by jgb » Thu Sep 29, 2011 12:36 pm
ivreich wrote: They have exactly same number of segments and the segments are all aligned approximately above each other, So I'm not sure why curviloft creates extra intermediate junction curves in some places? Joel
I too have noticed (and remarked about a long time ago) CL's penchant for adding multiple vertexes where none should be logical. CL does a fantastic job of lofting, but often adds a lot of unnecessary lines that I spend a lot of time simplifying by simply deleting the redundant lines and triangulating the quad face. It is rarely a logical midpoint on a straight-line split, they seem to me to be almost random in generation, both position and number. I haven't tried the new version yet, and I won't have time for a while, as I only get less than an hour on the PC a day due to a temp. 12 hour a day job.
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by ivreich » Thu Sep 29, 2011 2:28 pm
Fredo6 wrote:Could you post the model so that I have a closer look
Thanks
Fredo
Hi Fredo I've attached a model showing the problems I described. I've showed the exact steps i took and colour coded/labelled the problematic areas. Thanks so much for looking into this! Cheers, Joel
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by Pilou » Thu Sep 29, 2011 5:50 pm
Have you same result when you scale the B Splines *100 ?
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by fredo6 » Thu Sep 29, 2011 8:33 pm
ivreich wrote:I've attached a model showing the problems I described. I've showed the exact steps i took and colour coded/labelled the problematic areas.
Joel, I had a look and there is definitely a problem in the vertex matching. Actually, even if the number of vertices are the same, thereare some which are very close and unequally spaced. This create issues with the current matching algorithm which still needs to be improved in case there is no 'sharp' edges to be used as a reference start point. Curviloft Matching vertices.png In addition, the problem of vertex matching makes the Global F-Spline method not really work. But I knew I had problem on this one. I am afraid that this cannot be fixed instantly. What I suggest is that you play with the vertex matchning by dragging the junction curves and eliminating the auto-pairs. Fredo
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by ivreich » Fri Sep 30, 2011 3:46 pm
Fredo6 wrote: I am afraid that this cannot be fixed instantly. What I suggest is that you play with the vertex matchning by dragging the junction curves and eliminating the auto-pairs.
Fredo
Thanks for looking into it anyway Fredo. I guess this issue of vertex matching becomes very important now that there is a lot of buzz going on around thomthom's quad face tools which require a regular set-out of quad faces in order to properly utilise features such as loop and ring select etc. My dream is that one day this kind of quad-based system will lead to a free-form paneliser tool for SU. I posted a topic on it here: http://forums.sketchucation.com/viewtopic.php?f=323&t=39992It has huge architectural implications for architects like me who use SU heavily as a design tool. Not many people seem to be interested in it though...which is rather strange. Cheers, Joel
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by konara » Sat Oct 01, 2011 1:47 am
thanks freddo ...!!unbeleivable..
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by Mcgee2005 » Mon Oct 03, 2011 12:22 pm
Hello everyone! I'm newbie to this community so I just wanted to thank you for sharing this wonderful information in this thread, it really helped me a lot!
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by thomthom » Thu Oct 06, 2011 2:09 pm
I'm loving this tool Fredo! So quick to generate a nice clean mesh - and with the latest Quad option - working with it afterwards is such a joy!
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by fredo6 » Thu Oct 06, 2011 11:02 pm
thomthom wrote:I'm loving this tool Fredo! So quick to generate a nice clean mesh - and with the latest Quad option - working with it afterwards is such a joy!
Glad to see that this is useful for real-world modelling. I have installed the Quadtools and start playing with it, trying to catch the essence of the tutorial videos. So far, I am still struggling to understand how to do a simple application of an image texture on a shape, but I will try again. Fredo
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by thomthom » Fri Oct 07, 2011 7:37 am
I got on my todo list to make some more tutorials. I also need to update QuadFace Tools to give proper feedback to the user when the shape can't be mapped to a 2D grid. Please post back with the things you find troublesome - with sample models would be great.
