SketchUcation Plugin Store

 

 

Minas Tirith Rebuild

Minas Tirith Rebuild

Postby And_And92 » Sat Aug 06, 2011 1:20 pm

Hi all, I'm using sketchup to completely rebuild Minas Tirith. I'm using Vray as the render engine. C&C will be welcome. I'm still working on the right side of the first level. If you have any question, ask me :)















And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby And_And92 » Sat Aug 06, 2011 1:26 pm

if you want more images here, in english:

http://forums.cgsociety.org/showthread. ... ge=1&pp=15

and here in italian

http://www.treddi.com/forum/topic/81746 ... struzione/

the italian one is more updated than the english one
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby mitcorb » Sat Aug 06, 2011 1:40 pm

Hi, And_And92:
This is just amazing! Gaieus is going to enjoy this presentation.
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb
Top SketchUcator
 
Posts: 3405
Joined: Sat Mar 22, 2008 2:32 pm
Location: USA
Name: Tim
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Minas Tirith Rebuild

Postby dale » Sat Aug 06, 2011 1:43 pm

Very fine modeling.
I'll certainly be following your work.
Just monkeying around....
User avatar
dale
Top SketchUcator
 
Posts: 2345
Joined: Sat Mar 08, 2008 5:22 pm
Location: B.C Canada
Name: Dale Stephens
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Minas Tirith Rebuild

Postby And_And92 » Sat Aug 06, 2011 5:43 pm

Thank you guys, hope you'll help me to improve my modeling skills ;)
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby numbthumb » Sat Aug 06, 2011 6:09 pm

Quite an ambitious project! I don´t dare to imagine the size of the completed project - probably several hundred buildings plus rocks :shock:
Impressive work, will be following with great interest! :thumb:
Comfortably numb...
numbthumb
Top SketchUcator
 
Posts: 1298
Joined: Thu Jun 25, 2009 10:21 am

Re: Minas Tirith Rebuild

Postby And_And92 » Sat Aug 06, 2011 6:35 pm

Vray brokes down when I render the whole scene, so I have to use 3ds max to render... :) there are nearly 5 milions of polygons.... in the end there will be more than 100 hundred polys in the scene... more than 300 buildings... but 3d studio is able to support everthing, however sketchup is the quickest way to model this kind f models... for rocks I use sculptris to add detail :) so I'm not using only SU I use its mot powerful features :) :)

PS: thank you for compliments ;)
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby Gaieus » Mon Aug 08, 2011 1:30 pm

mitcorb wrote:This is just amazing! Gaieus is going to enjoy this presentation.

Indeed amazing! (and indeed enjoying...) :)

Looking forward to more images! :thumb:
Gai...
User avatar
Gaieus
Administrator
 
Posts: 27626
Joined: Sat Oct 20, 2007 8:24 am
Location: Pécs, Hungary
Name: Csaba Pozsárkó
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: historical reconstruction
Level of SketchUp: Advanced

Re: Minas Tirith Rebuild

Postby liam887 » Tue Aug 09, 2011 7:33 pm

And_And92 wrote:Vray brokes down when I render the whole scene, so I have to use 3ds max to render... :) there are nearly 5 milions of polygons.... in the end there will be more than 100 hundred polys in the scene... more than 300 buildings... but 3d studio is able to support everthing, however sketchup is the quickest way to model this kind f models... for rocks I use sculptris to add detail :) so I'm not using only SU I use its mot powerful features :) :)

PS: thank you for compliments ;)


Stick with this and it will be amazing, whats your time-scale for a project of this scope?
VISIT MY ONLINE GALLERY
http://www.behance.net/liam887
liam887
 
Posts: 1247
Joined: Thu Apr 23, 2009 12:03 pm
Location: London, United Kingdom
Name: Liam Keating
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: illustration, cartoons
Level of SketchUp: Advanced

Re: Minas Tirith Rebuild

Postby And_And92 » Fri Aug 26, 2011 2:55 pm

I don't have a clear plane but I think it will take me mre than 2 years to finish everything :)














enjoy :)
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby pbacot » Fri Aug 26, 2011 4:42 pm

I think your models look great and, to me, it all looks very "Gondorian" and seems to be like Peter Jackson's (Alan Lee etc.) take as well. Seems very consistent Romanesque/Gothic mix. Where is the map from? How will you get it all together with the limits of SU? Thanks for posting.
User avatar
pbacot
Top SketchUcator
 
Posts: 2713
Joined: Sun Jul 20, 2008 7:26 pm
Location: Sonoma
Name: pbacot
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Minas Tirith Rebuild

Postby Pilou » Fri Aug 26, 2011 6:27 pm

See Lemog for other crazzy reconstructions ;)
Frenchy Pilou
Is beautiful that please without concept!
Speedy Galerie
User avatar
Pilou
Top SketchUcator
 
Posts: 10049
Joined: Wed Jan 23, 2008 10:33 pm
Operating system: Windows
SketchUp version: 6
License type: Free
SketchUp use: hobby
Level of SketchUp: Advanced

