc? Rather than making 3D models of how they look today?
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Re: Archeology, 3D and photogrammetry?

Postby Jean Lemire » Wed Mar 14, 2012 4:49 pm

Hi folks.

Maybe this will interest you:

http://www.bbc.co.uk/news/world-13522957

Just ideas.
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Re: Archeology, 3D and photogrammetry?

Postby mitcorb » Wed Mar 14, 2012 6:39 pm

That IS amazing.
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Re: Archeology, 3D and photogrammetry?

Postby charly2008 » Wed Mar 14, 2012 8:14 pm

Hi,

I can only speak for Germany. The archeology among the other sciences, is still treated like a stepchild. It costs a lot of money and does not generate money but only cultural knowledge. In the end it's always a question of cost. If you are saving costs with special techniques, they are also used. Here in Germany there is an archeology agency for each state. And then there are the lower archaeological authorities that are responsible for the cities and counties. These agencies are usually not equipped with huge budgets and sufficient staffing. If special techniques such as laser scanning, aerial photogrammetry or building photogrammetry, 3D reconstruction are necessary, these operations are outsourced to private specialist firms. Even excavation will be partially outsourced to private specialized firms. The focus is always on the cost, the need for and benefits of specific techniques. In most cases the use of special techniques will be limited to a few very important Projects.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Wed Mar 14, 2012 8:47 pm

I'm sure such techniques as aerial photogrammetry, LIDAR, aerial ir scanning (like that linked to above) etc will be very costly. What I was thinking would be a very good tool, and a fairly cheap one, would be "low-altidue aerial" photogrammetry. IOW using a pole with a camera, and then make a textured 3D terrain model from the excavation site, which I would think would be very useful for comparing different layers, measuring anywhere on the site etc.
And then that terrain could also be used as a base for reconstructing any ruins/buildings there.
In Norway most buildings were built from wood, so there are usually very little left of them if buried in the ground. They usually only find the remains/holes where the corner poles were dug into the ground.
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Re: Archeology, 3D and photogrammetry?

Postby MuseumMaker » Thu Mar 15, 2012 2:24 am

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Re: Archeology, 3D and photogrammetry?

Postby pbacot » Thu Mar 15, 2012 5:39 am

It seems just as valuable to use 3d to record current ruins like this architect has been doing: http://www.dennisrhollowayarchitect.com ... ology.html

--both for subsequent study and CG reconstruction. Also seems a good tool for preservation. Many sites have seen damage since their discovery and recording in their best state can help researchers in the future.
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Thu Mar 15, 2012 9:10 am

I believe 2D representation will eventually go the way of rock painting. We live and experience in a 3D world. You can't escape the fact that 2D is a lower bandwidth form of communication which implies our knowledge of the world around us is constricted by the use or 2D representation. Up til now we did not have the tools for 3D virtual representation. As our computer tools improve so will our repressed ability to fully exploit 3D virtual documentation.

In terms of a holistic understanding of our environment we are on the verge of great and valuable advances. Just think how much progress we have made in earth sciences since the introduction of satellite imaging. Three-D capture and presentation is the next step forward.Think what books were like before books with picture or images without motion or films without 3D. From here 3D documentation seems like a great leap forward, but as soon as we have it it will become the norm and no more remarkable that the telephone or the pencil.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Thu Mar 15, 2012 11:41 am

pbacot wrote:It seems just as valuable to use 3d to record current ruins like this architect has been doing: http://www.dennisrhollowayarchitect.com ... ology.html

--both for subsequent study and CG reconstruction. Also seems a good tool for preservation. Many sites have seen damage since their discovery and recording in their best state can help researchers in the future.

Nice link :)
Although it is always interesting to read about new hightech (and probably very expensive) tools for scanning the earth surface and below it is really a bit out of scope for this "survey", where I'm trying to find good uses for (and arguments for using) lowcost tools like SketchUp and tgi3D Photoscan. Most of what is found with Google appears to be very hightech/highcost.
Not that SU/Photoscan isn't hightech, but it isn't highcost in this context.

Looks like it is easier to find good arguments for using 3D for presenting archeological material to the general public than to find good arguments for using it as a tool for the professionals?
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Re: Archeology, 3D and photogrammetry?

Postby Gaieus » Thu Mar 15, 2012 7:04 pm

As for some "non-destructive" (i.e. not digging) ways of archaeological reserach, here is a page a friend of mine put together on the occasion that they have an axhibition here: http://korarok.baranya.hu/index.php?lng=e

bjornkn wrote:Looks like it is easier to find good arguments for using 3D for presenting archeological material to the general public than to find good arguments for using it as a tool for the professionals?

