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[Tutorial > Texturing] Texturing an arch - #2

Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Fri Jan 21, 2011 10:29 am

And any chance you can share the file, too? Before it's bent...
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Fri Jan 21, 2011 10:30 am

Gaieus wrote:And any chance you can share the file, too? Before it's bent...

+1
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby odlanier » Sun Jan 23, 2011 4:28 pm

This is an old issue:

I read long time ago about the way to change the "avatar" (male figure in the SU default template).

I barley remember that you can use your own pic for this.

Q. After I build an avatar of myself, how can I make it face the camera all the time?

Thanks for your help.

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Re: Texture missing...

Postby odlanier » Sun Jan 23, 2011 4:35 pm

Maybe Gaieus knows about this,since he's been working on clay bricks, and tiles for long.

There was an hexagonal clay floor tile in SU 6 very pretty and very realistic.

After I installed SU7 it went missing and instead a white hexagonal tile now appears.

I tried editing it to give it the natural, warm and lovely color and texture it use ti have,but it does not come out so:

when you select a reddish, clayey color it comes out with cherry-red spots and yellowish tint.

Is there a way to recover that lovely hexagonal clay tile?


Thanks fellows,
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby massimo » Sun Jan 23, 2011 4:44 pm

Maybe this one? Put it in your SU's materials-->tile folder. ;)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sun Jan 23, 2011 5:08 pm

odlanier wrote:...After I build an avatar of myself, how can I make it face the camera all the time?...

Hi Reinaldo,

See below video for example.

YouTube - Creating a Face-me component in SketchUp
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gareth » Tue Feb 08, 2011 5:02 am

thanks for the Tutorial...

...i am trying it out.....but have a question or two...

1. When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??

2. Do you Group the column at some point along the way...??....if so at what step..??

Thanks in advance,

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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Tue Feb 08, 2011 2:16 pm

No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.

And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby odlanier » Wed Feb 09, 2011 2:30 am

Thanks Gaieus,

I almost didn't recognize you with this new avatar.

Cheers!
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Wed Feb 09, 2011 12:47 pm

My eyes are the same!
:)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gareth » Thu Feb 10, 2011 11:30 pm

ahaaaaa.....thanks Gaieus......i get it now...!! :thumb:
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Pherim » Fri Feb 25, 2011 3:49 pm

Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sat Feb 26, 2011 12:34 pm

Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby leedeetee » Tue Apr 19, 2011 10:45 pm

Hey Gai,

Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

Thanks.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby charly2008 » Tue May 10, 2011 10:07 pm

Hi Gaieus,

after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Wed May 11, 2011 10:03 am

charly2008 wrote:My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

Well, at least it is promising.

Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

leedeetee wrote:but does this technique work when you want to apply bump maps for rendering, do you know?

Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby constell » Sat May 14, 2011 10:11 am

Very good.
thanks.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sat May 14, 2011 10:24 am

Glad you like it ;)

And welcome to SCF! :thumb:
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby dorfpunk » Fri May 27, 2011 9:32 pm

This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

Thanks
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby rombout » Wed Dec 28, 2011 4:13 am

im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

*edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Wed Dec 28, 2011 11:18 am

If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Wed Dec 28, 2011 11:24 am

Ah well, Quad Face Tools were not available at the time of this tutorial...
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thor1902 » Thu May 10, 2012 7:09 am

okay hi, i have followed every instruction as best as i could, but its not working!! please help
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thomthom » Thu May 10, 2012 9:43 am

thor1902 wrote:okay hi, i have followed every instruction as best as i could, but its not working!! please help

Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

What isn't working?
What did you expect to happen?
What have you tried?
Any error messages?
SketchUp version and OS version?

Help us help you.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Thu May 10, 2012 10:36 am

What TT says. even post your model if that helps us with understanding where it's gone wrong.
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thor1902 » Sun May 13, 2012 8:17 am

Gaieus wrote:What TT says. even post your model if that helps us with understanding where it's gone wrong.


OS version is win7 64 bit
SU version is pro 8

now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
oh and im a complete nob it seems when it comes to SU after looking on this site
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sun May 13, 2012 8:21 am

So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thor1902 » Sun May 13, 2012 8:25 am

@ Gai
it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby thor1902 » Sun May 13, 2012 8:31 am

never mind, i have decided to give up :(
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Re: [Tutorial > Texturing] Texturing an arch - #2

Postby Gaieus » Sun May 13, 2012 8:36 am

Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?
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