Re: Minas Tirith Rebuild

Postby dereeei » Fri Aug 26, 2011 7:22 pm

awesome works ! ...but is a little annoying to follow a thread with such big images inside posts. Maybe the shown image should be displayed scaled down and for full size to open it in new window? (this is for forum admins)

Again, I remained :o :shock: :thumb:
dereeei
 
Posts: 564
Joined: Tue Nov 16, 2010 1:48 pm
Name: derei

Re: Minas Tirith Rebuild

Postby Pherim » Tue Aug 30, 2011 5:01 pm

This is amazing. And you are doing it all by yourself? Have you ever heard of the "Minas Tirith Team Project"? That was an attempt to create the entire city and make it as an interactive 3D model which can be walked in like in a first person shooter game. Unfortunately, the project is dead now for over three years, but the results nonetheless were breathtaking. They even released a preliminary version of the walkthrough-application where you could have a close look at everything that was done already. Many of the houses were still only placeholders and textures were mostly missing, but it was still quite impressive. To see more about it, follow the link: http://forums.cgsociety.org/showthread.php?t=153431

I am really looking forward to what will become of your project.
Pherim
 
Posts: 41
Joined: Sat Jun 12, 2010 8:40 am
Location: Germany

Re: Minas Tirith Rebuild

Postby Daniel » Tue Aug 30, 2011 5:09 pm

Very impressive!
Are we there yet?
User avatar
Daniel
 
Posts: 2078
Joined: Tue Nov 13, 2007 2:49 pm
Location: Knoxville, Tennessee
Name: Daniel Scott Cooter
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: Minas Tirith Rebuild

Postby And_And92 » Fri Sep 02, 2011 10:53 am

@Pherim: I know very well The minas tirith project and more than two years ago I annoyed its members asking for suggestions, tips and references.... they didn't help me so much, and were quite unpolite... with the exception of Nerick, who gave me tons of images and not only... ;).
However I'm doing everything on my own, slowly the older buildings are a year old. To be honest, I haven't work at the project for 9 months.

@Daniel: thank you :)
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby EscapeArtist » Fri Sep 02, 2011 2:47 pm

This is a little OT, but there are obviously some Tolkien fans here so I thought I'd share:

http://www.herr-der-ringe-film.de/v3/de ... _35712.php

It's an illuminated manuscript of the Silmarillion done by a German art student. Absolutely beautiful, and there are lots of images floating around on the web if you search for "Benjamin Harff" and "Silmarillion". I'm a fan of all things Tolkien, so this work has me drooling and wishing I could be so dedicated.
User avatar
EscapeArtist
Top SketchUcator
 
Posts: 1302
Joined: Sun Aug 03, 2008 7:36 pm
Location: Northeast US
Name: Jeff
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: hobby
Level of SketchUp: Intermediate

Re: Minas Tirith Rebuild

Postby TLD » Sat Sep 03, 2011 5:52 pm

This work is amazing
TLD
 
Posts: 20
Joined: Fri Mar 18, 2011 5:56 pm
Name: Don

Re: Minas Tirith Rebuild

Postby Fletch » Sun Sep 25, 2011 6:46 pm

Wow! I will definitely have to keep an eye on this ambitious project. Thanks for sharing!
Fletch
Twilight Render
 
Posts: 760
Joined: Wed Nov 14, 2007 1:02 am
Location: Milwaukee, WI USA / Rovinj, Croatia

Wow!

Postby ScottyBoomBotz » Fri Oct 21, 2011 12:44 am

This is great, did you ever finish it?
ScottyBoomBotz
 
Posts: 1
Joined: Thu Oct 20, 2011 11:59 pm

Re: Minas Tirith Rebuild

Postby hellnbak » Sat Oct 22, 2011 9:25 pm

This is so impressive! :o I don't know which I'm more in awe of - your talent, or you ambition. I'm a huge Tolkien fan, and if I wasn't terrified of heights I would love to live in Minas Tirith. I really hope you will continue to post updates as this project develops. :thumb: :thumb:
Going to church doesn't make you a Christian any more than standing in a garage makes you a car
User avatar
hellnbak
Premium Member
Premium Member
 
Posts: 1324
Joined: Fri Oct 15, 2010 3:46 pm
Location: Michigan
Name: Steve M.
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: hobby
Level of SketchUp: Beginner

Re: Minas Tirith Rebuild

Postby And_And92 » Sun Jan 22, 2012 11:34 pm

updates:









And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby Roidsan » Tue Jan 24, 2012 2:21 am

And,

You must be familiar with the phrase "breath taking" because you keep doing it. It is hard to stop looking at your work because it just keeps astounding. :berserk:

You undoubtably use repetition of components. I've enjoyed identifying some of them. Would you comment on that and also what might be some favorite techniques (in case I ever decide to do a mega model)? Is there a particular shape that saves you a lot of time or do you have one that is important to the overall design?

I noticed some flying buttresses that are a subtle accommodation to Gothic building techniques, which by the way are still in use. Most notably in the tallest building in the world, the Burj Dubai or Dubai Tower, that uses Y shaped flying buttresses

Do you differentiate the purpose of a building in your mind, or in your plan when you build it?

Speaking of a plan, do you have a "design guideline", or any preplanned approach to this model?

