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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby ashscott » Wed Feb 02, 2011 2:05 pm

Morisdov,

not sure if you know, although I'm sure you do, but the longer a scene transition is the further "out of sync" the animation easing settings become. That is, if the scene transition time is set to a longer period (say 10 seconds), in proper animation, then the default animation easing settings (0.3 - whatever that means!) will cause the transition to occur too quickly (IE the object will animate in 6 seconds and sit idle for 4). Yet if the object's transition time is very short - say 0.5 seconds - the animation easing settings will often need to be increased to stop the object animating too slowly and 'jumping' to position at the end of the scene.

This is all supposing that the goal is to get objects to animate for the whole scene transition time and no more resulting in the smoothest animation possible.

It appears, after many hours using your wonderful plugin, that the correlation between the animation easing requirement and the scene transition time setting is linear. But I haven't tested that theory. If the correlation is linear then it would be easy to have the animation easing settings automatically set themselves in relation to the scene transition time that the user selects.....

Perhaps this is all hogwash but it seemed logical to me so thought I would contribute it if it will help this wonderful plugin become even better.

Have created a very large animation (have used 5 different models with 25 scenes in each as there appears to be issues after scene 25) and am very grateful for your work. Please keep it up.

Regards

Ash
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Fletch » Thu Feb 03, 2011 8:21 am

Morisdov, just wanted to let you know, we just put this vid. up on youtube - keep up the great work. :thumb:
http://www.youtube.com/watch?v=JKLp1q4b3YU
[youtube]JKLp1q4b3YU[/youtube] <-- how to embed youtube video?
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Gaieus » Thu Feb 03, 2011 8:49 am

Fletch wrote:how to embed youtube video?
YouTube - Twilight Render SketchUp Animation - Building Progress


Code: Select all
[url=http://www.youtube.com/watch?v=JKLp1q4b3YU]YouTube - Twilight Render SketchUp Animation - Building Progress[/url]
[flash=480,385]http://www.youtube.com/v/JKLp1q4b3YU?fs=1&hl=en_US[/flash]
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby ashscott » Sat Feb 05, 2011 9:40 am

Fletch,

Thats awesome! Very nice work

If it's useful to anyone, turning off Vsync on your graphics card improves the 'smoothness' of animations recorded with fraps.

This isn't a problem if you use rendering software that exports to image stream......A render tool called 'Twilight' comes to mind. ;)
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby OTB Designworks » Fri Feb 11, 2011 9:43 pm

I am experiencing a SU crash every time I open a file and attempt to get a previously set position.

Almost always on the first attempt and, rarely, on the second attempt. I have never been able to get 3 positions without a crash.

It doesn't matter if I attempt to get a position for a single component or different ones.

Mac 10.5.8 and SU 8

I am attaching one of Google's crash logs, if that helps.
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Cheers, Chuck

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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby lampliter » Wed Feb 16, 2011 7:15 pm

I just used this plugin for the first time. It is the coolest thing since su.However I had a huge problem. It seems the objects disappear in the animation. It occured to me the objects only render as long as they are with in the thickness of the geometry itself. So I put some stationary geometry out side the paramerters of my animation and everything works fine. I just wanted to share this incase someone else has the same problem. Sorry if this is already well known, but I couldn`t find a fix other than this. Thanks again for the plugin.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby vodip » Tue Feb 22, 2011 5:25 pm

Is large number of scenes (say 75+) viewable and adjustable using the "scenes transition times" and "scenes delay times"?
It seems only display whatever the screen can accommodate. anyone has similar experience and has solution to it?

thanks
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby morisdov » Sun Feb 27, 2011 8:12 am

Hello Chuck and other mac users,

I believe there is a mac specific problem, only on the new sketchup version 8 M1 release,
I dont have access to a mac machine. Chucks crush dump does not provide insight to resolve this.

Whoever can assist in resolving this, if you open the "ruby console" on the "window" menu - and send me all the messages displayed there, just before sketchup crushes, after the first get position and before the second attempt crushes sketchup - this is the only way to get a clue, where is the problem.

Thank you, Moris
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby driven » Sun Feb 27, 2011 3:27 pm

Hi Moris and Chuck...