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by lauris.gouiran » Sun Oct 09, 2011 5:40 pm
Bonjour est ce que Curviloft marche sous Sketchup8 (mac)? Merci
Hello, does Curviloft work under Sketchup8 for mac?
Thank you
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by fredo6 » Sun Oct 09, 2011 7:10 pm
lauris.gouiran wrote:Hello, does Curviloft work under Sketchup8 for mac?
Yes it does Fredo
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by WDITrent » Sat Oct 15, 2011 4:42 am
Hey everyone, I downloaded this plugin and sketchup tells me that there have been errors loading the Curviloft plugins, though they are in the same folder as the LibFredo6 plugin as well as Tools On Surface plugin (which works great, by the way). Is it a bug with this version? I tried telling the Ruby Console to load the plugins, and it accepted some of them but about half of them have problems and as a result Sketchup won't show me any of the tools for Curviloft.
Thanks!
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by fredo6 » Sat Oct 15, 2011 10:32 am
WDITrent wrote:Hey everyone, I downloaded this plugin and sketchup tells me that there have been errors loading the Curviloft plugins, though they are in the same folder as the LibFredo6 plugin as well as Tools On Surface plugin (which works great, by the way). Is it a bug with this version? I tried telling the Ruby Console to load the plugins, and it accepted some of them but about half of them have problems and as a result Sketchup won't show me any of the tools for Curviloft.
Thanks!
What are the errors you get ? Fredo
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by toddbg » Fri Oct 28, 2011 10:29 pm
Fredo6 wrote:What are the errors you get ?
Fredo
I just downloaded and tried to use the Curviloft plugin and am getting this error with sketchup 8 on a Mac. - Code: Select all
Error Loading File __loader.rb uninitialized constant TraductorError Loading File bootstrap_Curviloft.rb uninitialized constant Curviloft::T6Error Loading File CurviloftAlgo.rb uninitialized constant Curviloft::T6Error Loading File CurviloftCurveMover.rb uninitialized constant Curviloft::T6Error Loading File CurviloftPalette.rb uninitialized constant Curviloft::T6Error Loading File CurviloftTool.rb uninitialized constant Curviloft::T6
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by Dave R » Fri Oct 28, 2011 10:38 pm
Looks like an installation error to me. Could you post a screen grab of your Plugins directory?
Inspecting mirrors is a job I could easily see myself doing.
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by toddbg » Fri Oct 28, 2011 10:59 pm
Dave R wrote:Looks like an installation error to me. Could you post a screen grab of your Plugins directory?
Here you go.
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by Dave R » Fri Oct 28, 2011 11:11 pm
Yup. As I expected. Installation error. Delete all the files you find related to Curviloft and reinstall. In the Plugins directory you should find a file called Curviloft_Dir_12 just as it shows when you open the ZIP file. All the files with the Curviloft name as well as _loader.rb, bootstrap_Curviloft.rb and a directory called IMAGES_Standard should be in that Curviloft directory. Curvi.png You must make sure when you install plugins from zipped files not to change the file structure. There's a sticky post at the beginning of the Plugins forum that would be worth reading.
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by Alomphega » Thu Nov 03, 2011 7:35 pm
Hello all,
Thank you very much Fredo for this tool wich seems to be the one I searched !
But I have to tell that for a new user here it is a bit confused to find within these 38 discuss pages where are the good stuff and to understand what are the right files to install, what are the directories to create, etc.
May I suggest/ask you to make a complete and ultimate step by step here to guide the newcomers of your crazy Curviloft tool ?
Best Regards, Guy
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by fredo6 » Thu Nov 03, 2011 7:41 pm
Alomphega wrote:May I suggest/ask you to make a complete and ultimate step by step here to guide the newcomers of your crazy Curviloft tool ?