I didn't mean to hit you with so many questions, but once I started, they just spilled out.

Any insight you are willing to share will be greatly appreciated.

Lloyd :D
User avatar
Roidsan
Premium Member
Premium Member
 
Posts: 54
Joined: Mon Jul 18, 2011 11:21 am
Location: Arizona, White Mountains, USA
Name: Roidsan
Operating system: Mac
SketchUp version: 8
License type: Free
SketchUp use: other
Level of SketchUp: Beginner

Re: Minas Tirith Rebuild

Postby And_And92 » Thu Jan 26, 2012 9:32 pm

First of all the unique component I use is the colum.... For obvious matter of time... I don't want to get bored modeling lots of different column, in addition to this Romanesque stile has not a rich variety of columns types. However, each building is built from scratch... Nothing is reused. If windows look similar in different buildings , you will be' sure they are not the same. My approach to this model is guided by a raw model of the city made of boxes so that i know nearly the measures of the building i'm modeling, Nothing like sketches of similar ideas putted on paper. Monover i would emphazise that each building is completly unique.. Lots of walls are not normal to the ground ect ect.... :lol: hope you enjoied My explanetion. Hope my italian/english is enough good to be understood.
And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby irwanwr » Thu Jan 26, 2012 9:51 pm

amazing :thumb:
it took almost 2 minutes for me to see the clay render only.
wonder how long it would take to see full coloured render :)
User avatar
irwanwr
 
Posts: 571
Joined: Fri May 21, 2010 2:21 am
Location: Medan, Indonesia.
Name: irwanwr
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: hobby
Level of SketchUp: Beginner

Re: Minas Tirith Rebuild

Postby kingsi » Thu Jan 26, 2012 11:06 pm

I have been wandering the forums for a while now and so glad I stumbled onto this little (Ha Ha) project. Mightily impressed :)
User avatar
kingsi
 
Posts: 57
Joined: Sun Dec 11, 2011 9:02 pm

Re: Minas Tirith Rebuild

Postby And_And92 » Fri Jan 27, 2012 1:41 pm

Thank you guys :)look at this:

And_And92
 
Posts: 14
Joined: Sun Jul 04, 2010 9:56 am

Re: Minas Tirith Rebuild

Postby zapwizard » Fri Jan 27, 2012 8:35 pm

I just finished watching the Lord of the Rings after getting the bluray. This is a sizable project, but your quality so far is amazing.
zapwizard
 
Posts: 52
Joined: Tue Aug 05, 2008 10:22 pm
Location: Austin, TX
Name: Joshua Driggs

Re: Minas Tirith Rebuild

Postby Roidsan » Sun Jan 29, 2012 4:02 am

And,

Would it be possible for you to reduce the size of photos that you post? Your last one is 142+ cm wide, which is three times wider than my screen, and I have a very wide screen, so it requires me, and I presume others, to scroll and scroll and scroll to see your great work. :D

The 72 dpi is fine; it’s the width that makes it hard to appreciate the whole image without doing some resizing or viewing in another program.

I’m posting your image at 40+ cm just to see if it makes sense. By sizing it down to 15+ cm, it looks great on my screen. At that size I can appreciate the overall design of your building which is going to beautiful with the textures mapped. (The plus is the difference when converting from inches to centimeters, the 72dpi is “dots per inch”, I’m not sure how you designate video/monitor dot density in Europe, 2.54cm?) :?:

's Jan27PicPost.jpg


You mentioned a “box” model that you work from. Did you actually mean like cardboard boxes arranged like the city? I would really like to see a photo of that is possible. I build models out of card stock and foam core, and imagine if I understood you correctly, that yours is quite a collection of boxes.

I have a lot of card stock models that I plan to use the textures from, to put onto SU models. Here is an example of a very simple model I did to introduce young people to card stock models, and you can see why I would be interested in your “box model”

Village6687Comp.jpg


So far I’ve only done a 12th Century Norwegian Stave Church model (another very simple building) in SU with my textures. viewtopic.php?f=81&t=39872#p3524232

My biggest problem is setting aside time to get better in SU. You must have time or you work very fast. That’s why I thought you used a lot of components.

I will be watching for more of your great work. :thumb: :thumb:

Cheers

Lloyd
Please, register (free) to access all the attachments on the forums.
User avatar
Roidsan
Premium Member
Premium Member
 
Posts: 54
Joined: Mon Jul 18, 2011 11:21 am
Location: Arizona, White Mountains, USA
Name: Roidsan
Operating system: Mac
SketchUp version: 8
License type: Free
SketchUp use: other
Level of SketchUp: Beginner

Re: Minas Tirith Rebuild

Postby Drumstick » Sun Aug 12, 2012 10:49 pm

Just mindblowing... ... I sent you a PM.
Drumstick
 
Posts: 1
Joined: Sun Aug 12, 2012 6:02 pm
Name: Iain

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago

Are you a Premium Member? Get your freebies here. Are you not a Premium Member yet? Upgrade your account to grab these freebies instantly.

Ad Machine
Robot
 
Posts: 2012

Next

Return to WIP

Who is online

Users browsing this forum: No registered users and 0 guests