by ely862me » Thu Mar 15, 2012 5:04 pm
Am I stupid ??!! I'm trying for about an hour now and it seems that there are higher laws that govern Sketchup which I'm simply not aware of !!!
It all started with V8 . When intersecting geometry there were hidden lines that appeared of a sudden. Sometimes they can be deleted ,sometimes not . In the attached case I am trying to intersect some cylinders with a plane. After intersecting, a hidden line appears and not all the cylinders get intersected with the plane. Is this happening to you too , or it's on my side only? See attached !
Thanks !
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Last edited by ely862me on Wed Oct 10, 2012 2:29 pm, edited 1 time in total.
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by Rich O Brien » Thu Mar 15, 2012 5:15 pm
Constantly happens unfortunately 
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by ely862me » Thu Mar 15, 2012 5:24 pm
If possible, how would you go around this BUG ? Perhaps I should draw all the circles manually ? Thanks for dropping by ! At least I know is not just me  ! Take care !
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by Rich O Brien » Thu Mar 15, 2012 5:35 pm
I run cleanup after intersecting. That usually works.
I was working on a model last night intersecting 5 3/8" holes on a flat surface. Next thing over 30 hidden lines placed arbitrarily on the face.
Scaling up doesn't seem to help. If you delete lines faces disappear and if you heal that face then multiple faces are created.
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by Gaieus » Thu Mar 15, 2012 6:52 pm
ely862me wrote:Am I stupid ??!!
Not necessarily but bear in mind that we do not promote normal people "Top SketchUcators". There must be some aberration in every one of them. (Mods and admins are even worse) 
Gai...
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by Bob James » Thu Mar 15, 2012 7:03 pm
ely862me wrote: and not all the cylinders get intersected with the plane. Is this happening to you too , or it's on my side only?
This happens to me over and over. Also when I draw a rectangle or other shape on a flat, ungrouped surface it does not "cut" the surface. This happens frustratingly often. Either I've joined the "stupid" club or this is a bug.
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by ely862me » Thu Mar 15, 2012 7:25 pm
A bug for sure ! Ain't bad considering ourselves stupid at times  . Google hear us up ..we need this bug gone !
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by mitcorb » Fri Mar 16, 2012 1:02 am
Well, you're not stupid. You discovered an ambiguous condition that either the program under the hood or OpenGL couldn't fathom.
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by Jeff Hammond » Fri Mar 16, 2012 5:55 am
I only had a quick look at it (limited web/computer availability right now) but there are some problems in there befor the intersect command happens.
using the first row in your drawing (which I assume is your setup prior to intersecting) -- if you triple click the rectangle (selecting everything except the cylinders) and check the entity info, you'll see there are 8 entities selected when there should only be 5 (the plane and its four edges)
zooming in shows some other lines very close to the plane edges which I think have something to do with the hidden lines etc popping up.
triple click the rectangle (again, select everything except the cylinders) and delete.. draw a new rectangle withouth the three extra lines and run the intersect command one the plane/cylinder.. everything works out ok now and a triple click on the resulting intersection will select the plane and all the cylinders except for the one you have as a group (as expected)
(posted from a phone.. excuses apply where need be )
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by ely862me » Fri Mar 16, 2012 9:05 am
Thanks guys !
Jeff , indeed your method worked.And yes there seemed to be some other hidden lines that I was not aware of . The idea is that this shouldn't happened . This was a special case but there are many others where this happens especially when the geometry is not separated as mine .
Yesterday I almost quit on it, but i had to deliver it and I had to pursue it and I finally ended by drawing a series of circles , copy paste them and I used Joint Push Pull(Thanks again Fredo!!) to pull them out !
Have a great one !
Last edited by ely862me on Wed Oct 10, 2012 2:32 pm, edited 1 time in total.
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by Jeff Hammond » Fri Mar 16, 2012 4:03 pm
honestly, I've never had this happen on 'good' geometry.
there's something wrong with your plane and it's hard to tell because I'm not sure how you arrived at it. (ie- I'm pretty sure you didn't just draw a rectangle then some cylinders and tried to intersect them)
If you scale up 50x then do a Statistics--> Fix Problems.. you'll get:
The plane equation for CFace (8172) is not valid. The plane equation for CFace (8182) is not valid.
like I said.. I'm not exactly sure what's wrong with the plane but-- there is something 'bad' about it
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by Rich O Brien » Fri Mar 16, 2012 4:10 pm
I've seen this happen on perfectly normal geometry. In fact intersecting actually causes the errors in the first place. Using the Fix Problems does correct it but why is SketchUp creating problems in the first place?
I'll go locate that file.....
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by Rich O Brien » Fri Mar 16, 2012 4:39 pm
Here's a file to test. 4 holes with 64 entities each and a face with 13 entities. Error_Sample_Jeff.skp
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by Jeff Hammond » Fri Mar 16, 2012 4:48 pm
what it think happens is along these lines... sketchup (and probably all cad apps) have some sort of tolerance in which a plane will actually form... at minuscule amounts, a plane will form and it won't be 100% coplanar. trying to do subsequent operations on this 'imperfect' geometry will cause problems. do this: scale ely's rectangle up 5000x (and delete those 3 extra lines.. 2 of them are on the short end nearest the origin and one is on a long side) select the line tool and start it on one of the rectangle's corners.. get it on the blue axis and lock it there with shift key... now touch on the other 3 corners.. if it were a true plane, that vertical line your trying to draw should always be 0 units... in this case (after scaling up 5000x) you'll see that one of the corners is higher by ~1/8"... at the smaller scale, the plane was allowed to form as it was inside sketchup's coplanar tolerance.. upon upscaling, you'll see that it's not actually 100% flat.. is this making sense to anyone? 
