[Plugin] QuadFaceTools

Re: [Plugin] QuadFaceTools (0.4.1b) — 09 October 2011

Postby charly2008 » Thu Oct 13, 2011 2:35 pm

Hi,

I made another attempt with my Viking ship hull. This tool is really amazing. A small error I could not resolve.
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Re: [Plugin] QuadFaceTools (0.4.1b) — 09 October 2011

Postby thomthom » Thu Oct 13, 2011 3:13 pm

huh! ... peculiar... I'll look into it.


Nice boat! :)
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Re: [Plugin] QuadFaceTools (0.4.1b) — 09 October 2011

Postby thomthom » Thu Oct 13, 2011 4:53 pm

charly2008 wrote:I made another attempt with my Viking ship hull. This tool is really amazing. A small error I could not resolve.


How did you map it? With the UV Mapping tool, or with the UV Copy & Paste tools?
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Re: [Plugin] QuadFaceTools (0.4.1b) — 09 October 2011

Postby thomthom » Thu Oct 13, 2011 4:59 pm

I found the cause - you got some messed up geometry there.

Look at this screenshot:
ValidQuad.png

Here I made a left to right selection over the selected quad. Notice the Entity Info correctly displaying 7 entities. ( 2 triangles, 5 edges )

Now look at this one - where I made the same selection around the troublesome area:
InvalidQuad.png


Notice there is 20 (!) entities. Something is messed up in your geometry there.
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Re: [Plugin] QuadFaceTools (0.4.1b) — 09 October 2011

Postby Gaieus » Thu Oct 13, 2011 5:12 pm

Zoom in to the top left corner of that white and see a whole lot of extra edges and faces
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Thu Oct 13, 2011 6:13 pm

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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Thu Oct 13, 2011 6:37 pm

Hi Thomas,

I did it with the UV Copy & Paste tools.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Fri Oct 14, 2011 2:49 pm

Hi,

I found the error. As Gaieus said, in the enlargement can be seen some additional faces. This I have now adjusted.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Fri Oct 14, 2011 3:03 pm

Hi Thomas,

I'm still have a few problems with copy and paste UVs. It is probably a mistake from me again. Would you again take a look at it.

Charly
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Fri Oct 14, 2011 3:25 pm

It's still some non-quads over at that end.

InvalidGeometry.png
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Fri Oct 14, 2011 7:08 pm

Hi Thomas,

I thank you for your efforts. I'm sometimes a bit hasty with my questions. In the future I will take a closer look before I ask a question.

Charly
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Sat Oct 15, 2011 1:19 pm

Hi Thomas,

Once it has worked with the hull I need help again. I do not succeed, to bring the texture on these relatively simple geometry. As far as I can judge it must be all quad faces in the model. Yesterday I spent two hours trying to find the error in the geometry, without success. Thanks in advance.

Charly
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby jo-ke » Sun Oct 16, 2011 12:35 pm

Thank you ThomThom for this wonderful plugin. It helps me a lot with my curtains...
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Sun Oct 16, 2011 1:23 pm

charly2008 wrote:Hi Thomas,

Once it has worked with the hull I need help again. I do not succeed, to bring the texture on these relatively simple geometry. As far as I can judge it must be all quad faces in the model. Yesterday I spent two hours trying to find the error in the geometry, without success. Thanks in advance.

Charly


Are you using the Copy and Paste function? Or the UV map function?
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Sun Oct 16, 2011 1:31 pm

Hi Thomas,

I've just tried it again and it worked. I do not know what mistake I made.
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Last edited by charly2008 on Sun Oct 16, 2011 1:40 pm, edited 1 time in total.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby mitcorb » Sun Oct 16, 2011 1:39 pm

Wow!
Eleven pages and counting. Good work ThomThom
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby charly2008 » Sun Oct 16, 2011 10:38 pm

Not yet perfect but a step in the right direction with the help of the Quad Face tool from Thomas.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Sun Oct 16, 2011 11:13 pm

Really glad to see some if the stuff this plugin is being used for. :)
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby shumas » Mon Oct 17, 2011 5:54 pm

Problem! when i copy all files to sketchup 8 plugin directory, and open sketchup, I get this error.. I'm doing something wrong?
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby Gaieus » Mon Oct 17, 2011 5:59 pm

In the first post, there is a reference to another plugin (library) that you also need to install for this one to work. Please, make sure TT_Lib (linked from the first post) is also installed.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby numerobis » Mon Oct 17, 2011 8:13 pm

:o AAAHHHHHHH!!! :berserk:
just watched your last three videos... the new functions look fantastic!!! unbelievable to see this as a ruby in sketchup!!!
thank you very much!

i'll try it... :D
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby 3dbybrunolopes » Wed Oct 19, 2011 2:52 pm

Nice set of tools,

Bit I can´t change the number of segments for the connect edges tool :S

Can you help me?
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Wed Oct 19, 2011 3:40 pm

3dbybrunolopes wrote:Bit I can´t change the number of segments for the connect edges tool :S

Type in the number of segments, the VCB will update as you type. Then hit Enter to apply. The on screen UI doesn't update as you type. it's just there so you can choose to adjust either number of segments or pinch.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby 3dbybrunolopes » Thu Oct 20, 2011 12:30 pm

Thanks :)
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby TIG » Sun Oct 23, 2011 1:21 pm

A while ago we debated how best to deal with the odd triangular facets needed to complete a manifold surface that is otherwise 'quads'.
Lying in bed this morning I realized that the Art-Deco inverted hemisphere leaded-glass lampshade above my head was made entirely out of quads :shock:
Here's how [applied to an entire sphere]...
quadsphere.PNG
There are two solutions, depending on the quads' hidden/soft/smooth edges - the right-hand one with lines of latitude hidden/soft/smooth is the 'most even' type...
This is of course with lines of latitude equally spaced which distorts the quads nearer the 'poles' - if they are adjusted the quads get nearer to 'squares'... The 'flower' at the poles can never approximate a square no matter how small you make it as the angle if subtends at the pole is fixed by the number of segments the lines of latitude have - the more segments the less square the 'petals'...
quadsphere.skp
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Wed Oct 26, 2011 2:01 pm

Bug Alert
I just discovered an issue where the Hidden property of triangulated quads might get lost when you copy / import a quad face mesh into a model with existing scenes. In some cases the mesh can be recovered by using the Sandbox To Quads and then updating the scenes - but there is a potential for losing the Quad definition of the mesh.

Issue logged at: https://bitbucket.org/thomthom/quadface ... activating

Will find a solution to this. Might end up reverting back to the old way of defining Quads. Sorry for the inconvenience this might cause.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby jarynzlesa » Sun Oct 30, 2011 10:00 pm

this plug-in deserves three thumbs up.
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby Luigi987 » Sat Nov 05, 2011 10:53 pm

Amazing plugin!

Though, on various occasions it does this:

the corners always get messed up no matter how perfectly I make them.
Not sure if this is a bug or just me being dumb, help appreciated though~
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby thomthom » Sat Nov 05, 2011 11:29 pm

I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

Can you share a sample model?
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Re: [Plugin] QuadFaceTools (0.5.0b) — 13 October 2011

Postby Luigi987 » Sat Nov 05, 2011 11:47 pm

thomthom wrote:I'm suspecting it's the shape of the quads in the corners that makes the UV mapping distort in such a manner. I'm guessing it's native quads - so I'd try to triangulate them (using the Triangulate method in QuadFace Tools.)

Can you share a sample model?


Tried triangulating with said option, no luck.

Here's the model part.

example.skp
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