[Plugin] TextureTools
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[Plugin] TextureToolsCopyright 2011-2014 (c) TIG
All Rights Reserved. THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES,INCLUDING,WITHOUT LIMITATION,THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ### TIG-TextureTools.rb >> ../Plugins/ folder Plus script >>> ../Plugins/TIG-TextureTools/ folder TIG-TextureTools_code.rb Plus image files >>> ../Plugins/TIG-TextureTools/Images/ folder TextureAdjust.png TextureNudge.png TextureRotate.png TextureScale.png TextureShunt.png TextureTweak.png Click below to go to the PluginStore for more details and also download the RBZ ... TIG
Re: [Plugin] TextureRotate v1.0 20110519Finally!
![]() Thanks a lot for this TIG. ![]() Now a request ![]() Re: [Plugin] TextureRotate v1.0 20110519I suppose that now that I have a 'proof of concept' in 'transforming' textures then as well as rotating, scaling or translation could be possible. A simple scaling about the center by an entered factor e.g. 2.0 is straight forward, and a translation by entering X & Y values [lengths] to shunt the texture along by on the face could be to - e.g. 100mm & 0 would shunt the texture to the 'right' 100mm...
I'll see what's needed... TIG
Re: [Plugin] TextureRotate v1.0 20110519Is there a difference except the process with the Right Click / Texture / Position / rotation yet existing?
Re: [Plugin] TextureRotate v1.0 20110519
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Yes mainly two for what I can see: 1)You can input a precise angle of rotation; 2)You don't have to deal with that painful rotate+scale green pin. Re: [Plugin] TextureRotate v1.0 20110519There are a few glitches with non-quad faces etc but a fix is under way... as are the Shunt/Scale versions... watch for announcements...
TIG
Re: [Plugin] TextureRotate v1.0 20110519Another useful plugin by the master.... TIG
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jgb Re: [Plugin] TextureRotate+Shunt v1.1 20110519Here's v1.1 viewtopic.php?p=329765#p329765
TextureTools expanded to include Rotate AND Shunt. Traps now added for colinear vertices and > quad faces etc. These tools now allow for accurate rotation of a texture anchored about the face's first vertex by typing in an angle in degrees into a dialog; and the shunting of the texture's UV-mapping [in XY/UV] by typing in two offset lengths into a dialog... A third tool - 'TextureScale' - might follow if I ever get some spare time... Feedback please... TIG
Re: [Plugin] TextureRotate+Shunt v1.1 20110519Thanks again TIG.
![]() ![]() Seems to work fine at a first quick try also with irregular shapes (just a little thing: if you don't copy the icon's folder in the plugins folder you get an error at the start of SU. The first version worked without icons).
That's really cool... ![]() Re: [Plugin] TextureRotate+Shunt v1.1 20110519
I'll look at the code I must have messed something up adding the extra buttons etc... The 'To Do' list could include a 'nudge' with arrow-keys option as doing it on screen might be little different from the Texture tool... TIG
Re: [Plugin] TextureRotate+Shunt v1.2 20110519Here's v1.2 viewtopic.php?p=329765#p329765
I fixed the typo in the toolbar code so it should only make the toolbar and its button[s] if you have the icon[s]... TIG
Re: [Plugin] TextureRotate+Shunt v1.2 20110519Sounds good, Thanks!
Welcome to try Thea Render, Thea support | kerkythea.net -team member
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519Here's v1.3 viewtopic.php?p=329765#p329765
A new tool Texture Nudge is added which allows you to nudge a texture in UV/XY using the four arrow keys, by a factor entered in a dialog or 10x if Shift is held down... feedback please - especially MAC users as I'm not sure about the key-codes... TIG
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519Seems to work just fine!
![]() A "must have" plugin. ![]() Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519A detail: the first time you start the "nudge" and the "shunt" tools you are obliged to input an increment because if you confirm the default number by just pressing "Ok" they don't work.