Very true and also somewhat sad. We have a 4th century chapel here on which we had a lot of arguments (how it may have looked like when not in ruins) and actually SU (and 3d) was the way to prove one of the theories. Yet it is still not taken for a way of "research" (or reasoning/proving) but just a "toy" to ply with after the "professionals" have finished their roles.
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Re: Archeology, 3D and photogrammetry?

Postby JGA » Thu Mar 15, 2012 10:54 pm

For software, AutoDesks 123D is worth a look
http://www.123dapp.com/catch
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Fri Mar 16, 2012 4:47 pm

JGA wrote:For software, AutoDesks 123D is worth a look
http://www.123dapp.com/catch


I just downloaded this and gave it a try. Have you exported to a dwg mesh and tried to import to SU? I tried and SU said it could not open the dwg file.
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Re: Archeology, 3D and photogrammetry?

Postby JGA » Fri Mar 16, 2012 4:56 pm

Sorry, never installed it, but it could be a newer version of AutoCAD DWG that SKUP can handle.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Fri Mar 16, 2012 5:00 pm

Gaieus wrote:Very true and also somewhat sad. We have a 4th century chapel here on which we had a lot of arguments (how it may have looked like when not in ruins) and actually SU (and 3d) was the way to prove one of the theories. Yet it is still not taken for a way of "research" (or reasoning/proving) but just a "toy" to ply with after the "professionals" have finished their roles.
That was actually what I was afraid of - that it would be regarded as toys - maybe because it doesn't cost thousands or millions of dollars? I believe SketchUp has managed to get that "toy" tag (almost) removed after many years in the architectural business, although there's probably still a lot of skepticism from those who don't believe a program without an Autodesk logo (and a $10000+ tag) on it can be useful.
Too bad those archeologists invovled in this current projects lives 1200kms away :(

This summer the local (county) archeological authorities will conduct a ground radar survey near a farm where a lot of my family comes from (back to the 1500s though..) There are some stone circles there (neolithic?), and they want to see if there is also something in the ground.
Do you think they would just be annoyed if I offered them to do some photogrammetry 3D "survey" there at the same time?
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Re: Archeology, 3D and photogrammetry?

Postby Gaieus » Fri Mar 16, 2012 5:11 pm

I don't know. Also, it is very much up to the person. I know architects here who still do not use computer for designing (although they employ draftsmen to do this). My archaeology professor has got to the point that he understands that digitizing data is important. So he now scans his site drawings. But when I try to explain him what the difference between raster and vector is, he is hopeless. But he regards himself as a modern person because he can send an email (true that he has not been able to update my contact details in his list for ages).

So whet do we expect? Sooner or later, when decision makers in this industry are already from a next generation, things like this will slowly infiltrate.
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Sat Mar 17, 2012 9:04 am

JGA wrote:Sorry, never installed it, but it could be a newer version of AutoCAD DWG that SKUP can handle.

Installed it and it is amazingly simple. I was even able to export as object file and import that into SU via TIG's OBJ to SU plugin. Also made an animation but I don't have the right codecs to get the animation working. I dont know as much about UVs as I should so proper texturing is a hang up. Biggest problem is lack of proper documentation.
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Sat Mar 17, 2012 9:08 am

On an archaeology related note. I was baby sitting for my daughter and her husband because they were going to see a Harvard Club presentation called "Mayan Apocalypse 2012: What to pack." It was a serious presentation but the presenter just couldn't resist the title.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Sat Mar 17, 2012 2:18 pm

Gaieus wrote:I don't know. Also, it is very much up to the person. I know architects here who still do not use computer for designing (although they employ draftsmen to do this). My archaeology professor has got to the point that he understands that digitizing data is important. So he now scans his site drawings. But when I try to explain him what the difference between raster and vector is, he is hopeless. But he regards himself as a modern person because he can send an email (true that he has not been able to update my contact details in his list for ages).

So whet do we expect? Sooner or later, when decision makers in this industry are already from a next generation, things like this will slowly infiltrate.

It is strange that archeologists seems to jump directly from the "stone age" (tape measures etc) to the space age (very high-tech/cost lasers, ground radars, sonars etc) directly, without absorbing the "landscape" between? Architects went from paper/pen to 2D computer drafting and then 3D.