I just did a quick test with the sample plugins on mac 10.5.8 + su v8.1 and all seems fine
Code: Select all
Sun Feb 27 13:54:49 +0000 2011
SketchUp Version: 8.0.4810
-----
Console messages are going to /tmp/ruby_trace.txt
-----
key = Units
value = 0.0
"Prepared animated arrays 3"
"Plugins - Started Proper Animation Scenes Observer 0"
"Prepared animated arrays 3"
"Plugins - Stopped Proper Animation Scenes Observer 0"
"Prepared animated arrays 3"
"Plugins - Started Proper Animation Scenes Observer 1"
"Prepared animated arrays 3"
"Plugins - Stopped Proper Animation Scenes Observer 1"
"Plugins - Stopped Proper Animation Pages Observer true"
"Prepared animated arrays 3"
"Plugins - Started Proper Animation Scenes Observer 2"
"Prepared animated arrays 3"


and

Code: Select all
----
SketchUpUndo0.log

----
File New
Tool(SelectionTool)
Start(Move)Commit(1264)
Start(Move)Commit(1265)
Start(Move)Commit(1266)
Start(Move)Commit(1267)
Start(Move)Commit(1268)
Start(Move)Commit(1269)
Start(Move)Commit(1270)
Start(Move)Commit(1271)
Start(Move)Commit(1272)
Start(Move)Commit(1273)
Start(Move)Commit(1274)
Start(Move)Commit(1275)
Start(Move)Commit(1276)
Start(Move)Commit(1277)
Start(Move)Commit(1278)
Start(Move)Commit(1279)

etc....
so Chuck, if you want to PM me a problem example, I'll run some test's...

I do get some clipping plane issues if I stop the animation and paint a face, close then restart.
It goes back to normal, if I stop and restart the observer however.
I'll try it on one of my large animations later

john
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby MuseumMaker » Tue Mar 01, 2011 2:04 am

This is a very useful Ruby. THANK YOU for the time and effort to create it. I currently have use for it but am having a little difficulty.

I have drawn a stage with several sets of trusses, there are different light fixtures mounted to it that I am attempting to rotate and animate.

I have mastered setting the axis properly for rotation and I can get a small set to rotate together. The problem I seem to be having is with nested and mirrored components and groups.

I have seen it mentioned to explode things to get it to work-- my question is down to what level? Like bombed apart and completely un-grouped?
My rigging is
The truss is a component (doesn't move) then there are several fixtures each with a component of a Yoke (pivots) and light (Pivots). (going to pivot on 2 axis) All the parts that move together have a unique component name to accommodate changes in the component.



I am banging my head on this one and I am sure it is something simple.

Thanks for any advice.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby OTB Designworks » Thu Mar 03, 2011 5:13 pm

I have conducted some more testing and the results are very peculiar.

I can not get SU to crash if the Ruby Console window is open. I can Get Positions with no problem, but, when I close the window, SU will crash every time, usually within the first few Get Positions; I have managed to get at most 4 actions before crashing.

I am attaching the highly simplistic model for others to play with.

I hope we can figure this out because I would love to be using this plugin.

Thanks, Chuck
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Cheers, Chuck

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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby driven » Fri Mar 04, 2011 12:11 am

chuck.jpg

30311_PA_test_JB.skp

chuck.txt


Hi Chuck,

I still loose edges during the animation, but no crashes,

At first, I could only add up to 3 extra moves before crash, then I realised there were no scenes, and your transitions times in model prefs was 8 secs...

Moris,
So, is it meant to generate the scenes? I added each scene manually then switched to my next hash and refreshed in the PA dialog box.

which also needs to show_modal for mac's, I'd tweak it myself but it's encrypted..

cheers

john
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby OTB Designworks » Fri Mar 04, 2011 3:19 pm

Thanks John, for your further investigations.

I, too, am using 10.5.8

I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

Looking forward to a solution!
Cheers, Chuck

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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby driven » Fri Mar 04, 2011 3:52 pm

chuck, other then adding the scenes, I didn't use it's dialog for anything...
I guess I should of turned all or off most the update items list, here's a pic
Chc_scenes.jpg


that way you can move around as much as you want, and commit at the end, or leave open...
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby driven » Fri Mar 04, 2011 4:10 pm

OTB Designworks wrote:(1)Thanks John, for your further investigations.

(2) I didn't think that scenes were necessary for the plugin to work. How can I set up all my actions and check things for proper motion before I am ready to set up my scenes?

(3) Looking forward to a solution!


I should have been more polite in my reply...
1 my pleasure
2 I didn't either, but all the examples have them, and there seems to be a limit [on Mac's at least] to the number of moves, before it crashes. so adding a bunch of empty scenes at the top, isn't to much trouble.
3 me to, I keep coming back to it, my first 'wish' is for the dialog to "show_modal", and then to have all the different controls in that 'one' dialog box (please Moris)

john
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby MartinK » Fri Mar 04, 2011 9:17 pm

Just downloaded. Looks very useful. I'm always amazed at what all of you ruby scripters are able to accomplish. THANKS.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby agamemnus » Sun Mar 06, 2011 3:03 am

Can the fruit of this plugin perchance be somehow exported to an animated model format, like md3? (edit: maybe not yet, but one can dream...)
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby morisdov » Mon Mar 07, 2011 9:55 am

Thank you guys for the support.

here is a link to a new 1.09 version.
http://sites.google.com/site/morisdov/proper_animation_1.09.zip
I modified error handling and exceptions bubbling, to better behave on a mac.

on a mac only the 'animation attributes map' dialog should open in show_modal - Johns request (to mimic the behavior on windows ?).

