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[Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby xJonnx » Sun Sep 04, 2011 9:40 pm

Thanks for the links. Tried the triangulate plugin. It worked great! However, still gives an error when trying to import into Blender. Tried both v 2.45 and 2.49
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Gaieus » Sun Sep 04, 2011 11:28 pm

Is that an error message or just fails to import or just fails to import when processed with UV tools?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby xJonnx » Mon Sep 05, 2011 6:42 pm

I get an error message and it fails to import when using UV Tools. I can open it in Blender when converting the .kmz file to colada
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Gaieus » Mon Sep 05, 2011 6:44 pm

A kmz file is just a compressed folder with the collada (dae) file - and the materials - inside. Are you saying that when you export to collada (or convert/extract the kmz file to collada) the import is okay?

If you rename the kmz extension to zip, you can see what I mean.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby thomthom » Mon Sep 05, 2011 6:45 pm

xJonnx wrote:I get an error message and it fails to import when using UV Tools. I can open it in Blender when converting the .kmz file to colada

What does the error say?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 5:08 pm

Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Gaieus » Thu Oct 13, 2011 5:10 pm

Yes, it should. Try it with a different (simpler) model first to check out if there is something with your computer/SU/plugin installation or the model in question itself.

(I also get BS's occasionally)
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Whaat » Thu Oct 13, 2011 5:13 pm

snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby thomthom » Thu Oct 13, 2011 5:24 pm

Whaat wrote:
snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?

Also - do the material exist in the model - or is it picked from the Material Library?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 5:30 pm

Whaat wrote:
snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?


Yes, but I also tried it without it. What I am trying to do is apply a simple tile roof texture to a shallow dome (rather large) 24' diameter. The dome apex, or height is 60". I am not sure if has to do with the number of edges, which is a lot. I set that at 100 when I made the arc (what I used for the follow me to create the dome).
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 5:34 pm

thomthom wrote:
Whaat wrote:
snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?

Also - do the material exist in the model - or is it picked from the Material Library?


The material is from the material library as well.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby thomthom » Thu Oct 13, 2011 5:41 pm

snowdogg wrote:
thomthom wrote:
Whaat wrote:
snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?

Also - do the material exist in the model - or is it picked from the Material Library?


The material is from the material library as well.

Add the material to the model first - so that it's part of the In Model list. The SketchUp Ruby API will cause a crash if it applies material picked from the Material Libarary without the material existing in the model yet.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 6:16 pm

thomthom wrote:
snowdogg wrote:
thomthom wrote:
Whaat wrote:
snowdogg wrote:Maybe be the wrong question, but would this work on Sketchup7? I keep getting bugsplat when I use it. :?:

Thanks!

Do you have a material with texture applied to the selected faces before you activate the tool?

Also - do the material exist in the model - or is it picked from the Material Library?


The material is from the material library as well.

Add the material to the model first - so that it's part of the In Model list. The SketchUp Ruby API will cause a crash if it applies material picked from the Material Libarary without the material existing in the model yet.


Thanks!Unfortunately I still crashed. I also ran this in SU6, and arrived with the same problem, a bug splat. Do you believe it as to do with the dome itself? It is rather simple, but I am clueless as to why I am bugsplatting. :(
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Rich O Brien » Thu Oct 13, 2011 6:34 pm

Try it on a Dome with 50 edges to see if it's the edge count. Or share it here so we can all play.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 6:59 pm

Rich O'Brien wrote:Try it on a Dome with 50 edges to see if it's the edge count. Or share it here so we can all play.


No luck, still a bug splat. Maybe its a image issue? But then again, the image texture is from Sketchup itself.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Thu Oct 13, 2011 7:07 pm

24DIADOME.skp
Rich O'Brien wrote:Try it on a Dome with 50 edges to see if it's the edge count. Or share it here so we can all play.


Opps, forgot to attach it. Yes, I would appreciate if you can see if there are any problems. I am just trying to add the tile roof texture (in Sketchup)on the top side only.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Wed Oct 19, 2011 3:18 pm

snowdogg wrote:
24DIADOME.skp
Rich O'Brien wrote:Try it on a Dome with 50 edges to see if it's the edge count. Or share it here so we can all play.


Opps, forgot to attach it. Yes, I would appreciate if you can see if there are any problems. I am just trying to add the tile roof texture (in Sketchup)on the top side only.


