by Oxer » Wed Mar 02, 2011 2:51 pm
Hello, I'm probing the new Artisan plugin and it's fantastic, this is my first models with Artisan, African Sculptures. Escultura 1.jpg Escultura 2.jpg Escultura 3.jpg Escultura 4.jpg Escultura 5.jpg Escultura 6.jpg Escultura 9.jpg Escultura 9a.jpg Escultura 10.jpg Escultura 11.jpg Escultura 15.jpg Escultura 16.jpg Escultura 17.jpg Escultura 12.jpg Escultura 13.jpg I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping. Incorrect Mapping.jpg
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by modelhead » Wed Mar 02, 2011 4:48 pm
Is that ever nice! Great model...artisian or not. Gotta go get the plug-in. I figured Thea and Artisian were going to show up together....nice first example (at least that I have seen).
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by CAntonis » Wed Mar 02, 2011 5:16 pm
Very nice indeed! Well done!
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by notareal » Wed Mar 02, 2011 6:50 pm
Oxer wrote:I have found one problem with the material, i have painted the models with Paint Brush (Artisan's Tool), the UV mapping shows ok in SU but when i export the model to Thea, in the render appears in some parts quadrangular faces with a incorrect mapping.
You should do a report at SU2TH development forum, if you have not already done so.
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by David_H » Wed Mar 02, 2011 6:54 pm
How very Henry Moore of You. great models and renders. I just got THEA and I am getting the ARTISAN plugin very soon. Dale. . .WHAAT do you plan to do after you retire next week? 
If I make it look easy. . .rest assured--it probably is.
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by solo » Wed Mar 02, 2011 6:57 pm
Dale. . .WHAAT do you plan to do after you retire next week?
How about joining forces with Thomthom and give us full unadulterated UV tools?
My site Quod gratis asseritur, gratis negatur.
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by Pilou » Wed Mar 02, 2011 7:07 pm
@Oxer: any chance to see all your sculptures on your Blog? 
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by Oxer » Wed Mar 02, 2011 9:24 pm
I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated. Captura%20de%20pantalla%202011-03-02%20a%20las%2018.06.38.JPG I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated. Escultura%2018.jpg Pilou i'm preparing a megapost in my blog with my last models and renders, in a few days you will be able to see them, thanks for the interest.
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by boofredlay » Wed Mar 02, 2011 11:56 pm
Very well done. You need a shadow under the sculpture however.
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by modelhead » Thu Mar 03, 2011 12:04 am
How about joining forces with Thomthom and give us full unadulterated UV tools?
That's funny cause I know you are serious and yes....what a treat that would be.
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by Oxer » Thu Mar 03, 2011 12:12 am
Boofredlay wrote:Very well done. You need a shadow under the sculpture however.
Thanks, yes i know it, this is a simple quick render for test the uv mapping, i'll do a final render with good illumination, etc.
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by cotty » Thu Aug 11, 2011 6:32 am
Oxer wrote:I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated. ... I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.
Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?
A picture is worth a 1000 words. A 3D SketchUp model is worth a (1e3)^2 words?!my little gallery
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by utiler » Thu Aug 11, 2011 11:50 pm
That is so simple and so beautiful, Oscar! inspiring stuff!!
purpose/expression/purpose/....
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by cotty » Fri Aug 12, 2011 7:14 am
cotty wrote:Oxer wrote:I think that i have discovered the problem, if you see the model in X Rays Mode (in SU) appears the quad-faces, i understand that the problem with the mapped only affect to faces no triangulated. ... I have triangulated all the surface and now the render works correctly, the problem were the faces no triangulated.
Have you done it by hand or is there a way to influence artisan to do this? Or some other plugin?
I asked Dale and he replied the (amazing simple) solution: Hi, I would suggest using the menu option Artisan->Triangulate prior to painting the material on the surface. It should work fine then. Dale
I created a little example, see picture. Thank you Dale! Cotty
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by EscapeArtist » Sat Aug 13, 2011 3:16 pm
Neat sculpture. Thanks for sharing that info about Artisan, triangulation and Thea. I didn't know that.
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by deanlegg » Tue Aug 16, 2011 4:22 pm
Can you tell me where menu - triangulate is please
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by boofredlay » Tue Aug 16, 2011 4:40 pm
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by deanlegg » Wed Aug 17, 2011 5:53 pm
Thanks Boo That would have taken me forever to find
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