However, I have now got the dates for that stone ring survey (with magnetometers apparently), and "permission" to come and "look" at them working. Guess I'll bring my cameras and fisheye for 360s, and then we'll see what happens. ;)
11-13 april it is :)
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Sat Mar 17, 2012 2:20 pm

Roger wrote:
JGA wrote:Sorry, never installed it, but it could be a newer version of AutoCAD DWG that SKUP can handle.

Installed it and it is amazingly simple. I was even able to export as object file and import that into SU via TIG's OBJ to SU plugin. Also made an animation but I don't have the right codecs to get the animation working. I dont know as much about UVs as I should so proper texturing is a hang up. Biggest problem is lack of proper documentation.

Does it export to obj without materials/UVs then?
Any example images?
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123d catch exports

Postby Roger » Mon Mar 19, 2012 8:00 am

elephant _random_angle.jpg
elephant_mesh.jpg


On the left is the mesh and on the right is a random angle of the 3D object.

I am redesigning my house on the fly to get it ready for sale and doing all the craftwork involved so I have not really been able to experiment very deeply. What you see was created from just three photos taken about 50 degrees apart. From what I can see on the web many of these projects might use 30 or 40 photos to avoid ambient occlusion. The mesh you see above is an image display option. The full image has the UVs on the mesh' So far I have not been able to get SU to open the DWG file directly so to get it into SU I have used TIGs OBJ2SU plugin which does not seem to bring the UVs along. It seems like you do not get to own the mesh directly as it may only live on a AutoCAD server out in the cloud.I think the project file only consists of a URL pointing to the autoCAD server. So if you are not online you may not be able to rotate your project in time. This is just one of many things I need to test at this point. However by exporting to OBJ then you can pull the mesh into SU. If it sounds like I am rambling I am a bit sleep deprived. However I am excited by the ease of use and the potential. With synchronized camera you could even still capture a moving object. Give me some time for moving and testing and I promise to show more of my research.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Mon Mar 19, 2012 8:11 pm

Interesting, but it looks like it shares the problems with automated solutions with other such "autoscanner" tools.
It looks like there is no holes in the mesh, which is surprising.
There is something strange going on with that trunk and tusks though?
I would have been very surprised if it managed to make a great, fully detailed/textured model of that sculpture though, without ears, trunk, tusks etc growing into the background, and with no branches/leaves in front, and leaves on the stone (bench?). Even with a lot of photos.
And what about precision/scale? Is it possible to set any scale/reference measurements?
Looking forward to see more :)
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Mon Mar 19, 2012 9:04 pm

There are 3 levels of detail (mobile device/standard/detailed) The image I showed you was the mobile version. Also more original views help with ambient occlusion and greatly enhances texture detail. I think part of what bothers you is the sculptural technique of molding the tusks to the trunk to make sure physical support is created (IE no thin parts sticking out on their own). If you used multiple radio triggered cameras you could capture a live elephant in quite a bit of detail. As to accuracy of dimensioning I suspect it is quite good where you have hard geometric edges to measure to. Remember, if you import the mesh into SU you will need to scale your object using an actual ground truth measurement manually taken for the actual scene at the time of the photograph. Once you do this all other points in the mesh will scale to the same degree of precision.

other_elephant_view.jpg

I call your attention to the void created by the trunk loop and remind you that in the real object the tusks are molded into the trunk for support. The original (real) object is just decoration and not a highly detailed piece of fine sculpture.

Also once imported as a 3D object into SU and then taken to a render engine, shadow which I was avoiding in the capture would be reintroduced enhancing the sense of depth.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Mon Mar 19, 2012 10:00 pm

Is the trunk "free" from the background, or is there no "hole" behind it?
It is a bit hard to see on that first photo.
I guess those are screen dumps, as there are photo textures on it?
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Re: Archeology, 3D and photogrammetry?

Postby Roger » Mon Mar 19, 2012 10:52 pm

There is a hole, albeit a small one, behind the trunk.
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Re: Archeology, 3D and photogrammetry?

Postby bjornkn » Mon Mar 19, 2012 10:59 pm

Ah, so that hole is not a hole in the mesh, but an actual hole then?
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Re: Archeology, 3D and photogrammetry?

Postby MuseumMaker » Tue Mar 20, 2012 2:49 am

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Re: Archeology, 3D and photogrammetry?

Postby Roger » Tue Mar 20, 2012 4:56 am

brown_masonite_elephant.jpg

I trimmed some of the foliage and change the angle so you could see how the trunk reconnects to the wall. If time allows I will do more experiments with metrics tomorrow.
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