Anyone had any thoughts/solutions about this? Still having problems. Thanks!
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby martinvz » Fri Oct 21, 2011 9:53 pm

Great plugin.

Im not sure if the author still updates the plugin, but I found out it did not import in blender.
This is because of a small typo in the plugin file at line 374.
Fix the typo and blender will import without a problem.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Tue Oct 25, 2011 3:06 pm

Quick question. Does this plug-in conflict with other plug ins? I think I found out why I was bug splatting because I have a version of SketchUp (version 8) without many plug ins (my other versions have no conflicts amongst themselves, and are up to date). If someone knows, please advise me. I really like this plug in and I would like to use it on 7.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Rich O Brien » Tue Oct 25, 2011 3:54 pm

Firstly, here's your dome mapped without any problems happening. Sorry for late response.

UV_Example.png


Secondly, this is the first reported issue with UV Tools Pro so I imagine the conflict lies elsewhere.

Try removing all plugins except this and test to see if it happens.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby TIG » Tue Oct 25, 2011 3:59 pm

Another issue is you modeled the dome completely inside out with all back-faces outwards.
Reverse one and Orient to correct it before trying complex UV mapping tricks - which are intended for front face materials...
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby snowdogg » Tue Oct 25, 2011 4:28 pm

Rich O'Brien wrote:Firstly, here's your dome mapped without any problems happening. Sorry for late response.

UV_Example.png


Secondly, this is the first reported issue with UV Tools Pro so I imagine the conflict lies elsewhere.

Try removing all plugins except this and test to see if it happens.



Thanks so much! Yes, I am going through the plugins now and now, I think I know the problem. Not purging through LIBFREDO6 purge feature. And also, not deleting the older versions! I probably got sidetracked at the time, and I didn't follow through the instructions. I am glad I can now use this plugin, its so darn helpful!
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Rich O Brien » Tue Oct 25, 2011 4:32 pm

Good.

From experience, I know installing all these glorious plugins is a must but if when reorganizing you say 'I don't use THAT often' then it needs to go.

It's easier troubleshoot and also it has a calming influence.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby martinvz » Fri Nov 04, 2011 12:06 pm

I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.

Tested with blender 8, LithUnwrap and Blender.

UVtools.rb
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby dereeei » Fri Nov 04, 2011 12:21 pm

martinvz wrote:I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.

Tested with blender 8, LithUnwrap and Blender.

UVtools.rb

What exactly is fixed?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Rich O Brien » Fri Nov 04, 2011 12:24 pm

dereeei wrote:What exactly is fixed?


viewtopic.php?p=361512#p361512
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby dereeei » Fri Nov 04, 2011 12:26 pm

Rich O'Brien wrote:
dereeei wrote:What exactly is fixed?


viewtopic.php?p=361512#p361512

LOL ! i was looking around about "the glitch that needed fix", the page before, two pages before...but somehow I missed that :mrgreen:
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby thomthom » Fri Nov 04, 2011 12:54 pm

martinvz wrote:I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.

Tested with blender 8, LithUnwrap and Blender.

UVtools.rb


Did you get permission to redistribute the plugin?
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Gaieus » Fri Nov 04, 2011 1:11 pm

thomthom wrote:
martinvz wrote:I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.

Tested with blender 8, LithUnwrap and Blender.

UVtools.rb


Did you get permission to redistribute the plugin?

Pleae, read the plugin posting guidelines here:
viewtopic.php?p=204973#p204973

Whaat is alive and active so he may consider incorporating some changes into his plugin but re-posting verions is not good.
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Re: [Plugin] UVTools 0.2 Pro (Beta) (Updated for SU6)

Postby Whaat » Fri Nov 04, 2011 4:12 pm

martinvz wrote:I Guess Whaat does not update this plugin anymore.
So here is a fixed version, this will solve the problem with Blender.

Tested with blender 8, LithUnwrap and Blender.

UVtools.rb

I apologize for not updated this plugin. You should be asking permission before you redistribute any plugins. However, I have decided to include your version in the top post of this thread (hmmmm...I guess I'm now redistributing your plugin... :P :lol: ) if you don't mind.

Thanks for providing a fix. I had tested the plugin with Blender before and I thought it worked fine but I guess I was wrong.
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