I certainly need to improve on the tutorial and provide documentation (that's why the plugin is still in Beta). For now, I suggest users have a look at the videos and try to get inspiration from the Quick start section of the main post. Fredo
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by Alomphega » Fri Nov 04, 2011 11:23 am
Ok, thanks Fredo6 for your work and your answer. So I've done a try and to help you a bit I post here a little "newcomer oriented installation resume" : To install Curviloft as a beginner we just have to close SketchUp and to download these 2 files : LibFredo6 4.2a – 16 Sep 11 -> http://forums.sketchucation.com/download/file.php?id=74965Curviloft 1.2b – 26 Sep 11 -> http://forums.sketchucation.com/download/file.php?id=75416Then we just have to open these zip files, to take all that is inside, and to put it into the "Plugins" folder of the Google SketchUp installation without changing anything, nor names, nor hierarchy. (for instance under Windows 7 64bits if you have done a standard installation copy all that is in the zip files into the "C:\Program Files (x86)\Google\Google SketchUp 8\Plugins" directory) After that we can open SketchUp, that's all. Of course after a quick try I encourage to re-check this entire topic from beginning to see tutorials, to install within an additional directory, to download manuals and so on... Best Regards, Guy
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by Jeff Hammond » Sat Nov 12, 2011 5:10 pm
Fredo6 wrote:Curviloft 1.2a – 21 Sep 11[/color]: Include the generation of Pseudo-quads allowing the usage of the new QuafFaceTools by Thomthom. Also, it avoids generation of empty group if there is a problem.
nice! 
dotdotdot
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by redlerred7 » Tue Nov 15, 2011 1:34 pm
I believe an update is in schedule. A new version of Quad-face tools was released and now has a different definition on the so called "pseudo-quad".
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by thomthom » Tue Nov 15, 2011 1:36 pm
redlerred7 wrote:I believe an update is in schedule. A new version of Quad-face tools was released and now has a different definition on the so called "pseudo-quad".
Fredo is aware of it. Until it's updated, use the Convert Sandbox Quads to QuadFace Quads function in QuadFace Tools. Apologies for the inconvenience - but I had to do it in order to address a critical issue. 
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by fredo6 » Tue Nov 15, 2011 4:23 pm
NEW RELEASE: Curviloft 1.2c - 15 Nov 11IMPORTANT: you need to install LibFredo6 4.2 (or higher). With this version of LibFredo6, the ZLoader__Curviloft.rb is no longer necessary. This release includes more options for the generation of pseudo-quads for usage by the new QuadFaceTools by Thomthom. Options are available in the Default Parameters dialog box Quad-mapping Curviloft.png By default, pseudo-quads are generated with: - Borders: Soft + Smooth (+ Cast Shadows) - Diagonals: Soft + Smooth + NO Cast Shadows This allows to have a nice-looking surface, while being compliant with all functionality of Thomthom quads tool (which is already upgraded with the above definitions) See main post for download Fredo
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by thomthom » Tue Nov 15, 2011 4:31 pm
Thanks Fredo for the quick update. I love using Curviloft to produce quads.
Maybe we should produce some nice example models the demonstrate Curviloft and QuadFace Tools. ...maybe some of the users already got some..? Anyone?
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by driven » Tue Nov 15, 2011 5:25 pm
@fredo,
it's not showing in 'check for updates'... yet
@Thomas,
when, 'check for update' takes you to your bitbucket site, it's not the download page and the link [to the download page] is quite discrete. It catches me out every time I go there, could it be more obvious?
john
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by thomthom » Tue Nov 15, 2011 6:00 pm
My bad. I'll update the link.
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by lapx » Thu Nov 17, 2011 7:28 am
I'm trying to map a texture on this shape. I must admit I'm totally at a loss understanding the uv and quad rubies. I'm sure I'm missing out on some powerful tools if i fail to understand these. Need some help in explaining how these would work in this application.
Thanks!
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