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by Rich O Brien » Fri Mar 16, 2012 4:59 pm
Can you explain why in my example intersecting geometry with the model rather than the selection it affects geometry that doesn't actually intersect?
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by Jeff Hammond » Fri Mar 16, 2012 5:01 pm
Rich O'Brien wrote:Here's a file to test. 4 holes with 64 entities each and a face with 13 entities. Error_Sample_Jeff.skp
right.. same thing. scale the plane up 5000x then delete one of its edges. redraw the line and you'll see it no longer allows the face to form because at the larger scale, you've gone outside of tolerance and revealed that the plane's edges aren't actually coplanar.
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by Rich O Brien » Fri Mar 16, 2012 5:05 pm
It's not the scaling I'm talking about here it's the fact that 'Intersect with Model' and 'Seletcion' can still cause issues.
It's a bad example I know but it's something I run into every now and then.
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by Jeff Hammond » Fri Mar 16, 2012 5:06 pm
Rich O'Brien wrote:Can you explain why in my example intersecting geometry with the model rather than the selection it affects geometry that doesn't actually intersect?
no.. I don't have a clue as to what sketchup has in place for trying to deal with invalid object.. but I do know that your plane, like ely's, is 'bad'
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by Jeff Hammond » Fri Mar 16, 2012 5:15 pm
Rich O'Brien wrote:It's not the scaling I'm talking about here it's the fact that 'Intersect with Model' and 'Seletcion' can still cause issues.
It's a bad example I know but it's something I run into every now and then.
well scaling only helps reveal the error.. and it shows sketchup's tolerances. I don't know what that tolerance actually is but basically, you can draw a square in sketchup which has one corner .000001" higher than the other three and a plane will still form. when you start intersecting and adding new planes (circles in these cases), the unflat plane sometimes needs to break itself up (the new hidden lines) so that all the edges still fall within tolerance and planes are able to form. I'd upload a sample file for demonstration purposes which would make this clearer but my web is via phone now.. I can download files then transfer to a computer but I don't have the proper app which allows me to do the opposit. sorry 
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by Jeff Hammond » Fri Mar 16, 2012 5:21 pm
expanding a bit on what I said last time..
let's assume sketchup will let a plane form if one corner is 1" higher over a course of 1000'...
when you try to intersect an object which is in the middle of that plane, you'll now have a corner which is 1" higher over 500'... this is now outside of tolerance so a hidden line needs to be formed.. essentially breaking the plane in as many pieces necessary to keep the 1" per 1000' allowable slope.
(again.. that 1" per 1000' is purely for example.. I'm sure the actual tolerance is less than that)
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by Jeff Hammond » Fri Mar 16, 2012 6:34 pm
and I guess I'll add one other thing... I think you guys are stuck on 'intersecting is the problem'.. well, let's forget about intersecting for now.. intersecting only reveals the problem but it's not causing it. focus only on the planes (in rich's and ely's drawings)... those are the real problems and both files are showing the same error) [and not surprisingly, react the same way when trying to use it for an intersecting plane ] take the drawings.. scale them up a thousand times or so.. delete one of the plane's edges then try to redraw that edge.. the plane will not reappear when it obviously should.. this is where you should be focusing you attention as this is Not an intersecting bug.. good luck  [edit] why is the wink emoticon showing up as the super happy guy?
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by Wo3Dan » Sun Mar 18, 2012 12:52 am
Rich O'Brien wrote:It's not the scaling I'm talking about here it's the fact that 'Intersect with Model' and 'Seletcion' can still cause issues. It's a bad example I know but it's something I run into every now and then.
Rich, can you tell where you got that face from? Is it imported? And whenever you run into this "bug", are the faces from import. In cases like this rather than scaling the entire face in all directions (like Jeff did) I add a single 1mm edge perpendicular to the face. Then I right clcik on the face and select 'Align Axis'. Finally I can scale perpendicular to the face, leaving the perimeter the same size. Do this with the face in your model. Pick the middle grip and scale upwards by 1000x. You'll see a folded face that when fixed (Model Info > Statistic >Fix Problems) reveals the same hidden geometry that you see after intersecting with the cylinder. Even after just aligning the axes to the face (and without scaling) you can measure differences in the new blue direction. When Z should be zero for all of its endpoints. So is the face a result from an imported file?
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by Rich O Brien » Sun Mar 18, 2012 1:41 am
Wo3Dan wrote:So is the face a result from an imported file?
No, it's a small section of a chair seat that was made Artisan. @Jeff You nailed it Jeff. My plane had 2 verts off by an immeasurable distance in SketchUp. I never scale by x1000 (normally 100) but when I did I found the bastards. That's is some killer info As for avoiding it I'm afraid at x1000 Artisan reintroduced the wacky verts.
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by ely862me » Sun Mar 18, 2012 8:33 pm
I have worked with some dwg blueprints(and I have used that geometry to intersect and cut some faces), perhaps that was part of my problem[Sketchup asked to fix my model,but I usually know fixing model will mess my model(erasing faces,loosing geometry etc)]. Still this adding hidden lines method happens on regular files too(thanks to Thomas for his cleanup plugin , which serves so well on this matter).
Cheers !
Btw this is the project I was working on .
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