rv1974 wrote:If Thom is already here.. Only last week I discovered know that double clicking on blue balloons (edge tools-inspect gaps) actually close the gaps. Great tool!
Ah, yea it's not that obvious - I had further plans for the UI. (also for CleanUp), but they've been down-prioritized. btw, no need to doubleclick - single click is enough.
Jim wrote:I just learned that Edit > Delete Guides is context-sensitive - it deletes guides all guides starting from the current editing context and deeper, but not from "higher" level contexts. I had always thought it always deleted all guides, everywhere.
Doh.
rv1974 wrote:Only last week I discovered that double clicking on blue balloons (edge tools-inspect gaps) actually close the gaps.
Something I just learned a couple days ago while studying the Google Earth Modeling videos. D'oh, never knew that you could make a unique texture from a portion of another!
I've always known about hiding geometry by holding the shift key with the eraser, but last week I just noticed the "hidden" check box on the entity info window.
Never paid any attention to this thread until today
TIG wrote:.....select all faces with the same material as the one highlighted... then RickW pointed out that it is already a standard built-in tool under Select...
OMG I soooo needed this yesterday This thread is one of the greatest tutorials ever made! Now to Page 1 and read (and write down) all of the golden nuggets in this thread.
Bob James wrote:This thread is one of the greatest tutorials ever made!
Yeah, this thread would make a great mini-pub for SCF. I'd probably even buy a tree-ware version as I can't retain online info as well as I can with a good sit with a book.
What the... ? 6.I could change the radius of a circle that's been extruded - maybe using Scale Tool 19. finding that by holding the spacebar down you can control the zoom in so you don't zip past the object your zooming to - really ? It doesn't seem to happen anything different when I zoom and keep spacebar pressed.
...and the list can continue. Maybe those should be verified, or given more detailed explanations. After all, its purpose is to teach the noobs, not to confuse them more
EDIT: 22. Also, any selection that only contains a single entity (not only a line) cannot be made a component (or group) this way. If you select a sphere (with a bounding box), there's a single "surface" selected only and you right click to turn it into a group/component in vain. - try pressing G or use the Make Component icon ... maybe is not in vain
dereeei wrote:22. Also, any selection that only contains a single entity (not only a line) cannot be made a component (or group) this way. If you select a sphere (with a bounding box), there's a single "surface" selected only and you right click to turn it into a group/component in vain. - try pressing G or use the Make Component icon ... maybe is not in vain
That's true - thus the inconsistency. SU should work the same way no matter where we access the same tool.
dereeei wrote:What the... ? 6.I could change the radius of a circle that's been extruded - maybe using Scale Tool
you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded
Jeff Hammond wrote:you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded
Heh, that's cool Inattentional blindness is to blame... I've seen that number of segments is grayed-out, and I didn't seen that the radius is fully editable.
dereeei wrote:What the... ? 6.I could change the radius of a circle that's been extruded - maybe using Scale Tool
you can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded
You can use the Move tool on the cardinal points to change the radius of an extruded circle as well
This one was new to me (Doh) I was doing a lot of similar push pulls on a model (without joint pushpull), and inadvertently double clicked on the second one, and SketchUp duplicated the depth of the first pushpull. So i just went along double clicking, and the action repeated itself exactly. Boy could I ever have used this alot.
I've learned a lot from this thread and here is my little "Duh!"...
Textures of different (coplanar) faces can be combined (context menu - combine textures (?, don't know the english translation of the menu)) if they are preselected. Because the inner lines can be deleted, this reduces the file size (e.g. for google earth models).
"Make unique texture" reduces file size too (textures are trimmed).
Yes, especially this second one is extremely important for GE modelling. I think it was introduced in version 7 and was very welcome (although the AA algorithm could be better as the resulting textures are rather bad quality)
Yes, I knew it worked on arc surfaces. But I didn't realize that it also works on cilinders (on a cardinal midpoint to resize it) until now. It even works on a truncated cone's cardinal midpoints "Doh!"
b.t.w. The "arc surface midpoint moving" feature also works with two different arcs, top arc unequals bottom arc. I guess this is similar to being able to resize the truncated cone in "one go".
It's taken me a few days to read through this thread and practise all the many things I didn't know before. So many helpful tips will surely make my future modelling so much easier!