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519
I'll look at it... ![]() EDIT: I recheck and it works fine... ![]() Do you have the latest version? [I'm sure you do] The default for the setting is 1 unit - if you have mm it's likely to be very small - conversely with meters it'll probably be too much... What's your default template's 'units' ? mm?? Zoom in to a corner to see if things move... Open the tool and hit OK without editing the dialog, you get the movement required. With the Nudge tool try holding down the Shift key as the movement is magnified by x10 so 1mm >> 10mm... Once you've set your preferred nudge or shunt values they are remembered across uses of the tool during that session. IF you want to have a default find @@u, @@v and @@d values near the start of the two tools class initialize and change the numbers there - e.g. '10.0' intsead of '1.0' will make the initial values 10mm not 1mm etc... ![]() TIG
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519
Hi TIG, I'm a mac user, i don't know the code of the mac keyboard but i have found a web page it's possible that help you http://wordherd.com/keyboards/ Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519
KeyCodes UP, Down, Left, Right work on 10.5.8, and I changed KSHIFT = VK_SHIFT to get shift to work I'll read the instructions now that I've worked out that you have to apply material to the front face for it to work at all. Is an alert possible for back face materials, I was trying to adjust texture on a LiveIvy skp and some are front face and some back face and I couldn't figure why TR was working intermittently. I'll try and get the correct KeyCode for Shift, but Jims script is throwing an error at the moment and I need sleep. great stuff, again john learn from the mistakes of others, you may not live long enough to make them all yourself...
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519
I have cm and yes it's the latest version, so i think it's not a matter of small lengths. I think that the culprit is the "." (just noticed the dot). So the default "1.0" should be "1,0" for me. Here you have the ruby console anyway.
EDIT
Changed "1.0" to "1,0" and now seems to work fine. ![]() EDIT 2 Tried to change also the "angle" default parameter to "90,0" but it doesn't work. So now I have the "rotate" which works with "dot" and the "shunt+nudge" with "comma". ![]() Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519Nice tool for geomodeling.
Thank you so much Tig ! Auteur de guides et de mémos sur SketchUp aux éditions ENI
http://archi-com21.blogspot.fr/ Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519Massimo
I hadn't anticipated you weird Eurpoeans using a ',' as a decimal point rather than a sensible '.' ![]() I can easily trap that in the code... I'll release an update later today - it should also have new tools added - TextureScale and TextureTweak... ![]() TIG
Re: [Plugin] TextureRotate+Shunt+Nudge v1.3 20110519Wooow.. like this TIG, thank you..
![]() my wish, hopefully it could do also on the complex shape surface like sphere or cylinder.. ![]() regards, still so much to learn..
Re: [Plugin]TextureTools v1.4 20110520Here's v1.4 viewtopic.php?p=329765#p329765
New tools have been added - TextureScale & TextureTweak [Scale by Arrows], and TextureAdjust [Rotate by Arrows]. Some button png files have been adjusted. 'Locale' use of a ',' instead of a '.' as a decimal-point now works in all dialogs. Please read the usage note for each tool... Feedback please... TIG
Re: [Plugin]TextureTools v1.4 20110520Wonderful.
![]() ![]() A little issue is that now i have to do something like this when input values: rotate-->dot adjust-->dot shunt-->comma nudge-->comma scale-->dot tweak-->dot While in SU i use always comma. Re: [Plugin]TextureTools v1.4 20110520Thanks TIG, it works fine on Mac, only one thing the dot and comma don't works on all tools.
Re: [Plugin]TextureTools v1.4 20110520
Massimo [& Oxer] What's your 'locale' ? How do you normally input 'decimal-points' ? In the UK/US it's 1.234 and I know in EU etc its [perversely] 1,234 The rotate/scale tools take 'float' numbers because angles and scaling are always in that format - the 'decimal-point' is determined by the system setup/locale not by me... 'I think 'floats' always use a '.' ?? The shunt/nudge tool takes a 'string' as its input since the user might type '10mm' or '1"' irrespective of their current units, and if they type '1' and their current units are 'cm' it is taken as '1cm', using the API's .to_l method. When the user enters a decimal-point it should be in the format that is determined by the system setup/locale not by me... So '1.234' or '1,234' - however I'm amazed that the two types of input are handled different. Can you do a test in the Ruby Console for me... type these [exactly as they appear here] and report the result: 1.23.class 1,23.class 1.23.to_l 1,23.to_l '1.23'.to_l '1,23'.to_l Depending on your feedback I COULD try trap it to change the input for the 'string' type so if you entered '1.23' and it couldn't be made into a length in length='1.23'.to_l then it'd try length='1.23'.tr('.',',').to_l - that way all of these tools would expect you always to use a '.' BUT it would substitute a ',' if your system needed it... The code to swap is
![]() TIG
Re: [Plugin]TextureTools v1.4 20110520Well TIG in SU it's always comma or semicolon (for example when drawing a rectangle) for me, even the plugins, while in CAD, for example, it's always dot...
Anyway here is what i get in the ruby console:
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