Let me know if its better on a mac and does not crush even when there no scenes in a model, and the ruby console is not open.
(the previous version 1.08 seemed to be working fine on a mac - if you have at leaset one scene, and the ruby console is open)


Thanks, Moris
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby OTB Designworks » Mon Mar 07, 2011 2:52 pm

Thanks Moris!

I will test this version out and report results here. I much appreciate the quick fix!
Cheers, Chuck

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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby dereeei » Fri Mar 11, 2011 7:32 pm

Hy! I find your plugin very useful ! I just animated some furniture with Proper Animation :D The only drawback is its ergonomics, but I think it can be improved by adding Start/Stop Scenes Observer in webdialog and also Set/Get position for current selection.
Maybe a option to have a exclusive context menu (only set/get position)?
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Jay24 » Mon Mar 28, 2011 5:45 pm

I have just installed Proper Animation and I understand that it works with the Twilight render. But I can not seem to figure it out, would somebody be able to give some advice on how i can render the animation?
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Gaieus » Mon Mar 28, 2011 5:48 pm

Hi Jason,

In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Jay24 » Mon Mar 28, 2011 6:11 pm

Gaieus wrote:Hi Jason,

In Twilight, under the animation tab, you have to set Twilight to render animated objects as well (top-most pulldown menu I think).

Yes I have done that Gaieus. I also have the fps at 30. I have tried slowing down the transitions. but whan I render the animation is not there.
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Gaieus » Mon Mar 28, 2011 6:17 pm

Indeed it works, see the video below.

YouTube - Twilight Render SketchUp Animation - Building Progress


I suggest however to go to the Twilight Forums as the developers are very helpful there (the video was also made by one of them). This is rather a Twilight issue than that of the plugin itself. This is the topic about the video and the method:

http://twilightrender.com/phpBB3/viewto ... 780#p16780
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Jay24 » Mon Mar 28, 2011 6:22 pm

I suggest however to go to the Twilight Forums...


Thank you
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Pout » Tue Mar 29, 2011 11:31 am

Gaieus,

Great movie,
Imagine that combiend with linking to scheduling...
Let's see what I can do :-)
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby majid » Wed Apr 06, 2011 11:16 am

mates, I didn't read the entire replyes, but does this gem, works with v-ray? ( for sure no) but is there any way (maybe a tip or trick or another plugin..) to have renders using v-ray and this gem?
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby Pout » Wed Apr 06, 2011 1:27 pm

a question:

It seems to be impossible to add non-animation scenes?
If i don't set a position 8 and do set a position 9 then when selecting Scene 9 the position is not taken.
So if I understand correct all positions have to be set?

Thx
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby gtvdave » Mon Apr 11, 2011 11:53 am

Thank you for this! ;)
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Re: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

Postby rstanley » Sat Apr 23, 2011 3:02 am

Hello Moris,
Up until Proper animation. I have been limping getting along by erasing selected positions per any selected scene but it was a nightmare to set up.
Proper animation really offers a lot.
Am hitting a wall with Proper Animation in some respects though and I'd appreciate more details about proper animations operation in relation to sketchup's own quasi animation controls.
1) What is the relationship of it to sketchup's own animation controls: For example, does Proper animation override the other or is it a parallel function or a subset of it. (eg; scene transition time or delay times, or update scene versus your set position.
2) Animation easing this refers to what appears to be the degree of acceleration or deceleration of the transition between scenes.
3) Am trying to achieve a continuous smooth flow through the scenes without a distinct stop point on each scene. (Pls note too, that I am not trying to change directions between scenes in the attached animation of the express-local train concept). I can approach fluidity with your easing control but its still not a smooth transition between scenes. Sketchups "0" marker for scene delay versus your "-1" notation as the baseline leaves me guessing as to what is really the no-stop position at each scene. No subdivision of 1 is allowed and anything higher only delays it longer. What settings then, best assure fluidity ? and again, do we use Proper Animation's menu options and then ignore Sketchup's options or make them the same or ??

Proper Animation will be a great addition if we can understand the operational relationships/ heirarchy between it and Sketchup's inbuilt quasi animation controls.

Thanks, RStanley
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