by boofredlay » Tue Mar 22, 2011 5:16 pm
Anything to do with fishing 
We should see a broad set of entries for this one. 
The rules: - 30 minutes maximum modeling time - Unlimited preparation time for thinking, sketching, researching but NOT FOR MODELING - Community will vote for favorite submission at competition end - Multiple entries are allowed - Please provide a Wireframe, an Untextured and a Textured image of your model (800x600) - SketchUp output only - Please be considerate to members with slower connections when submitting images (800x600) - Any texturing should be done within the 30 minutes - As enthusiastic as some of you are about rendering, kindly refrain from posting any renderings in the gallery as they could solicit votes, remember this is about modeling, not rendering - Have fun! Competition closes on April 6 2011 - 6:00 PM GMT
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by SketchUpNoobie » Tue Mar 22, 2011 6:22 pm
Here's mine.  It's a simple minnow trap made out of two soda bottles. minnow_trap.PNG minnow_trap_monochrome.PNG minnow_trap_wireframe.PNG
Last edited by SketchUpNoobie on Tue Mar 22, 2011 6:35 pm, edited 1 time in total.
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by d12dozr » Tue Mar 22, 2011 6:24 pm
SketchupNoobie wrote:I have a question? What am I doing wrong in the modelling that my wireframe comes out like this?  The main shape is just a simple lathe around a circle.
Turn on hidden geometry to show all the wires 
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by SketchUpNoobie » Tue Mar 22, 2011 6:41 pm
d12dozr wrote:SketchupNoobie wrote:I have a question? What am I doing wrong in the modelling that my wireframe comes out like this?  The main shape is just a simple lathe around a circle.
Turn on hidden geometry to show all the wires 
Thanks.  I fixed it. I've always wondered why I can't get my wires looking halfway decent. It's pretty sad that I haven't figured that one out yet. Thanks again. 
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by solo » Tue Mar 22, 2011 8:55 pm
Quick one... Used Artisan. Proxy: scared worm. proxy.jpg Lines: scared worm.lines.jpg Complete: scared worm.jpg
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by jbacus » Wed Mar 23, 2011 6:40 am
Here's my entry- a Coelacanth. 30 min, only basic SketchUp modeling tools. john . Coelacanth.png Coelacanth-hlr.png Coelacanth-wire.png
"...exaggerate the essential and leave the obvious unclear." --Vincent Van Gogh-- John Bacusjbacus@sketchup.com
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by oganocali » Wed Mar 23, 2011 1:56 pm
Fishing hook (my favourite) and illustrated palomar knot. Figuring out the knot topology took some time. palomar1.jpg palomar2.jpg palomar3.jpg
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by boofredlay » Wed Mar 23, 2011 2:05 pm
These are getting good fast 
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by numbthumb » Wed Mar 23, 2011 2:14 pm
Ogan, that knot is scary.  What procedure did you use?
Comfortably numb...
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by designerstuart » Wed Mar 23, 2011 2:37 pm
that knot is insane!
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by oganocali » Wed Mar 23, 2011 2:38 pm
Thanks, after figuring out the topology I first drew piecewise linear path that follows the knot, than I converted the lines to Tgi3D Bezier curves, taking care that the whole curve is somewhat smooth, then I performed a follow-me. Finally I removed the obvious solid overlaps with Tgi3D cross-section tool. Below is the original file... palomar_knot.skp ogan
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by tpstigers » Wed Mar 23, 2011 7:31 pm
The real reason we go fishing: Textured.jpg Untextured.jpg Wireframe.jpg - Terry
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by Rich O Brien » Wed Mar 23, 2011 9:12 pm
This is getting extremely good entries. But David_H has yet to enter so that will raise the bar even higher!
There's a frontroom and a backroom....reverse faces
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by Box » Thu Mar 24, 2011 1:32 pm
A quick Lobster Pot. The pot is just an array of one component. The buoy is a stretched sphere and a torus and the rope a couple of squashed helix.
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by boofredlay » Thu Mar 24, 2011 2:54 pm
And the arrangement is perfect! The competition is going to be very stiff on this one.
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by boofredlay » Thu Mar 24, 2011 3:08 pm
Well the fish gotta fish as well. Here is my Mechanical Angler.
I wish I had more time for details. Maybe I will do this one again with no time limit... maybe not.
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by Box » Thu Mar 24, 2011 3:08 pm
Thanks Eric, I think I used more of the 30 minutes for composition than modelling.
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by KiraNL » Thu Mar 24, 2011 3:58 pm
Boofredlay wrote:I wish I had more time for details.
Please tell me your kidding? That...thing... looks amazing as it is. 
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by boofredlay » Thu Mar 24, 2011 4:05 pm
Thanks Michael. The source image I used had more and different detail that would have taken time. I made a video of it while I did this, I will upload it after the comp. is over (don't want to sway any votes).
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by KiraNL » Fri Mar 25, 2011 12:28 pm
Couldnt resist, very simple fish trap. 

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by rspierenburg » Fri Mar 25, 2011 1:37 pm
Here's my entry....the only way to Fish. Just kidding. TNT.jpg TNT Wire.jpg
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by david_h » Fri Mar 25, 2011 4:25 pm
Dang. . .you stole my idea. I saw a cartoon once called "fishing in the Mekong 1968" and this is what they used. . .so I was gonna model this.
If I make it look easy. . .then it probably is.
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by mukul.ar » Sat Mar 26, 2011 9:12 am
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by boofredlay » Sat Mar 26, 2011 4:57 pm
Nice entry Mukul and welcome to the SCF!
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by mukul.ar » Mon Mar 28, 2011 5:21 am
Thank-you Eric... Really cool, the entry you've posted! and amazing what people can do here in 30 minutes..!
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by bupaje » Sun Apr 03, 2011 8:40 pm
Well, just for the sake of participating I offer the albino box fish - 20 minutes line, pull and smooth. 
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by Box » Sun Apr 03, 2011 10:01 pm
Nice one Burt, it's always great to see good things come from imagination and simple tools.
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by bupaje » Sun Apr 03, 2011 11:16 pm
mukul.ar wrote:This my first ever enrty... hope you all like it finished dot on 30 mins. Couldn't get to texture it around the way i would've liked to. Used the Artisan plugin.
Nicely done. Was excited by Artisan myself and just picked it up.
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by boofredlay » Tue Apr 05, 2011 1:59 pm
One more day to go!
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by qqq » Wed Apr 06, 2011 12:19 am
Simple, but not primitive fish. 1_2.png 3 copy.jpg 6 copy.jpg 8 copy.jpg 9 copy.jpg 10.jpg 


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by Ad Machine » 5 minutes ago
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Ad Machine
- Robot
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